[throwing] #Maximum distance in blocks that a thrown connector can travel before it fizzles and returns. #Default is 10. #Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime. # Default: 10.0 # Range: 1.0 ~ 128.0 maxThrowDistance = 10.0 #Projectile launch velocity. Snowballs use 1.5. # Default: 1.5 # Range: 0.1 ~ 5.0 throwVelocity = 1.5 [launcher] #Maximum distance in blocks that the Rope Connector Launcher can fire a connector before it fizzles and returns. #Default is 20, intended as a step up from throwing by hand. #Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime. # Default: 20.0 # Range: 1.0 ~ 1000.0 launcherMaxDistance = 20.0 [mounted] #Maximum distance in blocks that a Mounted Rope Launcher can fire a connector. #Default is 40, matching Create Simulated's default max_rope_range in this pack. #This can exceed the normal handheld launcher range because the mounted block creates the rope link itself. #Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime. # Default: 40.0 # Range: 1.0 ~ 1000.0 mountedLauncherRange = 40.0 #Remove the remote rope connector block placed by the Mounted Rope Launcher when releasing its rope. removePlacedConnectorOnRelease = true [general] #If true, throwable connector ammo is only consumed after a successful attachment. #This applies to hand throws, the handheld launcher, and the mounted launcher. consumeOnSuccessOnly = true #Spawn particles at the placed connector on success. playParticles = true #Show action bar feedback when the item cannot be used. showFailureMessages = true [visual] #Render a client-side rope-like line for thrown, handheld-launched, and mounted-launched connector projectiles. showProjectileRopeTrail = true