[gameplay] #Disable all hull implosion damage from pressure. disableImplosion = false [hullStrength] #Cap applied to maxWaterDepth of all non-create_submarine blocks. #Per-block values are stored in config/submarine_hull.json. # Default: 100 # Range: 1 ~ 10000 globalMaxDepthCap = 100 #Multiplier on every block's effective maxWaterDepth at runtime. #Lower = more fragile hulls, higher = tougher hulls. # Default: 1.0 # Range: 0.01 ~ 100.0 maxDepthMultiplier = 1.0 #Multiplier on every block's implosionChance at runtime. #Lower = slower cracking, higher = faster cracking. # Default: 1.0 # Range: 0.0 ~ 10.0 implosionChanceMultiplier = 1.0 [propulsion] #Multiplier on the vertical force ballast tanks apply. #Lower = slower dive/ascend, higher = snappier. # Default: 1.0 # Range: 0.1 ~ 10.0 ballastForceMultiplier = 1.0 #Multiplier on water thruster thrust output. #Lower = weaker propulsion, higher = stronger. # Default: 1.0 # Range: 0.1 ~ 10.0 waterThrusterPowerMultiplier = 1.0 [experimental] #Enable the experimental Permanent Water Culling test for submarines and boats enablePermanentWaterCullingTest = false