[wind_tunnel] #Maximum number of open blocks scanned in front of a wind tunnel. # Default: 256 # Range: 1 ~ 256 maxRange = 256 #Base local air velocity injected by the tunnel, in blocks-per-second. # Default: 12.0 # Range: 0.1 ~ 256.0 baseAirspeed = 12.0 #Half-width of the tunnel effect on the two axes perpendicular to the flow. # Default: 0.85 # Range: 0.1 ~ 3.0 crossSectionRadius = 0.85 #Upper clamp for the injected local air velocity, in blocks-per-second. # Default: 128.0 # Range: 0.1 ~ 256.0 maxAirspeed = 128.0 #When true, Create sails and Simulated symmetric sails use velocity-squared lift/drag scaling instead of linear velocity scaling. quadraticSailAerodynamics = true #Active when quadraticSailAerodynamics is enabled # Default: 50.0 # Range: 20.0 ~ 256.0 normalDragSoftCap = 50.0 #Active when quadraticSailAerodynamics is enabled # Default: 40.0 # Range: 20.0 ~ 256.0 liftSoftCap = 40.0 #Active when quadraticSailAerodynamics is enabled # Default: 0.16 # Range: 0.1 ~ 1.0 liftTuning = 0.16 #Active when quadraticSailAerodynamics is enabled # Default: 0.35 # Range: 0.1 ~ 1.0 parallelDragTuning = 0.35 #Active when quadraticSailAerodynamics is enabled # Default: 0.1 # Range: 0.02 ~ 1.0 directionlessDragTuning = 0.1