[Reach] #How far away the player can place and break blocks. # Default: 200 # Range: 0 ~ 1000 reachCreative = 200 #Maximum reach in survival without upgrades #Consume Power Level upgrades to permanently increase this. # Default: 0 # Range: 0 ~ 1000 reachLevel0 = 0 # Default: 8 # Range: 0 ~ 1000 reachLevel1 = 8 # Default: 16 # Range: 0 ~ 1000 reachLevel2 = 16 # Default: 32 # Range: 0 ~ 1000 reachLevel3 = 32 [MaxBlocksPlacedAtOnce] #How many blocks can be placed in one click. # Default: 10000 # Range: 0 ~ 100000 maxBlocksPlacedAtOnceCreative = 10000 #In survival without upgrades #Consume Power Level upgrades to permanently increase this. #Set to 0 to disable Sophisticated Building until the player has increased their Building Power Level. # Default: 128 # Range: 0 ~ 100000 maxBlocksPlacedAtOnceLevel0 = 128 # Default: 256 # Range: 0 ~ 100000 maxBlocksPlacedAtOnceLevel1 = 256 # Default: 512 # Range: 0 ~ 100000 maxBlocksPlacedAtOnceLevel2 = 512 # Default: 2048 # Range: 0 ~ 100000 maxBlocksPlacedAtOnceLevel3 = 2048 [MaxBlocksPerAxis] #How many blocks can be placed at once per axis when using build modes (e.g. walls). #Also affects the array modifier. # Default: 1000 # Range: 0 ~ 1000 maxBlocksPerAxisCreative = 1000 #In survival without upgrades #Consume Power Level upgrades to permanently increase this. # Default: 8 # Range: 0 ~ 1000 maxBlocksPerAxisLevel0 = 8 # Default: 16 # Range: 0 ~ 1000 maxBlocksPerAxisLevel1 = 16 # Default: 24 # Range: 0 ~ 1000 maxBlocksPerAxisLevel2 = 24 # Default: 32 # Range: 0 ~ 1000 maxBlocksPerAxisLevel3 = 32 [MaxMirrorRadius] #The maximum (radial) mirror radius. # Default: 200 # Range: 0 ~ 1000 maxMirrorRadiusCreative = 200 #Maximum reach in survival without upgrades #Consume Power Level upgrades upgrades to permanently increase this. # Default: 16 # Range: 0 ~ 1000 maxMirrorRadiusLevel0 = 16 # Default: 32 # Range: 0 ~ 1000 maxMirrorRadiusLevel1 = 32 # Default: 48 # Range: 0 ~ 1000 maxMirrorRadiusLevel2 = 48 # Default: 64 # Range: 0 ~ 1000 maxMirrorRadiusLevel3 = 64