{
  "_comment": "###################",
  "death.attack.forestry.aggressive": "%1$s被敌视万物的蜜蜂蛰死了",
  "death.attack.forestry.aggressive.player": "%1$s在试图逃离%2$s时被敌视万物的蜜蜂蛰死了",
  "death.attack.forestry.clockwork": "%1$s被散落的弹簧片刺死了",
  "death.attack.forestry.clockwork.player": "%1$s在%2$s的看护下仍被散落的弹簧片刺死了",
  "death.attack.forestry.heroic": "%1$s被英雄般的蜜蜂蛰死了",
  "death.attack.forestry.heroic.player": "%1$s在试图逃离%2$s时被英雄般的蜜蜂蛰死了",
  "death.attack.forestry.hive": "%1$s被蛰死了",
  "death.attack.forestry.hive.player": "%1$s在试图逃离%2$s时被蛰死了",
  "death.attack.forestry.misanthrope": "%1$s被厌世的蜜蜂蛰死了",
  "death.attack.forestry.misanthrope.player": "%1$s在试图逃离%2$s时被厌世的蜜蜂蛰死了",
  "death.attack.forestry.radioactive": "%1$s受到了足以致死的辐射",
  "death.attack.forestry.radioactive.player": "%1$s在试图逃离%2$s时受到了足以致死的辐射",
  "for.chat.cannotmemorizeagain": "你已经记住了相关内容。",
  "for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。",
  "for.chat.memorizednote2": "你对用%1$s和%2$s杂交出%3$s更有信心了！",
  "for.chat.command.aliases": "命令代称：%s",
  "for.chat.command.list": "可用子命令：",
  "for.chat.command.permlevel": "权限等级：%s",
  "for.chat.command.noperms": "你没有权限使用该命令。",
  "for.chat.command.forestry.help": "林业模组可用的许多命令",
  "for.chat.command.forestry.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.version.desc": "- %s：版本信息",
  "for.chat.command.forestry.version.help": "显示当前版本",
  "for.chat.command.forestry.version.format": "格式：/%s",
  "for.chat.command.forestry.modules.desc": "- %s：林业组件列表",
  "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为启用的，红色为禁用的。",
  "for.chat.command.forestry.modules.format": "格式：/%s",
  "for.chat.command.forestry.modules.info.desc": "- %s：林业组件信息",
  "for.chat.command.forestry.modules.info.help": "显示所给林业组件的信息",
  "for.chat.command.forestry.modules.info.format": "格式：/%s <组件名>",
  "for.chat.help": "输入“%s”查看帮助。",
  "for.chat.modules.error": "组件%s无可查看信息。",
  "for.chat.version": "适用于Minecraft %2$s的林业%1$s（最新版本：%3$s）。",
  "for.circuit.dampener.1": "火焰阻尼",
  "for.circuit.dampener.1.description.1": "最大输出功率减少到10RF/t",
  "for.circuit.dampener.1.description.2": "保留燃料输出",
  "for.circuit.electric.boost.1": "升压 I",
  "for.circuit.electric.boost.1.description.1": "输出功率增加10RF/t",
  "for.circuit.electric.boost.1.description.2": "输入功率增加4EU/t",
  "for.circuit.electric.boost.2": "升压 II",
  "for.circuit.electric.boost.2.description.1": "输出功率增加20RF/t",
  "for.circuit.electric.boost.2.description.2": "输入功率增加7EU/t",
  "for.circuit.electric.choke.1": "扼流",
  "for.circuit.electric.choke.1.description.1": "输出功率减少5RF/t",
  "for.circuit.electric.choke.1.description.2": "输入功率减少1EU/t",
  "for.circuit.electric.efficiency.1": "电效率",
  "for.circuit.electric.efficiency.1.description.1": "输入功率减少1EU/t",
  "for.circuit.machine.speed.boost.1": "加速 I",
  "for.circuit.machine.speed.boost.1.description.1": "速度增加12.5%",
  "for.circuit.machine.speed.boost.1.description.2": "能量消耗增加5%",
  "for.circuit.machine.speed.boost.2": "加速 II",
  "for.circuit.machine.speed.boost.2.description.1": "速度增加25%",
  "for.circuit.machine.speed.boost.2.description.2": "能量消耗增加10%",
  "for.circuit.machine.efficiency.1": "机器效率",
  "for.circuit.machine.efficiency.1.description.1": "能量消耗减少10%",
  "for.circuit.layout.dummy": "不可用",
  "for.circuit.layout.dummy.usage": "无",
  "for.circuit.layout.engine.tin": "电动引擎",
  "for.circuit.layout.engine.tin.usage": "插入电动引擎",
  "circuit.layout.forestry.farms.managed": "自动农场",
  "circuit.layout.forestry.farms.managed.usage": "自动农场",
  "circuit.layout.forestry.farms.manual": "手动农场",
  "circuit.layout.forestry.farms.manual.usage": "手动农场",
  "circuit.layout.forestry.machine.upgrade": "机器升级",
  "circuit.layout.forestry.machine.upgrade.usage": "插入机器",
  "allele.forestry.flower_type.flower_type_cacti": "仙人掌",
  "allele.forestry.flower_type.flower_type_cave": "洞穴",
  "allele.forestry.flower_type.flower_type_photosynthesis": "光合",
  "allele.forestry.flower_type.flower_type_ancient": "远古",
  "allele.forestry.flower_type.flower_type_sea": "海洋",
  "allele.forestry.flower_type.flower_type_coral": "珊瑚",
  "allele.forestry.flower_type.flower_type_end": "末地",
  "allele.forestry.flower_type.flower_type_gourd": "瓜类",
  "allele.forestry.flower_type.flower_type_jungle": "丛林",
  "allele.forestry.flower_type.flower_type_mushrooms": "蘑菇",
  "allele.forestry.flower_type.flower_type_nether": "下界",
  "allele.forestry.flower_type.flower_type_vanilla": "鲜花",
  "allele.forestry.flower_type.flower_type_wheat": "小麦",
  "allele.forestry.flower_type.flower_type_snow": "雪地",
  "allele.forestry.flower_type.flower_type_sculk": "幽匿",
  "fluid_type.forestry.bio_ethanol": "乙醇",
  "fluid_type.forestry.biomass": "生物质",
  "fluid_type.forestry.glass": "液态玻璃",
  "fluid_type.forestry.honey": "蜂蜜",
  "fluid_type.forestry.ice": "碎冰",
  "fluid_type.forestry.juice": "果汁",
  "fluid_type.forestry.short_mead": "短饮蜂蜜酒",
  "fluid_type.forestry.milk": "奶",
  "fluid_type.forestry.seed_oil": "种子油",
  "block.forestry.fluid.bio_ethanol": "乙醇",
  "block.forestry.fluid.biomass": "生物质",
  "block.forestry.fluid.glass": "液态玻璃",
  "block.forestry.fluid.honey": "蜂蜜",
  "block.forestry.fluid.ice": "碎冰",
  "block.forestry.fluid.juice": "果汁",
  "block.forestry.fluid.short_mead": "短饮蜂蜜酒",
  "block.forestry.fluid.milk": "奶",
  "block.forestry.fluid.seed_oil": "种子油",
  "item.forestry.bucket_bio_ethanol": "乙醇桶",
  "item.forestry.bucket_biomass": "生物质桶",
  "item.forestry.bucket_glass": "液态玻璃桶",
  "item.forestry.bucket_honey": "蜂蜜桶",
  "item.forestry.bucket_ice": "碎冰桶",
  "item.forestry.bucket_juice": "果汁桶",
  "item.forestry.bucket_short_mead": "短饮蜂蜜酒桶",
  "item.forestry.bucket_seed_oil": "种子油桶",
  "for.gui.access": "权限",
  "for.gui.active": "活跃",
  "for.gui.addressee.player": "玩家",
  "for.gui.addressee.trader": "贸易站",
  "for.gui.alyzer.authority": "创造该物种的神明",
  "for.gui.alyzer.classification": "分类",
  "for.gui.alyzer.extinct": "灭绝",
  "for.gui.alyzer.nodescription": "《矿艺全典》中找不到与该样本相关的条目。",
  "for.gui.alyzer.overview": "可分析",
  "chromosome.forestry.territory": "活动范围",
  "for.gui.arid": "干旱",
  "for.gui.beach": "沙滩",
  "for.gui.portablealyzer": "便携式基因分析仪",
  "for.gui.portablealyzer.help": "需提供蜂蜜或蜜露来鉴定蜜蜂、树苗、蝴蝶或其他样本。",
  "for.gui.beealyzer.artificial": "人工培育",
  "for.gui.beealyzer.behaviour": "行为",
  "for.gui.beealyzer.generations": "第%s代",
  "for.gui.beealyzer.mutations": "可能的突变",
  "for.gui.beealyzer.natural": "自然捕捉",
  "for.gui.beealyzer.produce": "可能的产物",
  "for.gui.beealyzer.specialty": "可能的专长",
  "for.gui.database.tab.active_species": "活跃性状",
  "for.gui.database.tab.inactive_species": "不活跃性状",
  "for.gui.database.tab.products": "产物",
  "for.gui.database.tab.mutations": "突变",
  "for.gui.database.mutations.further": "次代突变",
  "for.gui.database.mutations.resultant": "导向突变",
  "for.gui.database.support": "数据库目前暂不支持此样本。",
  "for.gui.blank": "空白",
  "chromosome.forestry.cave_dwelling": "穴居性",
  "for.gui.climate": "气候",
  "for.gui.cold": "寒冷",
  "for.gui.crop": "农作物",
  "for.gui.currentBiome": "当前生物群系",
  "for.gui.currentOutput": "当前输出",
  "for.gui.damp": "潮湿",
  "for.gui.derelict": "遗弃",
  "for.gui.desert": "沙漠",
  "for.gui.didyouknow": "你知道吗",
  "for.gui.diurnal": "昼行性",
  "for.gui.drones": "雄蜂",
  "chromosome.forestry.bee_effect": "特殊效果",
  "chromosome.forestry.tree_effect": "特殊效果",
  "chromosome.forestry.butterfly_effect": "特殊效果",
  "chromosome.forestry.activity": "活动时间",
  "for.gui.empty": "空",
  "for.gui.emptysocket": "空插槽",
  "for.gui.farm.fertilizer": "肥料：%s",
  "for.gui.farm.water": "水分：%s",
  "for.gui.socket.remove": "可用烙铁拆卸",
  "for.gui.energy": "能量",
  "for.gui.environment": "环境",
  "for.gui.evolution": "进化",
  "for.gui.fecundated": "已交配",
  "chromosome.forestry.fertility": "生育能力",
  "chromosome.forestry.fireresist": "耐火性",
  "chromosome.forestry.temperature_tolerance": "温度",
  "chromosome.forestry.humidity_tolerance": "湿度",
  "chromosome.forestry.flower_type": "采蜜对象",
  "chromosome.forestry.tolerates_rain": "耐雨飞行性",
  "chromosome.forestry.tolerates_rain.tooltip": "能耐雨飞行",
  "chromosome.forestry.never_sleeps": "永不睡眠",
  "chromosome.forestry.cocoon": "茧",
  "chromosome.forestry.maturation": "成熟速度",
  "for.gui.general": "常规",
  "for.gui.heat": "热量",
  "for.gui.hellish": "地狱",
  "for.gui.hot": "炎热",
  "for.gui.humidity": "湿度",
  "for.gui.humidtol": "湿度适应性",
  "for.gui.hybrid": "混血",
  "for.gui.icy": "严寒",
  "for.gui.imprinter.cheater": "（你作弊！）",
  "for.gui.imprinter": "基因组变换仪",
  "for.gui.inactive": "非活跃",
  "for.gui.life": "",
  "chromosome.forestry.lifespan": "寿命",
  "chromosome.forestry.butterfly_lifespan": "寿命",
  "for.gui.normal": "普通",
  "for.gui.escritoire.probe": "检测样本",
  "for.gui.escritoire.instructions": "在中央放置一份基因样本以开始。在左侧的槽位中放入更多样本，检测它们以协助检测。",
  "for.gui.escritoire.attempt.number": "第%s次尝试",
  "for.gui.escritoire.notes.level1.1": "旅途之中我发现了一个奇异的样本。",
  "for.gui.escritoire.notes.level1.2": "这个奇怪的东西需要更深入的研究。",
  "for.gui.escritoire.notes.level1.3": "我立刻欣然地投入到了研究之中。",
  "for.gui.escritoire.notes.level2.1": "它奇妙的本质屡次令我惊讶。",
  "for.gui.escritoire.notes.level2.2": "当我想要更仔细地观察样本时，它微微抽动了一下。",
  "for.gui.escritoire.notes.level2.3": "它下腹的奇特纹饰让我倍感好奇。",
  "for.gui.escritoire.notes.level2.4": "当我完成研究后，这一定会成为社交的热门话题。",
  "for.gui.escritoire.notes.level3.1": "经过一些扎针刺激，我发现了一个有趣的新思路。",
  "for.gui.escritoire.notes.level3.2": "我挠挠脑袋，开始质疑一切。",
  "for.gui.escritoire.notes.level3.3": "我原以为是我的眼睛欺骗了我，但这次它没有。",
  "for.gui.escritoire.notes.level3.4": "之前忽视掉的一个斑点让我开始重新思考样本的分类问题。",
  "for.gui.escritoire.notes.level4.1": "我懊恼的咆哮引得管家焦急地跑来查看我的研究。",
  "for.gui.escritoire.notes.level4.2": "我陷入疯狂和绝望的边缘，撕碎了所有的笔记！",
  "for.gui.escritoire.notes.level4.3": "这些⋯⋯完全⋯⋯没有任何意义！",
  "for.gui.escritoire.notes.level4.4": "行不通。之前也从没行得通过！",
  "for.gui.escritoire.notes.level4.5": "大锤既无望有功，长锯遂粉墨登场。",
  "for.gui.escritoire.notes.level4.6": "我发誓它在盯着我看，用它那片透着残忍的亮晶晶的小眼睛。",
  "for.gui.escritoire.notes.level4.7": "那些可是笑声？我可曾听闻笑声？又是谁在那大笑不止？",
  "for.gui.escritoire.notes.success.1": "我发现了！",
  "for.gui.escritoire.notes.success.2": "棒极了！我将名垂青史！",
  "for.gui.escritoire.notes.success.3": "我的同事们肯定会深受震撼！",
  "for.gui.escritoire.notes.success.4": "我会招来所有社会人士的羡慕嫉妒恨！",
  "for.gui.escritoire.notes.success.5": "好啊！",
  "for.gui.escritoire.notes.failure.1": "什么都没了。",
  "for.gui.escritoire.notes.failure.2": "我将笔记投入火中。",
  "for.gui.escritoire.notes.failure.3": "为什么呢？我起先曾取得过那么多突破性的进展⋯⋯",
  "for.gui.escritoire.notes.failure.4": "又一次失败。",
  "for.gui.escritoire.notes.failure.5": "天哪⋯⋯",
  "for.gui.mail.foreveryattached": "每批次以下列货物交换",
  "for.gui.mail.from": "寄件人",
  "for.gui.mail.nametrader": "为你的贸易站命名",
  "for.gui.mail.nametrader.finish": "按下Enter以确认",
  "for.gui.mail.nothing.to.trade": "贸易站没有可以用来交易的物品。",
  "for.gui.mail.no.trader": "没有以此命名的贸易站。",
  "for.gui.mail.pleasesend": "请寄送以下货物",
  "for.gui.mail.order.attached": "您的订单已到，请注意查收。",
  "for.gui.mail.order.filled.one": "1份来自%SENDER的订单交易已完成。",
  "for.gui.mail.order.filled.multiple": "%COUNT份来自%SENDER的订单交易已完成。",
  "for.gui.mail.to": "寄往",
  "for.gui.mail.receive": "接收",
  "for.gui.mail.send": "发送",
  "for.gui.maxenergy": "能量上限",
  "for.gui.maxenergyreceive": "输入上限",
  "for.gui.maxspeed": "速度上限",
  "chromosome.forestry.metabolism": "代谢",
  "for.gui.nether": "下界",
  "for.gui.nocturnal": "夜行性",
  "for.gui.noeffect": "无效果",
  "for.gui.owner": "所有者",
  "for.gui.page": "分页",
  "for.gui.plains": "平原",
  "for.gui.princesses": "公主蜂",
  "for.gui.produce": "产物",
  "for.gui.queens": "蜂后",
  "for.gui.solder.north": "北",
  "for.gui.solder.south": "南",
  "for.gui.solder.east": "东",
  "for.gui.solder.west": "西",
  "forestry.allele.true": "是",
  "forestry.allele.false": "否",
  "forestry.allele.average": "平均",
  "forestry.allele.gigantic": "巨大",
  "forestry.allele.normal": "普通",
  "forestry.allele.slowest": "最慢速",
  "forestry.allele.slower": "甚慢速",
  "forestry.allele.slow": "慢速",
  "forestry.allele.fast": "快速",
  "forestry.allele.faster": "甚快速",
  "forestry.allele.fastest": "最快速",
  "forestry.allele.maximum": "极限",
  "forestry.allele.smallest": "最小",
  "forestry.allele.smaller": "甚小",
  "forestry.allele.small": "小",
  "forestry.allele.large": "大",
  "forestry.allele.larger": "甚大",
  "forestry.allele.largest": "最大",
  "forestry.allele.lowest": "最低",
  "forestry.allele.lower": "甚低",
  "forestry.allele.low": "低",
  "forestry.allele.high": "高",
  "forestry.allele.higher": "甚高",
  "forestry.allele.highest": "最高",
  "allele.forestry.temperature_tolerance.tolerance_none": "无",
  "allele.forestry.temperature_tolerance.tolerance_both_1d": "全1",
  "allele.forestry.temperature_tolerance.tolerance_both_2": "全2",
  "allele.forestry.temperature_tolerance.tolerance_both_3": "全3",
  "allele.forestry.temperature_tolerance.tolerance_both_4": "全4",
  "allele.forestry.temperature_tolerance.tolerance_both_5": "全5",
  "allele.forestry.temperature_tolerance.tolerance_up_1d": "升1",
  "allele.forestry.temperature_tolerance.tolerance_up_2": "升2",
  "allele.forestry.temperature_tolerance.tolerance_up_3": "升3",
  "allele.forestry.temperature_tolerance.tolerance_up_4": "升4",
  "allele.forestry.temperature_tolerance.tolerance_up_5": "升5",
  "allele.forestry.temperature_tolerance.tolerance_down_1d": "降1",
  "allele.forestry.temperature_tolerance.tolerance_down_2": "降2",
  "allele.forestry.temperature_tolerance.tolerance_down_3": "降3",
  "allele.forestry.temperature_tolerance.tolerance_down_4": "降4",
  "allele.forestry.temperature_tolerance.tolerance_down_5": "降5",
  "allele.forestry.lifespan.10id": "早夭",
  "allele.forestry.lifespan.20id": "甚短寿",
  "allele.forestry.lifespan.30id": "短寿",
  "allele.forestry.lifespan.35id": "偏短寿",
  "allele.forestry.lifespan.40i": "普寿",
  "allele.forestry.lifespan.45id": "偏长寿",
  "allele.forestry.lifespan.50i": "长寿",
  "allele.forestry.lifespan.60i": "甚长寿",
  "allele.forestry.lifespan.70i": "最长寿",
  "allele.forestry.lifespan.2147483647i": "不死",
  "allele.forestry.butterfly_lifespan.10id": "早夭",
  "allele.forestry.butterfly_lifespan.20id": "甚短寿",
  "allele.forestry.butterfly_lifespan.30id": "短寿",
  "allele.forestry.butterfly_lifespan.35id": "偏短寿",
  "allele.forestry.butterfly_lifespan.40i": "普寿",
  "allele.forestry.butterfly_lifespan.45id": "偏长寿",
  "allele.forestry.butterfly_lifespan.50i": "长寿",
  "allele.forestry.butterfly_lifespan.60i": "甚长寿",
  "allele.forestry.butterfly_lifespan.70i": "最长寿",
  "chromosome.forestry.size": "大小",
  "for.gui.slots": "%1$s/%2$s格",
  "chromosome.forestry.bee_species": "品种",
  "chromosome.forestry.tree_species": "品种",
  "chromosome.forestry.butterfly_species": "品种",
  "for.gui.speciescount": "品种",
  "chromosome.forestry.speed": "工作速度",
  "chromosome.forestry.pollination": "授粉速度",
  "for.gui.stored": "已存储",
  "for.gui.temperature": "温度",
  "for.gui.tolerance": "适应性",
  "for.gui.temptol": "温度适应性",
  "for.gui.tooltip.tmi": "按住Shift查看详细信息",
  "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB",
  "for.gui.triple": "三倍",
  "for.gui.unknown": "未知基因组",
  "for.gui.warm": "温暖",
  "for.gui.water": "水域",
  "for.gui.worker": "工作速度",
  "for.hints.apiaristsuit.desc": "全套养蜂员套装可保护你免受所有蜜蜂带来的负面效果。",
  "for.hints.apiaristsuit.tag": "养蜂套装！",
  "for.hints.beebiomes.desc": "蜜蜂只能生存在它适应的生物群系中。便携式分析仪和栖息地定位仪可助你找到具体位置。",
  "for.hints.beebiomes.tag": "选择合适的生物群系！",
  "for.hints.beebreeding.desc": "不同品种的雄蜂和公主蜂交配可能会产生新品种。",
  "for.hints.beebreeding.tag": "繁育你的蜜蜂！",
  "for.hints.beeflowers.desc": "蜜蜂所在，需鲜花飘香；有蜂喜奇华，亦有蜂爱常花。",
  "for.hints.beeflowers.tag": "蜜蜂需要鲜花",
  "for.hints.beejubilance.desc": "蜜蜂只有在愉快的情况下才会发挥其专长。务必要找对气候。",
  "for.hints.beejubilance.tag": "取悦蜜蜂！",
  "for.hints.cooldownloss.desc": "强制进入冷却的引擎也会失去相当一部分其中存储的能量。",
  "for.hints.cooldownloss.tag": "强制冷却会损耗能量！",
  "for.hints.crating.desc": "木工机的主要用途便是压缩存储盈余的资源。方块和物品均可装箱后批量存储。",
  "for.hints.crating.tag": "盈余尽装箱！",
  "for.hints.energybuffer.desc": "引擎可用缓存少量未送出的能量。",
  "for.hints.energybuffer.tag": "缓存能量！",
  "for.hints.energyunit.desc": "引擎的能量输出可用RF/t衡量，也即“红石通量每刻”。每秒都分为20刻。",
  "for.hints.energyunit.tag": "所谓红石通量！",
  "for.hints.enginebronzefuels.desc": "生物燃气引擎接受许多种燃料：生物质、种子油、蜂蜜、奶，甚至连水都行！",
  "for.hints.enginebronzefuels.tag": "可使用多种燃料！",
  "for.hints.enginebronzeheatloss.desc": "虽然生物燃气引擎接受水作为燃料，但水的产能效率低得吓人，且会持续消耗熔岩。",
  "for.hints.enginebronzeheatloss.tag": "小心用水！",
  "for.hints.enginebronzeoutput.desc": "不同燃料在生物燃气引擎中的净产能不同。输出范围在10RF/t到50RF/t间不等。",
  "for.hints.enginebronzeoutput.tag": "选择合适的燃料！",
  "for.hints.enginebronzewaste.desc": "和泥炭引擎不同，生物燃气引擎停机时不会浪费引擎中的生物质。",
  "for.hints.enginebronzewaste.tag": "燃料保留",
  "for.hints.enginecopperfuels.desc": "泥炭引擎接受未经处理的泥炭，但它们在燃烧沥青质泥炭时能量产出会翻倍。",
  "for.hints.enginecopperfuels.tag": "可使用多种燃料！",
  "for.hints.enginecopperwaste.desc": "停机的泥炭引擎仍会继续燃烧已放入其中的泥炭，但不会产生能量。",
  "for.hints.enginecopperwaste.tag": "防止能量流失！",
  "for.hints.enginetinbatteries.desc": "电池同样能驱动电动引擎，而不需要为其铺设导线。",
  "for.hints.enginetinbatteries.tag": "给电池充电！",
  "for.hints.enginetinchoke.desc": "电路板可以为电动引擎扼流，将能量输出约束为10RF/t，同时降低其能量消耗。",
  "for.hints.enginetinchoke.tag": "调节输出",
  "for.hints.flowerjungle.desc": "丛林花指的是蕨类和藤蔓。",
  "for.hints.flowerjungle.tag": "什么是丛林花？",
  "for.hints.flowernether.desc": "下界花指的是下界疣。",
  "for.hints.flowernether.tag": "什么是下界花？",
  "for.hints.forcedcooldown.desc": "引擎中产生的能量若不及时消耗可能导致过热。达到熔点的引擎会强制进入冷却状态。",
  "for.hints.forcedcooldown.tag": "当心机器过热！",
  "for.hints.generatorfuels.desc": "生物能发电机接受生物质和生物燃料，后者最高效。",
  "for.hints.generatorfuels.tag": "可使用多种燃料！",
  "for.hints.habitatlocatoruse.desc": "等待一段时间后，栖息地定位仪会指向最近的合适生物群系。找到后仪表的指针会旋转。",
  "for.hints.habitatlocatoruse.tag": "栖息地定位仪指南！",
  "for.hints.honeyfood.desc": "蜂蜜和许多其他蜜蜂产物可以制成多种食物。",
  "for.hints.honeyfood.tag": "来点好吃的！",
  "for.hints.manualpeat.desc": "泥炭可由自动泥炭田收获。但万事开头难，刚起步时最好还是亲手挖掘一些。",
  "for.hints.manualpeat.tag": "无需泥沼！",
  "for.hints.moistenerproducts.desc": "往加湿机中放入合适的原料，就可以产出苔石和苔石砖。",
  "for.hints.moistenerproducts.tag": "想要点生苔圆石吗？",
  "for.hints.nopowerrequired.desc": "此类机器无需供能。",
  "for.hints.nopowerrequired.tag": "无需能量",
  "for.hints.peatharvest.desc": "与水相邻的泥沼土会变成泥炭。用锹来挖掘吧。",
  "for.hints.peatharvest.tag": "收获泥炭！",
  "for.hints.pipette.desc": "如果你曾为机器的储罐中残余液体而苦恼，那就试试看用移液管点击储罐清空吧。",
  "for.hints.pipette.tag": "用移液管抽干储罐",
  "for.hints.postage.desc": "发送信件需消耗邮票。邮件的基础费用为1n，每个附件额外增加1n。",
  "for.hints.postage.tag": "支付邮资",
  "for.hints.powerraintank.desc": "集雨蓄水槽不需耗能也会收集雨水。但若要把水装到瓶中，就必须配备产能引擎。",
  "for.hints.powerraintank.tag": "装瓶需要能量！",
  "for.hints.shortmead.desc": "发酵机不只能制造生物质，还可将蜜露和液体蜂蜜发酵为短饮蜂蜜酒。",
  "for.hints.shortmead.tag": "拿上能量饮料！",
  "for.hints.usesofash.desc": "灰烬可以用于制造肥料，也是精制沥青质泥炭的必备物品。",
  "for.hints.usesofash.tag": "善用灰烬！",
  "for.item.crated.grammar": "箱装%s",
  "for.item.crated.unknown": "箱装未知物品",
  "for.no": "否",
  "for.researchNote.chance.highest": "最高",
  "for.researchNote.chance.higher": "甚高",
  "for.researchNote.chance.high": "高",
  "for.researchNote.chance.normal": "普通",
  "for.researchNote.chance.low": "低",
  "for.researchNote.chance.lowest": "最低",
  "for.researchNote.error.0": "不可能破解出那信手的胡乱涂鸦。",
  "for.researchNote.error.1": "笔记已经难以阅读，一文不值。",
  "for.researchNote.discovered.0": "§a发现品种！",
  "for.researchNote.discovered.1": "§e“%1$s”§7（%2$s）",
  "for.researchNote.discovery.0": "§a发现突变！",
  "for.researchNote.discovery.1": "%s以及%s。",
  "for.researchNote.discovery.2": "成功概率为%s。",
  "for.researchNote.discovery.3": "新品种为“%s”。",
  "for.mutation.condition.biome.single": "该突变仅在%s生物群系中发生。",
  "for.mutation.condition.biome.multiple": "该突变仅在%s类的生物群系中发生。",
  "for.mutation.condition.daytime.day": "该突变仅在白天发生。",
  "for.mutation.condition.daytime.night": "该突变仅在夜晚发生。",
  "for.mutation.condition.humidity.range": "该突变需要湿度介于%s和%s之间。",
  "for.mutation.condition.humidity.single": "该突变需要湿度为%s。",
  "for.mutation.condition.temperature.range": "该突变需要温度介于%s和%s之间。",
  "for.mutation.condition.temperature.single": "该突变需要温度为%s。",
  "for.mutation.condition.resource": "该突变需要%s作为蜂房的基石。",
  "for.mutation.condition.date": "该突变仅在%s到%s之间发生。",
  "for.mutation.condition.underground": "该突变仅在洞穴中发生。",
  "for.storage.backpack.mode.locked": "（锁定模式）",
  "for.storage.backpack.mode.receiving": "（接收模式）",
  "for.storage.backpack.mode.resupply": "（补给模式）",
  "for.trigger.hasMail": "收到邮件",
  "for.trigger.hasWork": "正在工作",
  "for.trigger.lowFuel": "需要燃料",
  "for.trigger.lowGermlings": "需要幼苗",
  "for.trigger.lowInput": "需要输入",
  "for.trigger.lowPaper": "需要纸",
  "for.trigger.lowResources": "需要资源",
  "for.trigger.lowStamps": "需要邮票",
  "for.trigger.mailBuffer": "缓存",
  "for.trigger.missingDrone": "缺少雄蜂",
  "for.trigger.missingQueen": "缺少蜂后或公主蜂",
  "for.trigger.noFrames": "缺少框架",
  "for.yes": "是",
  "item.forestry.ambrosia": "仙馔密酒",
  "item.forestry.apatite": "磷灰石",
  "item.forestry.apiarist_bag": "养蜂员背包",
  "item.forestry.apiarist_boots": "养蜂员鞋子",
  "item.forestry.apiarist_chest": "养蜂员衬衣",
  "item.forestry.apiarist_helmet": "养蜂员帽子",
  "item.forestry.apiarist_legs": "养蜂员裤子",
  "item.forestry.ash": "灰烬",
  "item.forestry.habitat_locator": "栖息地定位仪",
  "item.forestry.cart_bee_house": "简易蜂房矿车",
  "item.forestry.cart_apiary": "蜂房矿车",
  "item.forestry.bee_comb_cocoa": "可可蜜脾",
  "item.forestry.bee_comb_darkened": "暗黑蜜脾",
  "item.forestry.bee_comb_dripping": "滴露蜜脾",
  "item.forestry.bee_comb_frozen": "冻结蜜脾",
  "item.forestry.bee_comb_honey": "蜂蜜蜜脾",
  "item.forestry.bee_comb_irradiated": "辐射蜜脾",
  "item.forestry.bee_comb_mellow": "醇厚蜜脾",
  "item.forestry.bee_comb_mossy": "苔藓蜜脾",
  "item.forestry.bee_comb_mysterious": "神秘蜜脾",
  "item.forestry.bee_comb_omega": "终结蜜脾",
  "item.forestry.bee_comb_parched": "干燥蜜脾",
  "item.forestry.bee_comb_powdery": "粉末蜜脾",
  "item.forestry.bee_comb_reddened": "泛红蜜脾",
  "item.forestry.bee_comb_silky": "丝滑蜜脾",
  "item.forestry.bee_comb_simmering": "激化蜜脾",
  "item.forestry.bee_comb_stringy": "纤维蜜脾",
  "item.forestry.bee_comb_wheaten": "麦香蜜脾",
  "item.forestry.bee_comb_kaolin": "瓷土蜜脾",
  "item.forestry.bee_comb_vintage": "复古蜜脾",
  "item.forestry.bee_comb_sponge": "海绵蜜脾",
  "item.forestry.bee_comb_sculken": "幽匿蜜脾",
  "item.forestry.beeswax": "蜂蜡",
  "item.forestry.biome_finder": "栖息地定位仪",
  "item.forestry.bituminous_peat": "沥青质泥炭",
  "item.forestry.broken_bronze_pickaxe": "损坏的镐",
  "item.forestry.broken_bronze_shovel": "损坏的锹",
  "item.forestry.bronze_pickaxe": "生存家之镐",
  "item.forestry.bronze_shovel": "生存家之锹",
  "item.forestry.can.empty": "罐",
  "item.forestry.can.grammar": "%s罐",
  "item.forestry.carton": "纸箱",
  "item.forestry.circuit_board_basic": "基础电路板",
  "item.forestry.circuit_board_enhanced": "增强电路板",
  "item.forestry.circuit_board_intricate": "精细电路板",
  "item.forestry.circuit_board_refined": "先进电路板",
  "item.forestry.circuit_board.tooltip.singular": "可安装%s个电子管。",
  "item.forestry.circuit_board.tooltip.plural": "可安装%s个电子管。",
  "item.forestry.dissipation_charge": "驱云药弹",
  "item.forestry.dissipation_charge.tooltip": "在造雨机中用于停雨。",
  "item.forestry.ice_shard": "碎冰",
  "item.forestry.pulsating_dust": "脉动之尘",
  "item.forestry.pulsating_mesh": "脉动线网",
  "item.forestry.scented_paneling": "飘香镶板",
  "item.forestry.silk_wisp": "丝缕",
  "item.forestry.woven_silk": "丝绸",
  "item.forestry.crate": "板条箱",
  "item.forestry.decaying_wheat": "腐烂小麦",
  "item.forestry.fertilizer_bio": "堆肥",
  "item.forestry.fertilizer_compound": "肥料",
  "item.forestry.frame_impregnated": "浸渍框架",
  "item.forestry.frame_proven": "标定框架",
  "item.forestry.frame_untreated": "未处理框架",
  "item.forestry.frame_creative": "创造框架",
  "item.forestry.durability": "耐久度：%1$s",
  "item.forestry.uses": "可使用次数：%1$s",
  "item.forestry.bee.modifier.production": "工作速度：%.2fx",
  "item.forestry.bee.modifier.genetic.decay": "遗传衰退：%.2fx",
  "item.forestry.fruit_cherry": "樱桃",
  "item.forestry.fruit_chestnut": "栗子",
  "item.forestry.fruit_dates": "椰枣",
  "item.forestry.fruit_lemon": "柠檬",
  "item.forestry.fruit_papaya": "木瓜",
  "item.forestry.fruit_plum": "李子",
  "item.forestry.fruit_walnut": "核桃",
  "item.forestry.gear_bronze": "青铜齿轮",
  "item.forestry.gear_copper": "铜齿轮",
  "item.forestry.gear_tin": "锡齿轮",
  "item.forestry.hardened_machine": "硬化外壳",
  "item.forestry.honeydew": "蜜露",
  "item.forestry.experience_drop": "经验滴",
  "item.forestry.portable_alyzer": "便携式分析仪",
  "item.forestry.portable_alyzer.tooltip": "手持式基因分析仪，可供蜜蜂、树苗、蝴蝶使用。",
  "item.forestry.portable_alyzer.charges": "使用次数：%s",
  "item.forestry.honey_drop": "蜂蜜滴",
  "item.forestry.honeyed_slice": "蜂蜜面包",
  "item.forestry.honey_pot": "蜜罐",
  "item.forestry.impregnated_casing": "浸渍外壳",
  "item.forestry.imprinter": "基因组变换仪",
  "item.forestry.infuser": "灌注器",
  "item.forestry.ingot_bronze": "青铜锭",
  "item.forestry.raw_tin": "粗锡",
  "item.forestry.ingot_tin": "锡锭",
  "item.forestry.iodine_capsule": "碘酒胶囊",
  "item.forestry.iodine_capsule.tooltip": "在造雨机中用于造雨。",
  "item.forestry.kit_pickaxe": "镐应急袋",
  "item.forestry.kit_shovel": "锹应急袋",
  "item.forestry.letter": "信件",
  "item.forestry.mouldy_wheat": "发霉小麦",
  "item.forestry.mulch": "护盖物",
  "item.forestry.naturalist_helmet": "眼镜",
  "item.forestry.naturalist_helmet.tooltip": "佩戴即可看出哪些叶子经过授粉，还能看出多方块结构的错误。",
  "item.forestry.impregnated_stick": "浸渍木棍",
  "item.forestry.peat": "泥炭",
  "item.forestry.phosphor": "荧光粉",
  "item.forestry.pipette": "移液管",
  "item.forestry.pollen_cluster_crystalline": "水晶花粉团",
  "item.forestry.pollen_cluster_normal": "花粉团",
  "item.forestry.propolis_normal": "蜂胶",
  "item.forestry.propolis_pulsating": "脉动蜂胶",
  "item.forestry.propolis_silky": "丝滑蜂胶",
  "item.forestry.propolis_sticky": "黏性蜂胶",
  "item.forestry.propolis_volcanic": "火山蜂胶",
  "item.forestry.refractory.empty": "耐火胶囊",
  "item.forestry.refractory.grammar": "耐火%s胶囊",
  "item.forestry.refractory_wax": "耐火蜂蜡",
  "item.forestry.refractory_wax.tooltip": "具有高熔点的蜂蜡。",
  "item.forestry.research_note": "%s的笔记",
  "item.forestry.research_note.tooltip": "手持后使用即可获取其上知识。",
  "item.forestry.royal_jelly": "蜂王浆",
  "item.forestry.scoop": "捕虫网",
  "item.forestry.scoop.tooltip": "破坏蜂巢以获得蜜蜂。",
  "item.forestry.soldering_iron": "烙铁",
  "item.forestry.soldering_iron.tooltip": "用于将电子管焊接到电路板上。",
  "item.forestry.smoker": "驱蜂烟雾",
  "item.forestry.smoker.tooltip": "能让野生蜜蜂冷静下来",
  "item.forestry.stamp_1n": "邮票（1n）",
  "item.forestry.stamp_2n": "邮票（2n）",
  "item.forestry.stamp_5n": "邮票（5n）",
  "item.forestry.stamp_10n": "邮票（10n）",
  "item.forestry.stamp_20n": "邮票（20n）",
  "item.forestry.stamp_50n": "邮票（50n）",
  "item.forestry.stamp_100n": "邮票（100n）",
  "item.forestry.stamp": "邮票",
  "item.forestry.sturdy_machine": "坚固外壳",
  "item.forestry.electron_tube_copper": "铜电子管",
  "item.forestry.electron_tube_tin": "锡电子管",
  "item.forestry.electron_tube_bronze": "青铜电子管",
  "item.forestry.electron_tube_iron": "铁电子管",
  "item.forestry.electron_tube_gold": "金电子管",
  "item.forestry.electron_tube_diamond": "钻石电子管",
  "item.forestry.electron_tube_obsidian": "黑曜石电子管",
  "item.forestry.electron_tube_blaze": "烈焰电子管",
  "item.forestry.electron_tube_rubber": "橡胶电子管",
  "item.forestry.electron_tube_emerald": "绿宝石电子管",
  "item.forestry.electron_tube_apatite": "磷灰石电子管",
  "item.forestry.electron_tube_lapis": "青金石电子管",
  "item.forestry.electron_tube_ender": "末影电子管",
  "item.forestry.electron_tube_orchid": "红兰花电子管",
  "item.forestry.electron_tube_tooltip": "用于对电路板进行编程。",
  "item.forestry.capsule.empty": "蜂蜡胶囊",
  "item.forestry.capsule.tooltip": "不能存储高温液体。",
  "item.forestry.capsule.grammar": "%s胶囊",
  "item.forestry.wax_cast": "打蜡工具",
  "item.forestry.wood_pulp": "木浆",
  "item.forestry.wrench": "扳手",
  "item.forestry.wrench.tooltip": "Shift+“使用”键可旋转方块。",
  "itemGroup.apiculture": "林业丨养蜂",
  "itemGroup.arboriculture": "林业丨植树",
  "itemGroup.forestry": "林业",
  "itemGroup.lepidopterology": "林业丨蝴蝶",
  "itemGroup.storage": "林业丨存储",
  "itemGroup.agriculture": "林业丨农业",
  "itemGroup.mail": "林业丨邮政",
  "block.forestry.analyzer": "分析仪",
  "block.forestry.escritoire": "写字台",
  "block.forestry.database": "数据库",
  "block.forestry.engine_electrical": "电动引擎",
  "block.forestry.engine_electrical.tooltip": "能将EU转换为RF。",
  "block.forestry.engine_peat": "泥炭引擎",
  "block.forestry.engine_peat.tooltip": "使用泥炭产生RF。",
  "block.forestry.engine_biogas": "生物燃气引擎",
  "block.forestry.engine_biogas.tooltip": "使用有机流体和熔岩产生RF。",
  "block.forestry.engine_generator": "生物能发电机",
  "block.forestry.engine_generator.tooltip": "使用生物质和乙醇产生EU。",
  "block.forestry.engine_clockwork": "发条引擎",
  "block.forestry.engine_clockwork.tooltip": "产生少量RF。右击可上发条。",
  "block.forestry.bottler": "装瓶机",
  "block.forestry.carpenter": "木工机",
  "block.forestry.centrifuge": "离心机",
  "block.forestry.fermenter": "发酵机",
  "block.forestry.moistener": "加湿机",
  "block.forestry.squeezer": "榨汁机",
  "block.forestry.still": "蒸馏机",
  "block.forestry.rainmaker": "造雨机",
  "block.forestry.fabricator": "热电子加工台",
  "block.forestry.raintank": "集雨蓄水槽",
  "block.forestry.worktable": "工作站",
  "block.forestry.mailbox": "信箱",
  "block.forestry.trade_station": "贸易站",
  "block.forestry.stamp_collector": "集邮箱",
  "block.forestry.apatite_ore": "磷灰石矿石",
  "block.forestry.deepslate_apatite_ore": "深层磷灰石矿石",
  "block.forestry.tin_ore": "锡矿石",
  "block.forestry.deepslate_tin_ore": "深层锡矿石",
  "block.forestry.raw_tin_block": "粗锡块",
  "block.forestry.resource_storage_apatite": "磷灰石块",
  "block.forestry.resource_storage_copper": "铜块",
  "block.forestry.resource_storage_tin": "锡块",
  "block.forestry.resource_storage_bronze": "青铜块",
  "block.forestry.ash_brick": "灰烬砖",
  "block.forestry.ash_stairs": "灰烬砖楼梯",
  "block.forestry.humus": "腐殖土",
  "block.forestry.bog_earth": "泥沼土",
  "block.forestry.peat": "泥炭土",
  "block.forestry.block_bee_comb_cocoa": "可可蜜脾块",
  "block.forestry.block_bee_comb_darkened": "暗黑蜜脾块",
  "block.forestry.block_bee_comb_dripping": "滴露蜜脾块",
  "block.forestry.block_bee_comb_frozen": "冻结蜜脾块",
  "block.forestry.block_bee_comb_honey": "蜂蜜蜜脾块",
  "block.forestry.block_bee_comb_irradiated": "辐射蜜脾块",
  "block.forestry.block_bee_comb_mellow": "醇厚蜜脾块",
  "block.forestry.block_bee_comb_mossy": "苔藓蜜脾块",
  "block.forestry.block_bee_comb_mysterious": "神秘蜜脾块",
  "block.forestry.block_bee_comb_omega": "终结蜜脾块",
  "block.forestry.block_bee_comb_parched": "干燥蜜脾块",
  "block.forestry.block_bee_comb_powdery": "粉末蜜脾块",
  "block.forestry.block_bee_comb_reddened": "泛红蜜脾块",
  "block.forestry.block_bee_comb_silky": "丝滑蜜脾块",
  "block.forestry.block_bee_comb_simmering": "激化蜜脾块",
  "block.forestry.block_bee_comb_stringy": "纤维蜜脾块",
  "block.forestry.block_bee_comb_wheaten": "麦香蜜脾块",
  "block.forestry.block_bee_comb_kaolin": "瓷土蜜脾块",
  "block.forestry.block_bee_comb_vintage": "复古蜜脾块",
  "block.forestry.block_bee_comb_sponge": "海绵蜜脾块",
  "block.forestry.block_bee_comb_sculken": "幽匿蜜脾块",
  "item.forestry.adventurer_bag": "冒险家背包",
  "item.forestry.adventurer_bag_woven": "冒险家编织背包",
  "item.forestry.builder_bag": "建筑师背包",
  "item.forestry.builder_bag_woven": "建筑师编织背包",
  "item.forestry.digger_bag": "挖掘者背包",
  "item.forestry.digger_bag_woven": "挖掘者编织背包",
  "item.forestry.forester_bag": "林业员背包",
  "item.forestry.forester_bag_woven": "林业员编织背包",
  "item.forestry.hunter_bag": "狩猎者背包",
  "item.forestry.hunter_bag_woven": "狩猎者编织背包",
  "item.forestry.miner_bag": "采矿者背包",
  "item.forestry.miner_bag_woven": "采矿者编织背包",
  "errors.forestry.invalid.desc": "无效错误",
  "errors.forestry.invalid.help": "此错误是漏洞。请向添加此方块的模组的GitHub仓库报告。",
  "errors.forestry.is_raining.desc": "正在降雨",
  "errors.forestry.is_raining.help": "只有具有耐雨飞行性的蜜蜂能在雨中工作。",
  "errors.forestry.no_drone.desc": "缺少雄蜂",
  "errors.forestry.no_drone.help": "交配需要雄蜂。",
  "errors.forestry.no_flower.desc": "缺少鲜花",
  "errors.forestry.no_flower.help": "蜂群找不到合适的花。使用便携式分析仪以分析它们的喜好。",
  "errors.forestry.no_queen.desc": "缺少蜂后",
  "errors.forestry.no_queen.help": "蜂房中需有一只雄蜂和一只蜂后或一只公主蜂。",
  "errors.forestry.no_sky.desc": "被遮蔽",
  "errors.forestry.no_sky.help": "此蜂房在阳光直晒处才可工作。",
  "errors.forestry.not_day.desc": "不是白天",
  "errors.forestry.not_day.help": "这些蜜蜂只能在白天工作。",
  "errors.forestry.not_gloomy.desc": "不够黑暗",
  "errors.forestry.not_gloomy.help": "这些蜜蜂只能在暗处工作。",
  "errors.forestry.not_lucid.desc": "不够明亮",
  "errors.forestry.not_lucid.help": "这些蜜蜂在暗处无法找到方向。",
  "errors.forestry.not_night.desc": "不是夜晚",
  "errors.forestry.not_night.help": "这些蜜蜂只能在夜晚工作。",
  "errors.forestry.not_twilight.desc": "不是日出或日落",
  "errors.forestry.not_twilight.help": "这些蜜蜂只能在日落或日出时工作。",
  "errors.forestry.sleepy.desc": "蜜蜂累了",
  "errors.forestry.sleepy.help": "这些蜜蜂太过劳累，无法工作。给它们些时间休息吧。",
  "errors.forestry.too_hot.desc": "过于炎热",
  "errors.forestry.too_hot.help": "这些蜜蜂快被高温烤化了，它们无法工作。使用栖息地定位仪以寻找更凉爽的地方。",
  "errors.forestry.too_cold.desc": "过于寒冷",
  "errors.forestry.too_cold.help": "这里的农作物不得不聚拢以抵御严寒。使用栖息地定位仪以寻找更温暖的地方。",
  "errors.forestry.too_humid.desc": "过于潮湿",
  "errors.forestry.too_humid.help": "这里的气候让蜜蜂的翅膀变得太过潮湿，无法飞行。使用栖息地定位仪以寻找更干燥的地方。",
  "errors.forestry.too_arid.desc": "过于干旱",
  "errors.forestry.too_arid.help": "这里的气候让蜜蜂干渴而无法工作。使用栖息地定位仪以寻找更湿润的地方。",
  "errors.forestry.no_power.desc": "无能量",
  "errors.forestry.no_power.help": "这台机器需要引擎提供RF能量驱动。",
  "errors.forestry.no_redstone.desc": "无红石信号",
  "errors.forestry.no_redstone.help": "这台机器需要红石信号才可启动。",
  "errors.forestry.disabled_redstone.desc": "红石停机",
  "errors.forestry.disabled_redstone.help": "这台机器已被红石信号停机。",
  "errors.forestry.no_recipe.desc": "无配方",
  "errors.forestry.no_recipe.help": "无法找到所给资源对应的配方。",
  "errors.forestry.no_resource.desc": "缺少资源",
  "errors.forestry.no_resource.help": "需要更多资源才可进行加工。",
  "errors.forestry.no_resource_inventory.desc": "物品栏中需要资源",
  "errors.forestry.no_resource_inventory.help": "需向机器的物品栏中放入资源才可按此配方合成。",
  "errors.forestry.no_resource_liquid.desc": "缺少液体资源",
  "errors.forestry.no_resource_liquid.help": "需要更多液体资源才可进行加工。",
  "errors.forestry.no_space.desc": "无内部空间",
  "errors.forestry.no_space.help": "请清空此机器的物品栏。",
  "errors.forestry.no_space_tank.desc": "储罐已满",
  "errors.forestry.no_space_tank.help": "请清空此机器的储罐。",
  "errors.forestry.not_dark.desc": "不够黑暗",
  "errors.forestry.not_dark.help": "需要降低光照等级才可进行加工。",
  "errors.forestry.not_raining.desc": "未降雨",
  "errors.forestry.not_raining.help": "加工操作只在降雨时可用。",
  "errors.forestry.no_rain_biome.desc": "从不降雨",
  "errors.forestry.no_rain_biome.help": "此位置不会降雨。",
  "errors.forestry.no_sky_rain_tank.desc": "被遮蔽",
  "errors.forestry.no_sky_rain_tank.help": "清除机器上方的障碍物以便收集雨水。",
  "errors.forestry.no_honey.desc": "需要蜂蜜",
  "errors.forestry.no_honey.help": "这个分析仪需要蜂蜜滴或蜜露才可分析。",
  "errors.forestry.no_specimen.desc": "没有可分析对象",
  "errors.forestry.no_specimen.help": "请提供用来分析的样本。",
  "errors.forestry.forced_cooldown.desc": "强制冷却中",
  "errors.forestry.forced_cooldown.help": "此引擎已过热，在再次开机前必须先冷却。",
  "errors.forestry.no_energy_net.desc": "无电力",
  "errors.forestry.no_energy_net.help": "你的世界中缺少电力。请安装工业时代2。",
  "errors.forestry.no_fuel.desc": "无燃料",
  "errors.forestry.no_fuel.help": "这台机器的运作需要燃料。请补充燃料。",
  "errors.forestry.no_heat.desc": "未预热",
  "errors.forestry.no_heat.help": "此引擎的运作需要热源。请填充预热储罐。",
  "errors.forestry.no_stamps.desc": "需要邮票",
  "errors.forestry.no_stamps.help": "贸易站需要更多邮票以支付邮资。",
  "errors.forestry.no_paper.desc": "需要纸",
  "errors.forestry.no_paper.help": "贸易站需要纸来发送信件。",
  "errors.forestry.no_supplies.desc": "需要补货",
  "errors.forestry.no_supplies.help": "贸易站需要更多货物以供发送。",
  "errors.forestry.no_trade.desc": "未设置贸易项",
  "errors.forestry.no_trade.help": "贸易站需设置发送与接收的物品。",
  "errors.forestry.not_alpha_numeric.desc": "无效名称",
  "errors.forestry.not_alpha_numeric.help": "贸易站的名字只能由字母和数字组成。",
  "errors.forestry.not_unique.desc": "不唯一",
  "errors.forestry.not_unique.help": "贸易站的名称必须唯一，此名称已被占用。",
  "errors.forestry.no_recipient.desc": "无收件方",
  "errors.forestry.no_recipient.help": "需要填写信件的收件方才可发送。",
  "errors.forestry.not_postpaid.desc": "需要邮票",
  "errors.forestry.not_postpaid.help": "贴上更多邮票以支付邮资。",
  "errors.forestry.circuit_mismatch.desc": "电路不匹配",
  "errors.forestry.circuit_mismatch.help": "电子管的数量与电路板的尺寸不匹配。",
  "errors.forestry.no_circuit_board.desc": "缺少电路板",
  "errors.forestry.no_circuit_board.help": "放入电路板以焊接电子管。",
  "errors.forestry.no_circuit_layout.desc": "无可用布局",
  "errors.forestry.no_circuit_layout.help": "无可用电路板布局，由当前游戏设置所致。",
  "errors.forestry.no_farmland.desc": "缺少耕地",
  "errors.forestry.no_farmland.help": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。",
  "errors.forestry.no_fertilizer.desc": "缺少肥料",
  "errors.forestry.no_fertilizer.help": "农场的运作需要肥料。堆肥量不足。",
  "errors.forestry.no_liquid.desc": "缺少水",
  "errors.forestry.no_liquid.help": "根据降雨、温度、湿度的不同，农场所需的水量也不相同。",
  "entity.Villager.apiarist": "养蜂员",
  "death.bee.aggressive.player": "%1$s遭遇了蜂群。%2$s趁机偷走了他的养蜂员套装。",
  "death.bee.aggressive": "%1$s遭遇了蜂群。他肯定被蜇得很疼。",
  "death.bee.hive.player": "%1$s被野生蜜蜂蜇死了。%2$s趁机偷走了他的养蜂员套装。",
  "death.bee.hive": "%1$s被野生蜜蜂蜇死了。他本来该用驱蜂烟雾的。",
  "death.bee.end.player": "%1$s在与%2$s战斗时死于一根不怀好意的毒刺。",
  "death.bee.end": "%1$s死于一根不怀好意的毒刺。",
  "death.bee.radioactive.player": "%1$s没戴头盔就闯进了切尔诺贝利。%2$s则在旁边咯咯笑着围观。",
  "death.bee.radioactive": "%1$s没戴头盔就闯进了切尔诺贝利。",
  "death.bee.heroic.player": "%1$s被英雄蜂击杀了！%2$s再也还不清他的债了。",
  "death.bee.heroic": "%1$s被英雄蜂击杀了！",
  "effect.forestry.hakuna_matata": "无忧无虑",
  "effect.forestry.matata": "忧虑袭扰",
  "allele.forestry.bee_effect.bee_effect_aggressive": "举世皆敌",
  "allele.forestry.bee_effect.bee_effect_beatific": "皆大欢喜",
  "allele.forestry.bee_effect.bee_effect_creeper": "苦力怕",
  "allele.forestry.bee_effect.bee_effect_drunkard": "沉醉",
  "allele.forestry.bee_effect.bee_effect_exploration": "探索",
  "allele.forestry.bee_effect.bee_effect_glacial": "冻结",
  "allele.forestry.bee_effect.bee_effect_fertile": "丰饶",
  "allele.forestry.bee_effect.bee_effect_heroic": "英雄",
  "allele.forestry.bee_effect.bee_effect_ignition": "燃烧",
  "allele.forestry.bee_effect.bee_effect_misanthrope": "末地",
  "allele.forestry.bee_effect.bee_effect_miasmic": "剧毒",
  "allele.forestry.bee_effect.bee_effect_mycophilic": "嗜菇",
  "allele.forestry.bee_effect.bee_effect_none": "无",
  "allele.forestry.bee_effect.bee_effect_radioactive": "辐射",
  "allele.forestry.bee_effect.bee_effect_reanimation": "重生",
  "allele.forestry.bee_effect.bee_effect_repulsion": "排斥",
  "allele.forestry.bee_effect.bee_effect_resurrection": "复苏",
  "allele.forestry.bee_effect.bee_effect_snowing": "落雪",
  "allele.forestry.bee_effect.bee_effect_easter": "复活节",
  "allele.forestry.bee_effect.bee_effect_sifter": "筛土",
  "allele.forestry.bee_effect.bee_effect_hakuna_matata": "哈库那马塔塔",
  "allele.forestry.bee_effect.bee_effect_glow_berry_grow": "辉光",
  "allele.forestry.bee_effect.bee_effect_phasing": "隧穿",
  "allele.forestry.bee_effect.bee_effect_ascension": "飞腾",
  "allele.forestry.bee_effect.bee_effect_rejuvenation": "回春",
  "allele.forestry.bee_effect.bee_effect_chronophage": "噬时",
  "allele.forestry.activity.activity_diurnal": "昼行",
  "allele.forestry.activity.activity_nocturnal": "夜行",
  "allele.forestry.activity.activity_metaturnal": "不睡眠",
  "allele.forestry.activity.activity_crepuscular": "曙暮",
  "allele.forestry.activity.activity_cathemeral": "不规律",
  "allele.forestry.bee_effect.bee_effect_guardian": "守卫者",
  "allele.forestry.bee_effect.bee_effect_sculk": "幽匿蔓延",
  "for.beemode.easy.desc": "简化养蜂流程，大幅提升突变概率，完全阻止遗传疲劳。",
  "for.beemode.hard.desc": "略微降低突变概率，令蜂后的寿命延长50%%。",
  "for.beemode.hardcore.desc": "突变概率减半，令蜂后的寿命延长500%%，并令其生育能力降低20%%。",
  "for.beemode.insane.desc": "突变概率变为20%%，令蜜蜂的寿命变为10倍，并令其生育能力降低40%%。",
  "for.beemode.normal.desc": "推荐一般玩家游玩的模式。",
  "for.bees.grammar.drone.type": "雄蜂",
  "for.bees.grammar.drone": "%1$s%2$s",
  "for.bees.grammar.larvae.type": "幼虫",
  "for.bees.grammar.larvae": "%1$s%2$s",
  "for.bees.grammar.princess.type": "公主蜂",
  "for.bees.grammar.princess": "%1$s%2$s",
  "for.bees.grammar.queen.type": "蜂后",
  "for.bees.grammar.queen": "%1$s%2$s",
  "for.bees.hybrid": "%1$s-%2$s混血",
  "allele.forestry.bee_species.bee_austere": "苦行",
  "allele.forestry.bee_species.bee_avenging": "复仇",
  "allele.forestry.bee_species.bee_boggy": "泥沼",
  "allele.forestry.bee_species.bee_common": "寻常",
  "allele.forestry.bee_species.bee_cultivated": "田野",
  "allele.forestry.bee_species.bee_darkened": "暗黑",
  "allele.forestry.bee_species.bee_demonic": "魔鬼",
  "allele.forestry.bee_species.bee_diligent": "勤奋",
  "allele.forestry.bee_species.bee_edenic": "伊甸",
  "allele.forestry.bee_species.bee_ended": "末影",
  "allele.forestry.bee_species.bee_exotic": "异国",
  "allele.forestry.bee_species.bee_fiendish": "残忍",
  "allele.forestry.bee_species.bee_forest": "森林",
  "allele.forestry.bee_species.bee_frugal": "节俭",
  "allele.forestry.bee_species.bee_glacial": "冰河",
  "allele.forestry.bee_species.bee_hermitic": "遁世",
  "allele.forestry.bee_species.bee_heroic": "英雄",
  "allele.forestry.bee_species.bee_icy": "严寒",
  "allele.forestry.bee_species.bee_imperial": "帝皇",
  "allele.forestry.bee_species.bee_industrious": "敬业",
  "allele.forestry.bee_species.bee_leporine": "野兔",
  "allele.forestry.bee_species.bee_majestic": "庄严",
  "allele.forestry.bee_species.bee_marshy": "沼泽",
  "allele.forestry.bee_species.bee_meadows": "草原",
  "allele.forestry.bee_species.bee_merry": "欢乐",
  "allele.forestry.bee_species.bee_miry": "泥泞",
  "allele.forestry.bee_species.bee_modest": "温和",
  "allele.forestry.bee_species.bee_monastic": "僧侣",
  "allele.forestry.bee_species.bee_noble": "高贵",
  "allele.forestry.bee_species.bee_omega": "终结",
  "allele.forestry.bee_species.bee_phantasmal": "幻影",
  "allele.forestry.bee_species.bee_reddened": "泛红",
  "allele.forestry.bee_species.bee_rural": "田园",
  "allele.forestry.bee_species.bee_farmerly": "稼穑",
  "allele.forestry.bee_species.bee_agrarian": "农耕",
  "allele.forestry.bee_species.bee_secluded": "归隐",
  "allele.forestry.bee_species.bee_sinister": "邪恶",
  "allele.forestry.bee_species.bee_spectral": "幽灵",
  "allele.forestry.bee_species.bee_steadfast": "坚定",
  "allele.forestry.bee_species.bee_tipsy": "微醺",
  "allele.forestry.bee_species.bee_tricky": "捣蛋",
  "allele.forestry.bee_species.bee_tropical": "热带",
  "allele.forestry.bee_species.bee_unweary": "不倦",
  "allele.forestry.bee_species.bee_valiant": "勇者",
  "allele.forestry.bee_species.bee_vengeful": "报仇",
  "allele.forestry.bee_species.bee_vindictive": "记恨",
  "allele.forestry.bee_species.bee_wintry": "凛冬",
  "allele.forestry.bee_species.bee_patriotic": "爱国",
  "allele.forestry.bee_species.bee_savanna": "莽原",
  "allele.forestry.bee_species.bee_argil": "黏土",
  "allele.forestry.bee_species.bee_pride": "自豪",
  "allele.forestry.bee_species.bee_lush": "繁茂",
  "allele.forestry.bee_species.bee_verdant": "青翠",
  "allele.forestry.bee_species.bee_luxuriant": "葱郁",
  "allele.forestry.bee_species.bee_kleptoplastic": "盗绿",
  "allele.forestry.bee_species.bee_photosynthetic": "光合",
  "allele.forestry.bee_species.bee_autotrophic": "自养",
  "allele.forestry.bee_species.bee_primeval": "原始",
  "allele.forestry.bee_species.bee_anachrone": "错时",
  "allele.forestry.bee_species.bee_relic": "遗古",
  "allele.forestry.bee_species.bee_aquatic": "水生",
  "allele.forestry.bee_species.bee_pirate": "海盗",
  "allele.forestry.bee_species.bee_prismatic": "海晶",
  "allele.forestry.bee_species.bee_abyssal": "海渊",
  "allele.forestry.bee_species.bee_embittered": "怨愤",
  "allele.forestry.bee_species.bee_spiteful": "恶毒",
  "allele.forestry.bee_species.bee_seething": "狂怒",
  "allele.forestry.bee_species.bee_warped": "诡异",
  "allele.forestry.bee_species.bee_shulking": "潜影",
  "allele.forestry.bee_species.bee_zombified": "僵尸",
  "allele.forestry.bee_species.bee_sculk": "幽匿",
  "allele.forestry.bee_species.bee_vanilla": "嗡嗡",
  "allele.forestry.speed.0.3fd": "最慢速",
  "allele.forestry.speed.0.6fd": "甚慢速",
  "allele.forestry.speed.0.8fd": "慢速",
  "allele.forestry.speed.1.0f": "普通",
  "allele.forestry.speed.1.2fd": "快速",
  "allele.forestry.speed.1.4f": "甚快速",
  "allele.forestry.speed.1.7f": "最快速",
  "allele.forestry.territory.9_6_9": "平均",
  "allele.forestry.territory.11_8_11": "大",
  "allele.forestry.territory.13_12_13": "甚大",
  "allele.forestry.territory.15_13_15": "最大",
  "allele.forestry.humidity_tolerance.tolerance_none": "无",
  "allele.forestry.humidity_tolerance.tolerance_both_1d": "全1",
  "allele.forestry.humidity_tolerance.tolerance_both_2": "全2",
  "allele.forestry.humidity_tolerance.tolerance_up_1d": "升1",
  "allele.forestry.humidity_tolerance.tolerance_up_2": "升2",
  "allele.forestry.humidity_tolerance.tolerance_down_1d": "降1",
  "allele.forestry.humidity_tolerance.tolerance_down_2": "降2",
  "allele.forestry.pollination.5id": "最慢速",
  "allele.forestry.pollination.10i": "甚慢速",
  "allele.forestry.pollination.15i": "慢速",
  "allele.forestry.pollination.20i": "平均",
  "allele.forestry.pollination.25i": "快速",
  "allele.forestry.pollination.30i": "甚快速",
  "allele.forestry.pollination.35i": "最快速",
  "allele.forestry.pollination.99id": "极限",
  "allele.forestry.height.0.25f": "最小",
  "allele.forestry.height.0.5f": "甚小",
  "allele.forestry.height.0.75f": "小",
  "allele.forestry.height.1.0f": "平均",
  "allele.forestry.height.1.25f": "大",
  "allele.forestry.height.1.5f": "甚大",
  "allele.forestry.height.1.75f": "最大",
  "allele.forestry.height.2.0f": "巨型",
  "allele.forestry.saplings.0.01fd": "最低",
  "allele.forestry.saplings.0.025fd": "甚低",
  "allele.forestry.saplings.0.035fd": "低",
  "allele.forestry.saplings.0.05fd": "平均",
  "allele.forestry.saplings.0.1fd": "高",
  "allele.forestry.saplings.0.2fd": "甚高",
  "allele.forestry.saplings.0.3fd": "最高",
  "allele.forestry.yield.0.025fd": "最低",
  "allele.forestry.yield.0.05fd": "甚低",
  "allele.forestry.yield.0.1fd": "低",
  "allele.forestry.yield.0.2fd": "平均",
  "allele.forestry.yield.0.3f": "高",
  "allele.forestry.yield.0.35f": "甚高",
  "allele.forestry.yield.0.4f": "最高",
  "allele.forestry.sappiness.0.1fd": "最低",
  "allele.forestry.sappiness.0.2fd": "甚低",
  "allele.forestry.sappiness.0.3fd": "低",
  "allele.forestry.sappiness.0.4fd": "平均",
  "allele.forestry.sappiness.0.6fd": "高",
  "allele.forestry.sappiness.0.8f": "甚高",
  "allele.forestry.sappiness.1.0f": "最高",
  "allele.forestry.maturation.10id": "最慢速",
  "allele.forestry.maturation.7i": "甚慢速",
  "allele.forestry.maturation.5id": "慢速",
  "allele.forestry.maturation.4i": "平均",
  "allele.forestry.maturation.3i": "快速",
  "allele.forestry.maturation.2i": "甚快速",
  "allele.forestry.maturation.1i": "最快速",
  "allele.forestry.girth.1i": "1x1",
  "allele.forestry.girth.2i": "2x2",
  "allele.forestry.girth.3i": "3x3",
  "allele.forestry.girth.4i": "4x4",
  "allele.forestry.girth.5i": "5x5",
  "allele.forestry.girth.6i": "6x6",
  "allele.forestry.girth.7i": "7x7",
  "allele.forestry.girth.8i": "8x8",
  "allele.forestry.girth.9i": "9x9",
  "allele.forestry.girth.10i": "10x10",
  "allele.forestry.size.0.3f": "最小",
  "allele.forestry.size.0.4f": "甚小",
  "allele.forestry.size.0.5f": "小",
  "allele.forestry.size.0.6f": "平均",
  "allele.forestry.size.0.75f": "大",
  "allele.forestry.size.0.9f": "甚大",
  "allele.forestry.size.1.0f": "最大",
  "allele.forestry.metabolism.1i": "最慢速",
  "allele.forestry.metabolism.2i": "甚慢速",
  "allele.forestry.metabolism.3i": "慢速",
  "allele.forestry.metabolism.5i": "普通",
  "allele.forestry.metabolism.7i": "快速",
  "allele.forestry.metabolism.8i": "甚快速",
  "allele.forestry.metabolism.10i": "最快速",
  "allele.forestry.tree_effect.tree_effect_none": "无",
  "allele.forestry.tree_effect.tree_effect_blossoming": "盛放",
  "allele.forestry.butterfly_effect.butterfly_effect_none": "无",
  "allele.forestry.cocoon.cocoon_default": "普通",
  "allele.forestry.cocoon.cocoon_silk": "丝缕",
  "for.bees.stock.ignoble": "卑贱种",
  "for.bees.stock.pristine": "始祖种",
  "for.chat.command.forestry.bee.desc": "- %s：养蜂命令",
  "for.chat.command.forestry.bee.help": "与养蜂有关的命令。",
  "for.chat.command.forestry.bee.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.bee.give.desc": "- %s：给予蜜蜂",
  "for.chat.command.forestry.bee.give.help": "给予玩家雄蜂、公主蜂、蜂后、或幼虫。",
  "for.chat.command.forestry.bee.give.format": "格式：/%s <品种名> <蜜蜂类型> [<玩家名>]",
  "for.chat.command.forestry.bee.give.available": "可用蜜蜂种类：%s",
  "for.chat.command.forestry.bee.give.given": "给予%1$s一只%2$s。",
  "for.chat.command.forestry.bee.mode.desc": "- %s：养蜂模式命令",
  "for.chat.command.forestry.bee.mode.help": "与养蜂模式有关的命令。",
  "for.chat.command.forestry.bee.mode.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.bee.mode.info.desc": "- %s：养蜂模式信息",
  "for.chat.command.forestry.bee.mode.info.help": "有关当前和可用养蜂模式的信息。",
  "for.chat.command.forestry.bee.mode.info.format": "格式：/%s <模式名>",
  "for.chat.command.forestry.bee.mode.set.desc": "- %s：设置养蜂模式",
  "for.chat.command.forestry.bee.mode.set.help": "设置世界的养蜂模式。",
  "for.chat.command.forestry.bee.mode.set.format": "格式：/%s [<世界编号>] <模式名>",
  "for.chat.command.forestry.bee.save.desc": "- %s：保存养蜂统计数据",
  "for.chat.command.forestry.bee.save.help": "将养蜂统计数据保存至文件。",
  "for.chat.command.forestry.bee.save.format": "格式：/%s [<玩家名>]",
  "for.chat.command.forestry.bee.save.stats": "%s于%s的养蜂统计信息保存为：",
  "for.chat.command.forestry.mode.info.error": "模式名为“%s”的模式不可用。",
  "for.chat.command.forestry.mode.info.current": "当前：%1$s（#%2$s）",
  "for.chat.command.forestry.mode.info.available": "可用模式：%s",
  "for.chat.command.forestry.mode.set.success": "模式已设置为%s。",
  "for.chat.command.forestry.mode.set.error": "模式名为“%s”的模式不可用。",
  "for.chat.command.forestry.stats.save.error1": "日志文件创建失败。统计数据保存失败。",
  "for.chat.command.forestry.stats.save.error2": "无法写入日志文件。统计数据保存失败。",
  "for.chat.command.forestry.stats.save.error3": "写入操作抛出异常。统计数据保存失败。",
  "for.chat.command.forestry.stats.save.error4": "未找到统计数据。",
  "for.chat.command.forestry.stats.save.saved": "已保存玩家%s的统计数据",
  "for.chat.command.forestry.stats.save.key.discovered": "已发现",
  "for.chat.command.forestry.stats.save.key.discovered.symbol": "X",
  "for.chat.command.forestry.stats.save.key.blacklisted": "已屏蔽",
  "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL",
  "for.chat.command.forestry.stats.save.key.notCounted": "不计入品种总数",
  "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC",
  "for.chat.command.forestry.stats.save.mode": "模式：%s",
  "allele.forestry.bee_species.bee_agrarian.desc": "“不像别的蜜蜂那样浑身臭烘烘，可照样还是能干好活儿，对吧？”|Myrathi，精明养蜂人",
  "allele.forestry.bee_species.bee_austere.desc": "脾气火爆又危险；养蜂人靠近的时候要注意穿好全套专业护具。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_avenging.desc": "“墙壁摇摇欲坠，屋顶咯吱作响，可是我不在乎。数以千计的小蜜蜂在我手套外刺蛰，因我抓住了蜂后！”|佚名",
  "allele.forestry.bee_species.bee_boggy.desc": "“有一回我看见一头牛被这种蜜蜂蛰了一下，数秒工夫它浑身便爬满了蘑菇！⋯⋯你说要看照片，额，我没拍到！”|Sengir爵士，狂人",
  "allele.forestry.bee_species.bee_common.desc": "新手养蜂员入门的标志。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_cultivated.desc": "以工作速度快著称；它还认为除了歌剧什么都配不上自己。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_darkened.desc": "这些小东西会被炼金物质吸引，拥有巨大的能量。|《养蜂辞典》",
  "allele.forestry.bee_species.bee_demonic.desc": "这种蜜蜂诞生于下界的烈火中，一代一代的变异让它们成为了真正的魔鬼。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_diligent.desc": "培育敬业蜂产生的中间品种。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_edenic.desc": "“我看着这些蜜蜂跳起它们那奇异的舞蹈时，脑海中凭空出现了许多图案；于是我狂乱地在笔记本上涂画，以期记录那些图案的样子。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_ended.desc": "“这种隐居的蜜蜂常出现于末地的荒原。近期的分子研究表明，这种蜜蜂远比先前理论估计的要古老。真是奇怪⋯⋯”|Seri，生物学家",
  "allele.forestry.bee_species.bee_exotic.desc": "“紧张让冷汗浸透了我的养蜂员套装，但无论我的手怎么发抖，我最终还是成功从蜂房里取了一只出来。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_farmerly.desc": "常出没于大片的原野⸺那些可以作为国家粮仓的地方。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_fiendish.desc": "据闻下界的养蜂人有时会被他们的蜜蜂袭击。小心为妙！|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_forest.desc": "林中寻常可见的昆虫之一；通常很温顺。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_frugal.desc": "若干代蜜蜂在太阳下的暴晒导致了该蜂种的诞生。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_glacial.desc": "“凛冬将至！”|E. Stark，养蜂人",
  "allele.forestry.bee_species.bee_hermitic.desc": "“亲爱的同事啊，你发给我的这种蜜蜂从不洗澡，还留着茂密的大胡子，请给我仔细解释一下情况！”|Binnie，养蜂员",
  "allele.forestry.bee_species.bee_heroic.desc": "这种蜜蜂的传说脍炙人口：它们将会为保卫自己的蜂巢与敌人死磕到底。|《养蜂员的魔法书》",
  "allele.forestry.bee_species.bee_icy.desc": "饲育该蜂种将会使得蜂巢内部温度下降到冰凌凝结。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_imperial.desc": "许多人养蜂的追求⸺帝皇蜂，它们专长于生产宝贵的蜂王浆。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_industrious.desc": "许多人养蜂的追求⸺敬业蜂，它们专长于生产宝贵的花粉团。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_leporine.desc": "“我发誓，它很小，有翅膀，而且我确定我看见它长着毛茸茸的兔子耳朵⋯⋯我真没喝醉！”|Sengir爵士，狂人",
  "allele.forestry.bee_species.bee_majestic.desc": "“砍掉他们的脑袋！”|红心皇后",
  "allele.forestry.bee_species.bee_marshy.desc": "“说真的，蘑菇？快给我拿走！”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_meadows.desc": "主要分布于温带平原地带；通常很温顺。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_merry.desc": "“Hohoho！”|欢乐蜂",
  "allele.forestry.bee_species.bee_miry.desc": "“蜜蜂怎可能会为蘑菇授粉呢？”|Mezz，初级养蜂员",
  "allele.forestry.bee_species.bee_modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境，但它们却因此无法在一些环境明显更好的地带中生存。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_monastic.desc": "“我保持着严肃，并告诫他：‘那些低贱的雄蜂不仅希望得到漂亮的公主蜂，还贪得无厌地要求提供大堆的绿宝石，这简直就是敲诈勒索！’”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_noble.desc": "“世界上再没有比饲养蜜蜂更加高贵的职业了！”|Binnie，养蜂员",
  "allele.forestry.bee_species.bee_omega.desc": "“我是阿尔法，我是欧米伽；我是元始，我是终结；我是最初，我是最后。”|Pahimar，养蜂员",
  "allele.forestry.bee_species.bee_phantasmal.desc": "“不管你要做什么，不要、千万不要乱丢那颗龙⋯⋯”|Sengir爵士，遗言",
  "allele.forestry.bee_species.bee_reddened.desc": "只要大量的炼金物质，这些小东西就能用能量淹没世界。|《养蜂辞典》",
  "allele.forestry.bee_species.bee_rural.desc": "“五月落雨，谷草丰裕。”|M. Ages，农家养蜂员",
  "allele.forestry.bee_species.bee_secluded.desc": "“和沙漠种的蜜蜂杂交就是个错误。我的小蜜蜂们愈发不愿意出去了！”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_sinister.desc": "能在下界中生存的蜂种并不多，即使是能存活的也会受到地狱般环境的严重影响。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_spectral.desc": "“我并不确定它是否还活着，它静静躺在我掌心，微微闪光，向我的手掌渗出一种我从未感受过的凉意。之后，我突然听到身后一堆骨头开始咯咯作响⋯⋯”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_steadfast.desc": "一度被认为已灭绝，直到冒险家在幽深的地牢里再次发现了它们。|《养蜂员的魔法书》",
  "allele.forestry.bee_species.bee_tipsy.desc": "“善舞，美人善舞兮！”|东方微醺巫女",
  "allele.forestry.bee_species.bee_tricky.desc": "“不给糖果就捣蛋，给了糖果也捣蛋！”|捣蛋蜂",
  "allele.forestry.bee_species.bee_tropical.desc": "“我在丛林中沿河流探索时捕捉了许多有剧毒的样本。但可惜我唯一的那批苦行蜂在不久前落到了鳄鱼嘴里。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_unweary.desc": "鞠躬尽瘁，死而后已。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_valiant.desc": "稀少的亚种，偶尔会与其他蜜蜂共存于普通的蜂巢。|《养蜂员的魔法书》",
  "allele.forestry.bee_species.bee_vengeful.desc": "“我来，我见，我征服！”|“养蜂人”尤利乌斯·凯撒",
  "allele.forestry.bee_species.bee_vindictive.desc": "“它吃了我的脸！它吃了我的脸！”|K.M.",
  "allele.forestry.bee_species.bee_wintry.desc": "很常见，但属于寒带蜂种；在温暖气候中培育它们是个挑战。|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_patriotic.desc": "“我曾见蜂群飞越了特拉华河⋯⋯然后便炸成了一片热闹的烟花。”|TheDarkColour，蜜蜂史学家",
  "allele.forestry.bee_species.bee_savanna.desc": "“在地上筑巢的亚种，通常出现在温暖的地区。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_argil.desc": "“这种蜜蜂在筑巢时使用了大量防水的黏土，以此撑过了长时间的干旱。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_pride.desc": "“看，辛巴。有蜜蜂的地方都是我们的王国。”|木法沙，当地国王",
  "allele.forestry.bee_species.bee_lush.desc": "“勇者蜂的旁支后裔，地下成了它们居住的港湾。”|《养蜂入门指南》",
  "allele.forestry.bee_species.bee_verdant.desc": "“这种蜜蜂的蜂巢内有着独特的微气候，某些在人工培养环境下无法繁衍增殖的植物可借此生长。”|Basil，植物学家",
  "allele.forestry.bee_species.bee_luxuriant.desc": "“它们实在是太钟情于为发光浆果的藤蔓传粉，连它们自己都开始发光了！”|《养蜂员的魔法书》",
  "allele.forestry.bee_species.bee_kleptoplastic.desc": "“这些蜜蜂已不需靠花蜜养活自己了，它们会从其他地方偷来叶绿体，再整合到自己的细胞里！”|Livingstone博士，遗传学家",
  "allele.forestry.bee_species.bee_photosynthetic.desc": "“光合通路已完全整合到这些蜜蜂的基因组中去了。它们变成了植物！”|Livingstone博士，遗传学家",
  "allele.forestry.bee_species.bee_autotrophic.desc": "“它们的翅膀构造精细而复杂，能将阳光汇聚到它们的皮肤上，增加了有效表面积。”|Livingstone博士，遗传学家",
  "allele.forestry.bee_species.bee_primeval.desc": "“与更加普通的古代蜂种进行回溯育种后，它们表现出了意料之外的返祖现象。真是有趣！”|Griansworth教授，考古学家",
  "allele.forestry.bee_species.bee_anachrone.desc": "“尽管经过了多次育种，它依然顽强地保有自身的远古能力。它甚至会窃取其他生物的生命力，来延长自己的生命！”|Griansworth教授，考古学家",
  "allele.forestry.bee_species.bee_relic.desc": "“在整理我奇异的朋友挖出的种子时，我翻到了一只已化石化的蜜蜂。但当我带着它回到温暖的实验室时⋯⋯它好像动了起来！”|Griansworth教授，考古学家",
  "allele.forestry.bee_species.bee_aquatic.desc": "“迷人（有时也很磨人）的蜂种，已经适应了水下的生活。生物学上很难分类。”|Seri，生物学家",
  "allele.forestry.bee_species.bee_pirate.desc": "“它们会在船体中挖出供居住的巢穴。曾经很常见，但如今只是来自过往时代的濒危遗存。”|Seri，生物学家",
  "allele.forestry.bee_species.bee_prismatic.desc": "“这种蜜蜂分泌出的复杂化合物与海晶石在性状上极为相近。”|Seri，生物学家",
  "allele.forestry.bee_species.bee_abyssal.desc": "“一系列表观遗传机制大幅改变了此样本的性状⸺它能在最深邃最黑暗的海渊中存活。”|Seri，生物学家",
  "allele.forestry.bee_species.bee_embittered.desc": "“蜜蜂与甜蜂蜜的传说，存在已久。自奴役时代，那时便有。蜜蜂相较于猪灵，实古老耶？”|Toxicognax，猪灵长老",
  "allele.forestry.bee_species.bee_spiteful.desc": "“奇怪的是，原生的蜂种不会授粉，与其他蜂种杂交后也只会囤积采到的花粉。”|Livingstone博士，遗传学家",
  "allele.forestry.bee_species.bee_seething.desc": "“这种蜜蜂的暴怒本能不可消解，它们会试图焚尽飞行途中所有不幸被撞见的生物。”|Livingstone博士，遗传学家",
  "allele.forestry.bee_species.bee_warped.desc": "“下界的本土植物正遭受大灭绝。请不要再火上浇油了！”|Seri，生物学家",
  "allele.forestry.bee_species.bee_shulking.desc": "“比蓝天还要耀眼的刺眼光点跃动在你惊恐焦虑的眼中⋯⋯”|Anya Beletskaya，路人",
  "allele.forestry.bee_species.bee_zombified.desc": "“恐怖诅咒，我们身上降临。下界变异，家园不复存在。猪灵疣猪蜜蜂，皆受诅咒。蘑菇不遭厄运，何等不公！”|Toxicognax，猪灵长老",
  "allele.forestry.bee_species.bee_sculk.desc": "“或许是为了证实我不曾关注的可能性⋯⋯后面忘了，大概也不重要。”|Griansworth教授，考古学家",
  "allele.forestry.bee_species.bee_vanilla.desc": "“甚至可以和亲缘关系极远的蜂种杂交，但后代很容易无法生育。”|Livingstone博士，遗传学家",
  "for.genus.bees.agrarian": "农耕",
  "for.genus.bees.austere": "苦行",
  "for.genus.bees.boggy": "泥沼",
  "for.genus.bees.common": "寻常",
  "for.genus.bees.end": "末影",
  "for.genus.bees.festive": "节日",
  "for.genus.bees.frozen": "冻结",
  "for.genus.bees.heroic": "英雄",
  "for.genus.bees.industrious": "敬业",
  "for.genus.bees.infernal": "地狱",
  "for.genus.bees.monastic": "僧侣",
  "for.genus.bees.noble": "高贵",
  "for.genus.bees.reddened": "泛红",
  "for.genus.bees.tropical": "热带",
  "for.genus.bees.vengeful": "报仇",
  "item.forestry.bee_princess_ge": "公主蜂",
  "item.forestry.bee_drone_ge": "雄蜂",
  "item.forestry.bee_queen_ge": "蜂后",
  "block.forestry.alveary_tooltip": "多方块结构：3x3x3，顶部覆盖3x1x3的木台阶",
  "block.forestry.alveary_plain": "蜂房组",
  "block.forestry.alveary_swarmer": "蜂房组迁居盒",
  "block.forestry.alveary_fan": "蜂房组风扇",
  "block.forestry.alveary_heater": "蜂房组加热器",
  "block.forestry.alveary_hygro": "蜂房组保湿器",
  "block.forestry.alveary_stabiliser": "蜂房组稳定器",
  "block.forestry.alveary_sieve": "蜂房组滤网",
  "block.forestry.apiary": "蜂房",
  "block.forestry.bee_chest": "养蜂员箱子",
  "block.forestry.bee_house": "简易蜂房",
  "block.forestry.beehive_forest": "森林蜂巢",
  "block.forestry.beehive_meadows": "草地蜂巢",
  "block.forestry.beehive_desert": "温和蜂巢",
  "block.forestry.beehive_jungle": "热带蜂巢",
  "block.forestry.beehive_end": "末影蜂巢",
  "block.forestry.beehive_snow": "凛冬蜂巢",
  "block.forestry.beehive_swamp": "沼泽蜂巢",
  "block.forestry.beehive_savanna": "莽原蜂巢",
  "block.forestry.beehive_swarm": "迁居蜂巢",
  "block.forestry.beehive_lush": "繁茂蜂巢",
  "block.forestry.beehive_aquatic": "水生蜂巢",
  "block.forestry.beehive_nether": "下界蜂巢",
  "block.forestry.candle_wall": "蜡烛",
  "block.forestry.candle": "蜡烛",
  "block.forestry.candle.stump": "熄灭的蜡烛",
  "block.forestry.stump": "蜡烛",
  "item.forestry.foresters_manual": "林业员手册",
  "for.gui.book.element.crafting": "合成",
  "for.gui.book.about.title": "关于本书",
  "for.gui.book.about": "§o本书为Binnie收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录，两书原作者均为人称“Sengir爵士”的疯狂养蜂人。§r",
  "for.gui.book.about.author": "| Binnie，编辑者",
  "for.gui.book.categories": "类别",
  "for.gui.book.category.core.title": "核心",
  "for.gui.book.category.lepidopterology.title": "鳞翅学",
  "for.gui.book.category.mail.title": "邮政",
  "for.gui.book.category.habitat_former.title": "栖息地塑造仪",
  "for.gui.book.category.beekeeping.title": "养蜂",
  "for.gui.book.category.arboriculture.title": "植树",
  "for.gui.book.category.farming.title": "农业",
  "for.gui.book.category.genetics.title": "遗传学",
  "for.gui.book.patchouli.landing_text": "$(italic)本书为 Binnie 收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录，两书原作者均为人称“Sengir 爵士”的疯狂养蜂人。$()$(br)             | Binnie，编辑者",
  "for.gui.book.patchouli.category.arboriculture.title": "植树",
  "for.gui.book.patchouli.category.arboriculture.desc": "本篇图鉴会尽可能列出新手林业员的必备基础知识。",
  "for.gui.book.patchouli.category.beekeeping.title": "养蜂",
  "for.gui.book.patchouli.category.beekeeping.desc": "蜜蜂是居住在蜂巢中的小型黄色昆虫，而蜂巢则散布在我们壮丽的多边形世界中。",
  "for.gui.book.patchouli.category.beekeeping.alveary.title": "蜂房组",
  "for.gui.book.patchouli.category.beekeeping.alveary.desc": "在经过一段时间的研究后，你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大，我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。",
  "for.gui.book.patchouli.category.core.title": "核心",
  "for.gui.book.patchouli.category.core.desc": "现代林业员所必须的各类资源与装置。",
  "for.gui.book.patchouli.category.core.engines.title": "引擎",
  "for.gui.book.patchouli.category.core.engines.desc": "",
  "for.gui.book.patchouli.category.core.machines.title": "机器",
  "for.gui.book.patchouli.category.core.machines.desc": "",
  "for.gui.book.patchouli.category.farming.title": "农业",
  "for.gui.book.patchouli.category.farming.desc": "农场是一个可自行配置的多方块结构。",
  "for.gui.book.patchouli.category.farming.structure.title": "农场结构",
  "for.gui.book.patchouli.category.farming.structure.desc": "农场是一个可自行配置的多方块结构。",
  "for.gui.book.patchouli.category.genetics.title": "遗传学",
  "for.gui.book.patchouli.category.genetics.desc": "根据遗传性状过滤与存储各类样本。",
  "for.gui.book.patchouli.category.habitat_former.title": "栖息地塑造仪",
  "for.gui.book.patchouli.category.habitat_former.desc": "栖息地塑造仪可用于控制特定区域的气候。",
  "for.gui.book.patchouli.category.mail.title": "邮政",
  "for.gui.book.patchouli.category.mail.desc": "使用邮政系统与你的朋友收发信件与包裹。",
  "for.gui.book.patchouli.template.farm_gui.header": "农场界面",
  "for.gui.book.patchouli.entry.arboriculture.grafters": "剪枝器",
  "for.gui.book.patchouli.entry.arboriculture.grafters1": "你是否在为破坏所有树叶但仍空手而归而烦闷？你的树木育种是否因树苗的稀缺而停滞不前？别灰心！接下来有请林业有限公司为你介绍⸺$(l)剪枝器$()！",
  "for.gui.book.patchouli.entry.arboriculture.grafters2": "这款已申请专利的剪枝器能大幅提高树叶掉落树苗的概率！在经历数小时的煎熬后等到授粉，但破坏后又什么都没有掉落，这种苦恼再也不会来了！只需使用剪枝器，基本保证掉落树苗！这种坚固的器具足够为你省下数小时的时间。",
  "for.gui.book.patchouli.entry.arboriculture.grafters3": "标定剪枝器比青铜剪枝器耐用许多，但只能向村民购买获取。",
  "for.gui.book.patchouli.entry.arboriculture.intro": "简介",
  "for.gui.book.patchouli.entry.arboriculture.intro1": "数代林业员都对 Minecraft 世界中树种稀少的现象产生了疑问。科学家们普遍相信，很久之前一系列寄生虫的繁衍扩散灭绝了大部分不够强大的树种。然而，由于各地建筑师们的要求，亦因受到养蜂人们育种成功的鼓舞，林业员们也投身到了树木的杂交育种工作中。",
  "for.gui.book.patchouli.entry.arboriculture.intro2": "林业员前辈们的努力取得了成功，这本图鉴也应运而生。愿它能助新手林业员们了解基础知识，从而走得更远。",
  "for.gui.book.patchouli.entry.arboriculture.pollination": "授粉",
  "for.gui.book.patchouli.entry.arboriculture.pollination1": "一般人对树木杂交育种有诸多误解。平常人们说的“鸟类和蜜蜂”误导了许多人，这句话有一半是错的。鸟类没法用来杂交树木！不过，好消息是几乎所有的蜜蜂都能用来杂交。虽然经验老到的林业员通常会推荐田园、敬业等更高级的蜂种，或是他们自己就培育了专用于树木杂交的蜂种。",
  "for.gui.book.patchouli.entry.arboriculture.pollination2": "新手们也不必慌张，就算是最为平庸的蜜蜂也能为周围的树木授粉。$(br2)蜜蜂授粉的操作比较简单：在不同品种的树木旁放置蜂房，再在蜂房里放上足量蜂后。",
  "for.gui.book.patchouli.entry.arboriculture.pollination3": "经过一段时间后，你会发现某些树叶变了颜色；具体的等待时间受蜜蜂品质和周围森林的密度影响。这些树叶已被蜜蜂授予另一棵基因不同的树的花粉。现在只需破坏树叶，然后祈祷它会掉落新树苗吧。",
  "for.gui.book.patchouli.entry.arboriculture.mutations": "树木突变",
  "for.gui.book.patchouli.entry.arboriculture.mutations1": "树木附近有乐于助树的昆虫时，各树种之间会自然交叉授粉。人们早已知道蜜蜂能在树木间传播花粉，蝴蝶在树上休息后也会带走花粉。在蜜蜂的活动范围中将两种不同类的树种在一起，两者之间就可能发生杂交，产生的后代也可能发生突变。",
  "for.gui.book.patchouli.entry.arboriculture.mutations2": "",
  "for.gui.book.patchouli.entry.beekeeping.alveary": "蜂房组",
  "for.gui.book.patchouli.entry.beekeeping.alveary1": "在经过一段时间的研究后，你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大，我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。",
  "for.gui.book.patchouli.entry.beekeeping.alveary2": "你需要 27 块蜂房组才能造出这样一个大家伙。",
  "for.gui.book.patchouli.entry.beekeeping.alveary3": "材料准备妥当后，需用蜂房组方块搭成正方体，这就是蜂房组的主体。你还需要挡住顶部，我推荐在顶部铺上一层木台阶。如果搭建无误，蜂房组顶部应该会出现若干小洞供蜜蜂进入。蜂房组的用途与蜂房完全一致，不过我目前还没能将木框架塞进蜂房组。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "蜂房组风扇",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "蜂房组风扇是蜂房组加热器的对立面，会降低蜂房组内的温度。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "使用时，需用其替换蜂房组多方块结构下两层的普通蜂房组方块。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "蜂房组加热器",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "蜂房组加热器物如其名，会升高蜂房组内的温度。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "使用时，需用其替换蜂房组多方块结构下两层的普通蜂房组方块。加热器持续加温一级需消耗约 5RF/t。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "蜂房组滤网",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "蜂房组滤网会收集花粉⸺这些花粉本来用于为其他树木授粉⸺并存储于其存储空间中。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "使用时，需用其替换蜂房组多方块结构下两层的普通蜂房组方块，并在左侧槽位放入一份丝绸。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "蜂房组稳定器",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "蜂房组稳定器会阻止蜂后的子代突变为新品种。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "使用时，需用其替换蜂房组多方块结构下两层的普通蜂房组方块。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "蜂房组迁居盒",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "迁居盒是一种特殊的蜂房组方块，其中每有一份蜂王浆，就有 1%% 的概率在蜂房组周围生成迁居蜂巢。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "迁居蜂巢中的蜜蜂与蜂房组内的完全一致，但其公主蜂必然为卑贱种。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "飘香镶板",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "每一块蜂房组都极其昂贵。制造它们需要飘香镶板，而这些镶板又需要蜂房中蜜蜂辛勤产出的蜂蜜，以及制造坚固外壳所需的种子油。",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "建成一个蜂房组可能要耗费数日收集材料，但它绝对物有所值。将镶板固定在坚固外壳上，就足够为蜜蜂撑起一个坚固的家，镶板的香味还能刺激蜜蜂全力以赴地工作，这是区区蜂房所做不到的。",
  "for.gui.book.patchouli.entry.beekeeping.suit": "养蜂员套装",
  "for.gui.book.patchouli.entry.beekeeping.suit1": "受够了烦人热带蜂的剧毒？$(br2)怕丝缕没地方用？$(br2)无需担心，因为丝缕制成的丝绸可以制成套装！蜜蜂套装！养蜂员套装能够削弱，甚至完全抵消蜜蜂的负面效果（比如热带蜂的剧毒）。",
  "for.gui.book.patchouli.entry.beekeeping.suit2": "穿的件数越多，蜜蜂就越不会来打扰你。",
  "for.gui.book.patchouli.entry.beekeeping.apiary": "蜂房",
  "for.gui.book.patchouli.entry.beekeeping.apiary1": "和简易蜂房一样，蜂房也足够撑起小家伙们的一个家，顺便收集蜜脾以解燃眉之急。",
  "for.gui.book.patchouli.entry.beekeeping.apiary2": "为了造出蜂房，我经历了无数次艰苦的试错，甚至扯上了苦力怕、青金石和几头绵羊。但好在我记下了制造方法供后来人使用。首先需将种子榨成油。在木工机里摆上八块任意种类的原木，再注入种子油，就造出了足够蜜蜂建家的浸渍外壳。而为了固定这些外壳，需要在工作台中与木板和木台阶合成真的可供蜜蜂居住的家。",
  "for.gui.book.patchouli.entry.beekeeping.apiary3": "所得的蜂房就可以随意放置了。$(br2)其实，我是骗你们的。我从村庄里的一位友善的养蜂人那里买了一份。我觉得有必要让新人感受实操的辛苦。我要是能看见你们，肯定会笑得很开心的。",
  "for.gui.book.patchouli.entry.beekeeping.chest": "养蜂员箱子",
  "for.gui.book.patchouli.entry.beekeeping.chest1": "养蜂生涯中养出的蜜蜂会很快多到你束手无策。只有完全一模一样的雄蜂才能互相堆叠，但这种情况真可谓罕有；传统的箱子因此很快就会被爆炸式增加的蜜蜂填满。",
  "for.gui.book.patchouli.entry.beekeeping.chest2": "好在，前人已经研制出了一项能完美解决问题的发明。$(br)$(bold)养蜂员箱子$()能够存储最多 125 只蜜蜂，分为 5 页，每页 25 槽；以及一块面板用于显示你已经发现过的品种、已经收集到的公主蜂、已经繁育出的蜂后，以及已经生产出的雄蜂。",
  "for.gui.book.patchouli.entry.beekeeping.genes": "蜜蜂基因",
  "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> 品种$(/l)$(br)$(l:beekeeping/bee_genes#2)> 工作速度$(/l)$(br)$(l:beekeeping/bee_genes#2)> 寿命$(/l)$(br)$(l:beekeeping/bee_genes#3)> 生育能力$(/l)$(br)$(l:beekeeping/bee_genes#3)> 温湿度适应性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 永不睡眠$(/l)$(br)$(l:beekeeping/bee_genes#4)> 耐雨飞行性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 穴居性$(/l)$(br)$(l:beekeeping/bee_genes#5)> 采蜜对象$(/l)$(br)$(l:beekeeping/bee_genes#5)> 授粉速度$(/l)$(br)$(l:beekeeping/bee_genes#5)> 活动范围$(/l)$(br)$(l:beekeeping/bee_genes#6)> 特殊效果$(/l)$(br)",
  "for.gui.book.patchouli.entry.beekeeping.genes2": "$(n)品种$()$(br)品种决定了蜂后的产物，蜜蜂是否为夜行性，以及蜜蜂喜好的气候。$(br2)$(n)工作速度$()$(br)工作速度决定了蜂后产出产物所需的时间。$(br2)$(n)寿命$()$(br)长寿适合生产资源，短寿适合蜂种培育。$(br2)",
  "for.gui.book.patchouli.entry.beekeeping.genes3": "$(n)生育能力$()$(br)蜜蜂死亡后产生的雄蜂的数量。$(br2)$(n)温湿度适应性$()$(br)蜜蜂可忍受偏离其喜好的气候和湿度，并继续工作的能力。适应性分为 0 到 3，可以单向适应也可双向适应。",
  "for.gui.book.patchouli.entry.beekeeping.genes4": "$(n)永不睡眠$()$(br)此性状决定昼行蜜蜂能否在夜间工作，以及夜行蜜蜂能否在日间工作。$(br2)$(n)耐雨飞行性$()$(br)此性状决定蜜蜂能否在雨天飞行。$(br2)$(n)穴居性$()$(br)此性状决定蜜蜂能否在非露天环境工作。",
  "for.gui.book.patchouli.entry.beekeeping.genes5": "$(n)采蜜对象$()$(br)此性状决定蜜蜂需从何种鲜花采蜜。$(br2)$(n)授粉速度$()$(br)蜜蜂授粉速度越高，其在蜂巢周围生成鲜花的速度也更高，为树木授粉的频率的也更高。$(br2)$(n)活动范围$()$(br)此性状决定蜜蜂可以为多远的树木和鲜花授粉，以及决定蜜蜂特殊效果的范围。",
  "for.gui.book.patchouli.entry.beekeeping.genes6": "$(n)特殊效果$()$(br)某些蜜蜂拥有特殊效果，诸如令其他实体中毒，或是加速农作物的生长。",
  "for.gui.book.patchouli.entry.beekeeping.house": "简易蜂房",
  "for.gui.book.patchouli.entry.beekeeping.house1": "你需要为你的蜜蜂准备一个简易蜂房或蜂房，这样它们才会繁衍开来，并带来大量的蜂蜜。每一件这样的小木盒都足够撑起小家伙们的一个家，顺便收集蜜脾以解燃眉之急。",
  "for.gui.book.patchouli.entry.beekeeping.house2": "简易蜂房是我最早的几个发现之一。不过发现这种小型蜂房更像是一个巧合。有一天，我用木板和木台阶造了一个小木盒，还不小心在里面落了一块蜜脾。一段时间后，木盒里就已经挤满蜜蜂了；它们在里面建造它们的家。于是我造了个差不多的木盒子，在里面放了块蜜脾，并为此取名“简易蜂房”。",
  "for.gui.book.patchouli.entry.beekeeping.bees": "蜜蜂",
  "for.gui.book.patchouli.entry.beekeeping.bees1": "蜜蜂会蜇人；蜜蜂身穿黄衣，上面还有条纹；蜜蜂会嗡嗡叫。你大概早就知道这些了，但养蜂的第一原则就是“知己知彼”（实际上是“说话必须三句不离养蜂俱乐部”）。蜜蜂是居住在蜂巢中的小型黄色昆虫，而蜂巢则散布在我们壮丽的多边形世界中。这世上我一共发现了五种蜂巢，还有一种我不敢提起。",
  "for.gui.book.patchouli.entry.beekeeping.bees2": "最简单的找蜂巢的办法是在晚上找，因为工蜂们在蜂巢周围产生的光会为我指明方向（作为代价，也会为怪物指明我的位置）。$(br2)在蜂房和蜂房组（详细见后）之外的蜜蜂似乎会完全保持温顺，且不会死亡。我首先注意到的是蜜蜂分为三个界限明晰的阶层。蜂巢中有雄蜂和公主蜂，其中公主蜂的外形更具皇家气质。",
  "for.gui.book.patchouli.entry.beekeeping.bees3": "在特殊的环境中，公主蜂和雄蜂待在一起会使得公主蜂变为蜂后。蜂后的一生都会用来生产蜜脾等物品，直至死亡，同时产生一只新公主蜂和若干雄蜂。也就是说，蜜蜂的数量会指数级增长，你可能需要很多存储容器。",
  "for.gui.book.patchouli.entry.beekeeping.mundane": "平凡蜜蜂",
  "for.gui.book.patchouli.entry.beekeeping.mundane1": "在我的探险路上，我一共找到了六种自然存在的蜜蜂：森林、草原、温和、热带、寒冷和沼泽。我将这六种蜜蜂称之为“平凡蜜蜂”，一个原因是这些蜜蜂并不怎么有趣，还有一个原因大概是“平凡”这词和“超凡”还有“非凡”押韵所以很酷。",
  "for.gui.book.patchouli.entry.beekeeping.mundane2": "草原蜂居住在平原等开阔的草原上，喜好温和的气候。$(br2)草原蜂和森林蜂之间联系紧密，后者是森林中最常见的昆虫之一。这两种蜜蜂通常都很温顺，甚至完全没有蜇我。$(br2)所有其他蜂种均需通过突变获得。",
  "for.gui.book.patchouli.entry.beekeeping.mutations": "初代突变",
  "for.gui.book.patchouli.entry.beekeeping.mutations1": "两只不同种蜜蜂的后代会混合双亲的基因，甚至有可能产生你未曾发现过的新品种。通过这些称作“突变”的过程，我发现自然出现的少数几种蜜蜂背后是一扇充满了可能性的门，而门的背后有着许多稀奇古怪的蜜蜂。",
  "for.gui.book.patchouli.entry.beekeeping.mutations2": "我会在指南后面介绍我发现的诸多品种，以及我获得它们的方法提示。毕竟真正的养蜂员从不会分享他的秘密。我首先通过这些蜜蜂和其他平凡蜜蜂发现了寻常蜂和田野蜂。这两种蜜蜂是养蜂员收藏的常客，其中寻常蜂更是新手养蜂员正式入门的标志。",
  "for.gui.book.patchouli.entry.beekeeping.mutations3": "虽然寻常蜂并没有什么特殊之处，它的后代⸺田野蜂，能够在更短的时间内产出更多蜂蜜，以工作速度快著称。它还认为除了歌剧什么都配不上自己，再发展下去大概真能配得上“势利蜂”这个称号。",
  "for.gui.book.patchouli.entry.beekeeping.frames": "框架",
  "for.gui.book.patchouli.entry.beekeeping.frames1": "框架可以让蜂房里的蜂后加快生产速度。框架的质量越好，蜂后的生产速度就越快。$(br2)我至今仍未成功将框架塞进简易蜂房或蜂房组中。我目前一共发现了三种框架：未处理框架、浸渍框架、标定框架。",
  "for.gui.book.patchouli.entry.beekeeping.intro": "介绍",
  "for.gui.book.patchouli.entry.beekeeping.intro1": "有些人问我为什么要搞养蜂。我也曾无数次引火上身、中毒、被炸飞过，甚至还被蜜蜂们吃掉过整个家。别看我现在浑身是伤，我的确实现了我最宏伟的几个梦想。那些蜂蜜让我熬过了无数被苦力怕封锁的严冬肃杀的夜晚；而丝绸则为我的背包提供了结实的材料。",
  "for.gui.book.patchouli.entry.beekeeping.intro2": "如果你不怕这养蜂路上的艰难险阻，那请继续读下去；否则，我建议你现在合上这本书并放回原处，回到那你所熟知的祥和中去吧⋯⋯",
  "for.gui.book.patchouli.entry.beekeeping.minecarts": "铁轨上的蜜蜂",
  "for.gui.book.patchouli.entry.beekeeping.minecarts1": "蜂房矿车是我的简易发明之一。把简易蜂房或蜂房放到矿车里就行了。",
  "for.gui.book.patchouli.entry.beekeeping.scoop": "捕虫网",
  "for.gui.book.patchouli.entry.beekeeping.scoop1": "捕虫网，我最引以为傲的发明之一，是抓蜜蜂的必备工具。可惜我取的“蜜蜂捕捉用具”和“网兜钓竿”这两个名称没能流行起来。",
  "for.gui.book.patchouli.entry.beekeeping.scoop2": "不知为何，反复用它敲击蜂巢会掉出一些蜜蜂，这些蜜蜂体型偏大，而且五颜六色。捕虫网需要木棍和线制作，但具体怎么用线编出网兜，就留给你自己去探索了。",
  "for.gui.book.patchouli.entry.beekeeping.smoker": "驱蜂烟雾",
  "for.gui.book.patchouli.entry.beekeeping.smoker1": "你若是离蜂巢太近，里面的蜜蜂会叮你一下，这点伤害靠自然恢复就能应付。但它们会被你拆除蜂巢的行为激怒，若是不先用烟雾镇静，造成的就不只是小伤了。",
  "for.gui.book.patchouli.entry.core.engine.biogas": "生物燃气引擎",
  "for.gui.book.patchouli.entry.core.engine.biogas1": "树苗太多不知如何是好？$(br2)奶桶压箱子？$(br2)快来使用生物燃气引擎驱动你的树场吧！",
  "for.gui.book.patchouli.entry.core.engine.biogas2": "和其他建筑（BuildCraft）引擎一样，生物燃气引擎需要红石信号方可工作。然而，生物燃气引擎有一个怪处：它不会过热爆炸，而是它的运作需要保持在某个最低温度之上。有时候，即便给它上好了燃料它还是不工作⸺原因很简单，引擎需要预热到一定温度才会开始产能。",
  "for.gui.book.patchouli.entry.core.engine.biogas3": "而若是要启动新制成的，或是要启动闲置过久导致冷却的引擎，都需要在右侧的副储罐中注入熔岩。如此引擎便会开始预热，直至达到最低工作温度开始产能。产能的过程也放热，所以在暖机完成后引擎仅靠燃烧就能维持温度，无需再消耗熔岩了。",
  "for.gui.book.patchouli.entry.core.engine.biogas4": "此外，若激活用的红石信号被撤走，则燃料的燃烧会完全停止；燃料本身不会遗失，但引擎要是停机过久，再次收到红石信号时就需要消耗熔岩预热。$(br2)不过有一个例外：如果使用水或奶产能，则引擎产生的热量不足以抵消热量的散失。",
  "for.gui.book.patchouli.entry.core.engine.biogas5": "使用这些燃料的生物燃气引擎会大量消耗熔岩，直至耗尽无法产能；而那些使用果汁、液态生物质、种子油、液态蜂蜜的引擎就无需担心这一点。如果真要这么做，可以使用建筑（BuildCraft）的管道泵入熔岩。",
  "for.gui.book.patchouli.entry.core.engine.clockwork": "发条引擎",
  "for.gui.book.patchouli.entry.core.engine.clockwork1": "发条引擎是游戏早期不错的能量来源。根据其发条的松紧，它会输出 5 到 15RF/t 的能量。右击引擎即可拧紧发条。$(br)引擎工作时发条会逐渐旋开。",
  "for.gui.book.patchouli.entry.core.engine.clockwork2": "发条引擎没有 GUI。右击引擎即可为其拧紧发条。引擎的活塞在上发条时不会工作，以便观察引擎当前的状态。$(br)",
  "for.gui.book.patchouli.entry.core.engine.peat": "泥炭引擎",
  "for.gui.book.patchouli.entry.core.engine.peat1": "泥炭引擎使用泥炭或其进阶版沥青质泥炭作为燃料，同时产出灰烬副产物。",
  "for.gui.book.patchouli.entry.core.engine.peat2": "泥炭可供燃烧 5000 刻，每刻产出 10RF，1 份泥炭产出 0.66 份灰烬，也即 3 份泥炭产出 2 份灰烬。$(br2)沥青质泥炭可供燃烧 6000 刻，每刻产出 20RF。",
  "for.gui.book.patchouli.entry.core.machine.bottler": "装瓶机",
  "for.gui.book.patchouli.entry.core.machine.bottler1": "装瓶机可以装填或排空胶囊、锡罐、桶等流体容器。此机器需要能量才能工作，但它向相邻方块输出流体时不会消耗能量。",
  "for.gui.book.patchouli.entry.core.machine.carpenter": "木工机",
  "for.gui.book.patchouli.entry.core.machine.carpenter1": "木工机类似于建筑（BuildCraft）模组中的自动工作台，但其可自动加工的配方是有限制的。例如，木工机无法自动使用石头合成石砖。",
  "for.gui.book.patchouli.entry.core.machine.carpenter2": "木工机的主要用途是制造泥沼土和腐殖土（虽然也有其他方式制造它们，但效率都比不上木工机）和物品装箱以便存储。$(br2)同时，它还可以制造便携式分析仪、各类编织背包等林业和其他模组需要的机器、工具和物品。",
  "for.gui.book.patchouli.entry.core.machine.centrifuge": "离心机",
  "for.gui.book.patchouli.entry.core.machine.centrifuge1": "离心机能够从蜜脾中提分离出各类蜜蜂产物。",
  "for.gui.book.patchouli.entry.core.machine.fabricator": "热电子加工台",
  "for.gui.book.patchouli.entry.core.machine.fabricator1": "热电子加工台能够制造电子管和染色玻璃。它需要红石通量（RF）才可运行。预热完成后，加工台需要维持一定热量等级方能运作。",
  "for.gui.book.patchouli.entry.core.machine.fabricator2": "能量的供应量决定了热量的产生量。若供应的能量不足以维持温度不变，加工台便会慢慢冷却。",
  "for.gui.book.patchouli.entry.core.machine.fermenter": "发酵机",
  "for.gui.book.patchouli.entry.core.machine.fermenter1": "发酵机能将树苗、甘蔗等有机物质加工为生物质，从而用到生物燃气引擎和生物能发电机中作为燃料。",
  "for.gui.book.patchouli.entry.core.machine.fermenter2": "它还可将蜜露和液体蜂蜜发酵为短饮蜂蜜酒。$(br2)诸如肥料、护盖物、堆肥等发酵物品也是发酵过程的必需品。每种物品的性质各不相同。$(br2)此机器产出的所有流体均可装罐、装瓶，或由建筑（BuildCraft）的流体管道抽出。",
  "for.gui.book.patchouli.entry.core.machine.moistener": "加湿机",
  "for.gui.book.patchouli.entry.core.machine.moistener1": "加湿机能使用小麦、种子、水生产菌丝，以供蘑菇农场使用。它还可用来生产苔石和苔石砖。$(br)加湿机在暗处效率最佳。",
  "for.gui.book.patchouli.entry.core.machine.rainmaker": "造雨机",
  "for.gui.book.patchouli.entry.core.machine.rainmaker1": "造雨机会等待玩家放入碘酒胶囊或驱云药弹。",
  "for.gui.book.patchouli.entry.core.machine.rainmaker2": "碘酒胶囊可令造雨机立即造雨，驱云药弹则能让造雨机立即驱雨。$(br2)这两种药弹均需玩家手持右击放入，或使用管道送入。碘酒胶囊和驱云药弹都可在木工机中制造。",
  "for.gui.book.patchouli.entry.core.machine.raintank": "集雨蓄水槽",
  "for.gui.book.patchouli.entry.core.machine.raintank1": "在降雨时露天放置集雨蓄水槽，其内部储罐便会逐渐积累水。$(br)集雨蓄水槽装瓶无需消耗能量。",
  "for.gui.book.patchouli.entry.core.machine.squeezer": "榨汁机",
  "for.gui.book.patchouli.entry.core.machine.squeezer1": "榨汁机能够从物品中挤出液体，比如可以将蜂蜜滴挤压为液态蜂蜜。",
  "for.gui.book.patchouli.entry.core.machine.squeezer2": "它还可从罐、玻璃瓶、胶囊等物品中取出流体，同时有小概率返还制造容器时使用的资源，如锡锭。",
  "for.gui.book.patchouli.entry.core.machine.still": "蒸馏机",
  "for.gui.book.patchouli.entry.core.machine.still1": "蒸馏机能将生物质精炼为乙醇，比例为 10:3（每 10 桶生物质产出 3 桶乙醇）。$(br2)若安装有建筑（BuildCraft），还可在精炼厂中以 4:1 的比例加工。",
  "for.gui.book.patchouli.entry.core.machine.still2": "乙醇可在生物能发电机中生产 EU 供工业时代 2（IndustrialCraft²）的机器使用。也能用到建筑（BuildCraft）的燃油引擎中去。它不能作为生物燃气引擎的燃料！$(br2)也就是说，如果没有安装建筑（BuildCraft）或工业时代 2（IndustrialCraft²），这台机器大概派不上大用。",
  "for.gui.book.patchouli.entry.core.analyzer": "分析仪",
  "for.gui.book.patchouli.entry.core.analyzer1": "便携式分析仪的方块形态。放入左侧槽位的蜜蜂、树木、蝴蝶会被分析，分析后即进入右下角的槽位。",
  "for.gui.book.patchouli.entry.core.bog_earth": "泥沼土",
  "for.gui.book.patchouli.entry.core.bog_earth1": "在水体旁边浸水一段时间后会变为泥炭土。",
  "for.gui.book.patchouli.entry.core.casings": "外壳",
  "for.gui.book.patchouli.entry.core.casings1": "外壳是制造几乎所有机器都需使用的合成材料。",
  "for.gui.book.patchouli.entry.core.circuit_board": "电路板",
  "for.gui.book.patchouli.entry.core.circuit_board1": "可用烙铁向电路板上焊接电子管。焊接完成后，即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。",
  "for.gui.book.patchouli.entry.core.compost": "堆肥",
  "for.gui.book.patchouli.entry.core.escritoire": "写字台",
  "for.gui.book.patchouli.entry.core.escritoire1": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率，完成游戏后还会给予其他奖励。",
  "for.gui.book.patchouli.entry.core.fertilizer_compound": "肥料",
  "for.gui.book.patchouli.entry.core.fertilizer_compound1": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。",
  "for.gui.book.patchouli.entry.core.gears": "齿轮",
  "for.gui.book.patchouli.entry.core.gears1": "齿轮是基础的合成材料。",
  "for.gui.book.patchouli.entry.core.humus": "腐殖土",
  "for.gui.book.patchouli.entry.core.humus1": "肥沃的土壤，无需水便可支持植物生长。一段时间后会退化为沙子。",
  "for.gui.book.patchouli.entry.core.ores": "矿石",
  "for.gui.book.patchouli.entry.core.ores1": "林业会在世界中生成三种矿石：铜、锡、磷灰石。每一种的用途都各不相同，从肥料到机器都能见到它们的身影。",
  "for.gui.book.patchouli.entry.core.ores2": "它出现于高度 56 格以上的、庞大但少见的矿脉。以镐挖掘时掉落 1 到 4 个磷灰石。磷灰石可用于制作肥料。$(br2)时运可以增加掉落率，精准采集可直接获得矿石本体。",
  "for.gui.book.patchouli.entry.core.ores3": "铜是常用于制造青铜的矿物。青铜可用于制造工具和机器。$(br2)它出现于高度 32 格以上，挖掘时掉落铜矿石。",
  "for.gui.book.patchouli.entry.core.ores4": "锡是常用于制造青铜、工具、罐的矿物。$(br2)它出现于高度 32 格以上，挖掘时掉落锡矿石。",
  "for.gui.book.patchouli.entry.core.pipette": "移液管",
  "for.gui.book.patchouli.entry.core.pipette1": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。",
  "for.gui.book.patchouli.entry.core.portable_alyzer": "便携式分析仪",
  "for.gui.book.patchouli.entry.core.portable_alyzer1": "基因和遗传学很容易让人找不着北。每一个子代的基因组又是由亲代的随机选取而来，更是雪上加霜。所以，如果不一直使用很久之前从树上捉来的森林蜂后，你很快就会有很多基因组甚是奇妙的子代。",
  "for.gui.book.patchouli.entry.core.portable_alyzer2": "但基因组信息又何从获取呢？有请便携式分析仪。它能以非侵入方式搜刮出蜜蜂、蝴蝶、树木的所有信息。只需一滴蜂蜜或蜜露，所有你想知道但不敢问的信息都会跃然呈现。",
  "for.gui.book.patchouli.entry.core.resources": "资源方块",
  "for.gui.book.patchouli.entry.core.resources1": "林业的磷灰石和金属铸锭均可合成为方块，也可由方块拆为物品。",
  "for.gui.book.patchouli.entry.core.resources2": "磷灰石",
  "for.gui.book.patchouli.entry.core.resources3": "铜",
  "for.gui.book.patchouli.entry.core.resources4": "锡",
  "for.gui.book.patchouli.entry.core.resources5": "青铜",
  "for.gui.book.patchouli.entry.core.soldering_iron": "烙铁",
  "for.gui.book.patchouli.entry.core.soldering_iron1": "烙铁是用于向电路板焊接电子管的工具，以此控制电动引擎的运转和多功能农场的功能，也可用于升级榨汁机和离心机。",
  "for.gui.book.patchouli.entry.core.soldering_iron2": "电子管焊接到电路板后无法取下，只能替换。电路板会在合成条件达成后立即自动焊接完成；因此推荐先放入电子管，后放入电路板。",
  "for.gui.book.patchouli.entry.core.tubes": "电子管",
  "for.gui.book.patchouli.entry.core.tubes1": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框；烙铁中电路类型不同，电子管的功能也会不同。焊接后无法从电路板上取下。",
  "for.gui.book.patchouli.entry.core.worktable": "加工台",
  "block.forestry.worktable_tooltip": "上面还留着些涂写痕迹",
  "for.gui.book.patchouli.entry.core.worktable1": "手动工作台，能够记忆最近使用的九个配方。左击右侧的配方可自动填充合成方格。右击可锁定记忆的配方，配方新增不会使得该配方被清除。",
  "for.gui.book.patchouli.entry.core.worktable2": "各合成材料需放入其内部存储空间。合成方格仅作视觉显示。",
  "for.gui.book.patchouli.entry.core.wrench": "扳手",
  "for.gui.book.patchouli.entry.core.wrench1": "扳手可用于旋转林业的机器和引擎。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "农场控制器",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "向控制器提供红石信号可控制农场各区块运作与否。向顶部和底部提供信号可停止整个农场，向各面提供则可停止对应区块。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "农场齿轮箱（能量）",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "为供应能量和自动收获农作物，农场需配备至少一个农场齿轮箱。$(br2)多个齿轮箱可以加快农场的工作速度。$(br2)$(#FC5454)红石通量$(br)每个农场齿轮箱都需要红石通量（RF）方可工作。与 RF 能量源相连即可供应能量。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)加速农场$(br)每个农场齿轮箱可让农场运转 1 轮，多个相当于运运转得更频繁。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "农场出货箱（管道）",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "农场出货箱可供连接管道系统，进而以此向农场送入或从中取出物品。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure": "农场结构",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "农场方块是农场的结构主体。由于农场是多方块结构，推荐根据尺寸制造多个农场方块。农场的第三层必须全由农场方块组成。不过所有其他位置的方块均可替换成不同的组件。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "配方中的红砖可更换为任意种类的石砖、平滑砂岩、錾制砂岩、平滑石英、錾制石英。所选方块决定了农场的外观。也可使用多种材料作为装饰。",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "农场水阀（水分）",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "部分农场需要供水灌溉保湿。可以手动放入罐等流体容器，也可使用农场水阀自动化。$(br2)向农场水阀连接建筑（BuildCraft）的流体管道即可供应水，以此自动填充农场的蓄水储罐。",
  "for.gui.book.patchouli.entry.farming.farm_configuration": "农场配置",
  "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> 林场$(/l)$(br)$(l:farming/farm_configuration#2)> 泥炭田$(/l)$(br)$(l:farming/farm_configuration#3)> 谷物农场$(/l)$(br)$(l:farming/farm_configuration#3)> 地狱农场$(/l)$(br)$(l:farming/farm_configuration#4)> 蘑菇农场$(/l)$(br)$(l:farming/farm_configuration#4)> 果园$(/l)$(br)$(l:farming/farm_configuration#5)> 仙人掌农场$(/l)$(br)$(l:farming/farm_configuration#5)> 甘蔗农场$(/l)$(br)$(l:farming/farm_configuration#6)> 瓜田$(/l)$(br)$(l:farming/farm_configuration#6)> 可可种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 橡胶种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 红兰花农场$(/l)$(br)$(l:farming/farm_configuration#8)> 末影农场$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_configuration2": "$(n)林场$()$(br)电子管：金电子管$(br)土壤：泥土、腐殖土$(br)水分：10mB$(br)肥料：30mU$(br)幼苗：树苗$(br)收获物：原木、树苗、苹果$(br2)$(n)泥炭田$()$(br)电子管：黑曜石电子管$(br)土壤：泥沼土$(br)水分：20mB$(br)肥料：10mU$(br)幼苗：无$(br)收获物：泥炭、泥土",
  "for.gui.book.patchouli.entry.farming.farm_configuration3": "$(n)谷物农场$()$(br)电子管：青铜电子管$(br)土壤：泥土$(br)水分：20mB$(br)肥料：10mU$(br)幼苗：农作物种子$(br)收获物：农作物$(br2)$(n)地狱农场$()$(br)电子管：烈焰电子管$(br)土壤：灵魂沙$(br)水分：无$(br)肥料：20mU$(br)幼苗：下界疣$(br)收获物：长成的下界疣",
  "for.gui.book.patchouli.entry.farming.farm_configuration4": "$(n)蘑菇农场$()$(br)电子管：磷灰石电子管$(br)土壤：菌丝$(br)水分：80mB$(br)肥料：20mU$(br)幼苗：蘑菇$(br)收获物：大型蘑菇$(br2)$(n)果园$()$(br)电子管：绿宝石电子管$(br)土壤：泥土$(br)水分：40$(br)肥料：10mU$(br)幼苗：长成的树$(br)收获物：水果",
  "for.gui.book.patchouli.entry.farming.farm_configuration5": "$(n)仙人掌农场$()$(br)电子管：铜电子管$(br)土壤：沙子$(br)水分：1mB$(br)肥料：10mU$(br)幼苗：仙人掌$(br)收获物：仙人掌（3 格高）$(br2)$(n)甘蔗农场$()$(br)电子管：锡电子管$(br)土壤：沙子/泥土$(br)水分：20$(br)肥料：10mU$(br)幼苗：甘蔗$(br)收获物：甘蔗（3 格高）",
  "for.gui.book.patchouli.entry.farming.farm_configuration6": "$(n)瓜田$()$(br)电子管：青金石电子管$(br)土壤：泥土$(br)水分：40mB$(br)肥料：10mU$(br)幼苗：南瓜种子、西瓜种子$(br)收获物：南瓜、西瓜$(br2)$(n)可可种植园$()$(br)电子管：钻石电子管$(br)土壤：丛林木$(br)水分：20mB$(br)肥料：120mU$(br)幼苗：可可豆$(br)收获物：可可果",
  "for.gui.book.patchouli.entry.farming.farm_configuration7": "$(n)橡胶种植园$()$(br)电子管：橡胶电子管$(br)土壤：泥土$(br)水分：5mB$(br)肥料：10mU$(br)幼苗：橡胶树苗$(br)收获物：黏性树脂$(br2)$(n)红兰花农场$()$(br)电子管：红兰花电子管$(br)土壤：红石矿石$(br)水分：无$(br)肥料：20mU$(br)幼苗：红兰花$(br)收获物：红石",
  "for.gui.book.patchouli.entry.farming.farm_configuration8": "$(n)末影农场$()$(br)电子管：末影电子管$(br)土壤：末地石$(br)水分：无$(br)肥料：20mU$(br)幼苗：紫颂花、末影百合种子$(br)收获物：紫颂果、紫颂花、末影珍珠",
  "for.gui.book.patchouli.entry.farming.farm_gui": "农场界面",
  "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - 输水口$(/l)$(br)$(l:farming/farm_gui#2)> II - 蓄水储罐$(/l)$(br)$(l:farming/farm_gui#3)> III - 电路板插槽$(/l)$(br)$(l:farming/farm_gui#4)> IV - 肥料槽$(/l)$(br)$(l:farming/farm_gui#4)> V - 土壤仓$(/l)$(br)$(l:farming/farm_gui#5)> VI - 幼苗仓$(/l)$(br)$(l:farming/farm_gui#5)> VII - 输出仓$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_gui2": "界面分为七个区域：$(br2)$(bold)I - 输水口$()$(br)放入水桶、水罐、水胶囊以填充蓄水储罐（II）。$(br2)$(bold)II - 蓄水储罐$()$(br)显示多功能农场当前水量。可通过输水口（I）或农场水阀填充。",
  "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - 电路板插槽$()$(br)显示多功能农场当前的配置。中央插槽用于放置电路板（需用烙铁取下），以便电子管更改多功能农场的行为。更多信息参见农场配置条目。",
  "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - 肥料槽$()$(br)大多数配置的农场需要肥料才可运转。在此放置肥料，或使用管道输入。$(br2)$(bold)V - 土壤仓$()$(br)用于存放农场所必须的土壤。农场可以此更换退化的土壤，若为自动农场则还可自动放置耕地。",
  "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - 幼苗仓$()$(br)用于存放农场需使用的树苗、种子、仙人掌等幼苗。$(br2)$(bold)VII - 输出仓$()$(br)用于存放回收的废弃物和收获的资源。",
  "for.gui.book.patchouli.entry.farming.farm_layout": "农场布局",
  "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> 小型$(/l)$(br)$(l:farming/farm_layout#3)> 中型$(/l)$(br)$(l:farming/farm_layout#4)> 较大型$(/l)$(br)$(l:farming/farm_layout#5)> 大型$(/l)$(br)$(l:farming/farm_layout#6)> 特大型$(/l)$(br)",
  "for.gui.book.patchouli.entry.farming.farm_layout2": "$(n)小型$()$()$(br)宽x长x高：3×3×4$(br)半径：7 格$(br)占地（宽x长）：17×17$(br)农场方块数量：36$(br)耕地数量：126",
  "for.gui.book.patchouli.entry.farming.farm_layout3": "$(n)中型$()$(br)宽x长x高：3×4×4$(br)半径：9 格$(br)占地（宽x长）：21×22$(br)农场方块数量：48$(br)耕地数量：270",
  "for.gui.book.patchouli.entry.farming.farm_layout4": "$(n)较大型$()$(br)宽x长x高：4×4×4$(br)半径：9 格$(br)占地（宽x长）：22×22$(br)农场方块数量：64$(br)耕地数量：288",
  "for.gui.book.patchouli.entry.farming.farm_layout5": "$(n)大型$()$(br)宽x长x高：3×5×4$(br)半径：11 格$(br)占地（宽x长）：25×27$(br)农场方块数量：60$(br)耕地数量：396",
  "for.gui.book.patchouli.entry.farming.farm_layout6": "$(n)特大型$()$(br)宽x长x高：5×5×4$(br)半径：11 格$(br)占地（宽x长）：27×27$(br)农场方块数量：100$(br)耕地数量：440",
  "for.gui.book.patchouli.entry.farming.multi_farms": "多功能农场",
  "for.gui.book.patchouli.entry.farming.multi_farms1": "多功能农场是使用特殊农场方块和石砖、红砖等建筑方块搭建的多方块结构。农场的尺寸可在 common.cfg 中更改 I:size 项修改，默认为 2。$(br2)(2 x (中心结构宽度 x <size>) + 中心结构宽度)",
  "for.gui.book.patchouli.entry.farming.multi_farms2": "默认情况下，农场尺寸最小为 15×15，最大为 25×25。$(br2)多功能农场同时支持使用特种农场方块以增加功能；农场齿轮箱是唯一的必选项，它是向多功能农场供能的唯一手段。除此之外还有农场水阀、农场出货箱、农场控制器。更多信息参见农场结构。",
  "for.gui.book.patchouli.entry.genetics.database": "数据库",
  "for.gui.book.patchouli.entry.genetics.database1": "数据库是能存储蜜蜂、树木、蝴蝶及其他遗传相关物品的存储用方块。它最多能存储 136 种物品，同时配有搜索栏。$(br2)可以使用任意两种林业箱子合成。",
  "for.gui.book.patchouli.entry.genetics.filter": "基因过滤器",
  "for.gui.book.patchouli.entry.genetics.filter1": "基因过滤器是用于分类物品的管道。它能根据多种分类选项决定何种物品通往何处。过滤器的界面分为六行，每行分别对应过滤器的各面，且均有七个物品槽和一个过滤槽。",
  "for.gui.book.patchouli.entry.genetics.filter2": "左侧的第一个槽位是缓冲槽，物品在向某一方向传输前会在对应行中此处暂存。第二个槽位是过滤槽，点击槽位可选择过滤规则。其余六个槽位可根据遗传个体的品种分类物品。每个底部有 0 和 1 的色带中均有两个槽位，分别代表遗传个体的特定基因。",
  "for.gui.book.patchouli.entry.genetics.filter3": "这两个槽位可过滤蜜蜂的活跃和非活跃性状。左侧的品种下方有 0，为活跃性状；右侧的下方有 1，为非活跃性状。未设定槽位之一则任意带有对应性状的蜜蜂均可通过。物品有多个方向可以通过时会随机选择一条。",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles": "气候粒子",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "玩家身处栖息地塑造仪的影响范围时周围会出现粒子，以此显示气候的变化。粒子的颜色即为区域内当前气候的颜色。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former": "栖息地塑造仪",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "栖息地塑造仪可以修改给定区域的气候。区域的尺寸（1-16）和形状（方形或圆形）可在界面左上角的滑动条和按钮处修改。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "塑造仪会一直尝试将气候修整至目标气候。修改气候需要两种资源。$(br2)其一是流体（水、熔岩、碎冰），用于更改区域内的湿度。$(br2)其二是能量（FE/RF/Tesla/MJ），用于更改区域内的温度。$(br2)需修改的区域越大，所需的流体、能量等资源就越多。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "目前，选择目标气候共有 4 种方式。$(br2)1. 点击界面上方中部的气候条更改。$(br2)2. 在文本框中输入更改。（接受 0 到 200 的数值。）$(br2)3. 选择文本框旁边的默认气候。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. 取出蜜蜂点击栖息地旁的六边形槽位。会将目标气候设为该蜜蜂最适应的气候。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "栖息地显示仪",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "栖息地显示仪用于获取某位置的气候，右击方块即可。",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "此外，潜行右击栖息地塑造仪还可与其绑定。此时可以预览塑造仪影响区域的大小。",
  "for.gui.book.patchouli.entry.mail.catalogue": "贸易目录",
  "for.gui.book.patchouli.entry.mail.catalogue1": "贸易目录用于浏览服务器中所有可用的贸易站。点击“使用”按钮可保存贸易站的地址，下一次写信时会自动填入收件栏。",
  "for.gui.book.patchouli.entry.mail.letters": "信件",
  "for.gui.book.patchouli.entry.mail.letters1": "信件可通过信箱派送到其他信箱和贸易站中。手持信件右击信箱以发信。",
  "for.gui.book.patchouli.entry.mail.letters2": "发送信件前需贴$(l:mail/stamps)邮票$(/l)。",
  "for.gui.book.patchouli.entry.mail.mailbox": "信箱",
  "for.gui.book.patchouli.entry.mail.mailbox1": "信箱是在服务器的不同玩家间发送邮件的便捷方式。放入信箱的信件会迅速发往收件方的信箱，等待收取。",
  "for.gui.book.patchouli.entry.mail.mailbox2": "放置信箱即可加入邮政网络。通常情况下，推荐放在家附近便于前往的地点。信件可以是玩家间发送文本的手段，也通常能随包裹附带若干物品。在信件发送后，收件方打开邮箱拆开包裹前，这些物品都会得到安全保管。",
  "for.gui.book.patchouli.entry.mail.mailbox3": "信箱可设为私有，如此其他玩家就无法打开邮箱，进而避免其中邮件遭到损毁。",
  "for.gui.book.patchouli.entry.mail.stamp_collector": "集邮箱",
  "for.gui.book.patchouli.entry.mail.stamp_collector1": "集邮箱是无法合成的管理员机器。$(br2)“集邮箱”箱如其名，它会收集服务器中玩家送信使用的邮票。有访问权限的人可以打开取出用掉的邮票。",
  "for.gui.book.patchouli.entry.mail.stamps": "邮票",
  "for.gui.book.patchouli.entry.mail.stamps1": "邮票面值越高，信件中能附上的物品也越多。单张 1n 的邮票足够支付文本信件，而每放入一个物品就需要额外附加 1n 的邮资。",
  "for.gui.book.patchouli.entry.mail.trade_station": "贸易站",
  "for.gui.book.patchouli.entry.mail.trade_station1": "贸易站允许玩家使用邮政系统进行贸易。",
  "for.multiblock.error.notConnected": "多方块结构未与控制器连接，这可能是由延迟或者错误引起的。若问题一直存在，试着破坏方块并重新放置。",
  "for.multiblock.error.invalid.interior": "（%s） - 方块不能用于该机械的内部。",
  "for.multiblock.error.invalid.part": "多方块结构的组件不能用于此类型中（%s）。",
  "for.multiblock.error.small": "多方块结构过小，它的尺寸应至少为%dx%dx%d。",
  "for.multiblock.error.large.x": "多方块结构过大，它至多能有%d格宽。",
  "for.multiblock.error.large.y": "多方块结构过大，它至多能有%d格高。",
  "for.multiblock.error.large.z": "多方块结构过大，它至多能有%d格深。",
  "for.multiblock.error.small.x": "多方块结构过小，它至少应有%d格宽。",
  "for.multiblock.error.small.y": "多方块结构过小，它至少应有%d格高。",
  "for.multiblock.error.small.z": "多方块结构过小，它至少应有%d格深。",
  "for.multiblock.alveary.error.needSlabs": "蜂房组的顶部需覆盖有木台阶。",
  "for.multiblock.alveary.error.needSpace": "蜂房组顶部周围需留有空间供蜜蜂进出。",
  "for.multiblock.alveary.error.needPlainOnTop": "蜂房组顶层需使用普通蜂房组方块。",
  "for.multiblock.alveary.error.needPlainInterior": "蜂房组内部需使用普通蜂房组方块。",
  "for.multiblock.farm.error.needPlainBand": "农场第三层需使用普通农场方块。",
  "for.multiblock.farm.error.needPlainInterior": "农场内部需使用普通农场方块。",
  "for.multiblock.farm.error.needGearbox": "农场需有一个齿轮箱以接受能量。",
  "for.multiblock.alveary.type": "蜂房组",
  "for.multiblock.farm.type": "农场",
  "entity.Villager.arborist": "树木研究员",
  "for.arboriculture.effect.none": "无",
  "for.chat.command.forestry.tree.desc": "- %s：植树命令",
  "for.chat.command.forestry.tree.help": "与树木有关的命令。",
  "for.chat.command.forestry.tree.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.tree.spawnTree.desc": "- %s：生成树木",
  "for.chat.command.forestry.tree.spawnTree.help": "在玩家身旁生成一棵树。",
  "for.chat.command.forestry.tree.spawnTree.format": "格式：/%s <品种名> [<玩家名>]",
  "for.chat.command.forestry.tree.spawnForest.desc": "- %s：生成森林",
  "for.chat.command.forestry.tree.spawnForest.help": "在玩家身旁生成一片森林。",
  "for.chat.command.forestry.tree.spawnForest.format": "格式：/%s <品种名> [<玩家名>]",
  "for.chat.command.forestry.tree.mode.desc": "- %s：植树模式命令",
  "for.chat.command.forestry.tree.mode.help": "与植树模式有关的命令。",
  "for.chat.command.forestry.tree.mode.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.tree.mode.info.desc": "- %s：植树模式信息",
  "for.chat.command.forestry.tree.mode.info.help": "有关当前和可用植树模式的信息。",
  "for.chat.command.forestry.tree.mode.info.format": "格式：/%s <模式名>",
  "for.chat.command.forestry.tree.mode.set.desc": "- %s：设置植树模式",
  "for.chat.command.forestry.tree.mode.set.help": "设置世界的植树模式。",
  "for.chat.command.forestry.tree.mode.set.format": "格式：/%s [<世界编号>] <模式名>",
  "for.chat.command.forestry.tree.save.desc": "- %s：保存植树统计数据",
  "for.chat.command.forestry.tree.save.help": "将植树统计数据保存至文件。",
  "for.chat.command.forestry.tree.save.format": "格式：/%s [<玩家名>]",
  "for.chat.command.forestry.tree.save.stats": "%s于%s的养蜂统计信息保存为：",
  "for.description.treeBirch": "常见的白桦，一般都比较矮小。|《林木圣书》",
  "for.description.treeCherry": "小型树。自然生长的植株会结樱桃，果实需要一段时间来成熟。|《林木圣书》",
  "for.description.treeChestnut": "树干粗壮的高大落叶树。野生的栗树会结果实，果实需要一段时间来成熟。|《林木圣书》",
  "for.description.treeLime": "高大的落叶树。最近已被重新分类为锦葵科植物。|《林木圣书》",
  "for.description.treeOak": "结苹果的常见树种，常作为歌舞题材。|《林木圣书》",
  "for.description.treeSipiri": "高大的常绿树，木材很贵重。木材和树皮都有浓郁的香味。只会在热带地区成熟。|《林木圣书》",
  "for.description.treeWalnut": "树干粗壮的高大落叶树。野生的胡桃树会结果实，果实需要一段时间来成熟。|《林木圣书》",
  "for.description.treeWillow": "高大的落叶树。白柳的生长速度快。只分布于潮湿的地区。|《林木圣书》",
  "for.family.jungle": "丛林族",
  "for.family.nuts": "坚果族",
  "for.family.pomes": "梨果族",
  "for.family.prunes": "梅果族",
  "allele.forestry.fruits.fruit_apple": "苹果",
  "allele.forestry.fruits.fruit_cherry": "樱桃",
  "allele.forestry.fruits.fruit_chestnut": "栗子",
  "allele.forestry.fruits.fruit_cocoa": "可可",
  "allele.forestry.fruits.fruit_dates": "椰枣",
  "allele.forestry.fruits.fruit_lemon": "柠檬",
  "allele.forestry.fruits.fruit_none": "无",
  "allele.forestry.fruits.fruit_papaya": "木瓜",
  "allele.forestry.fruits.fruit_plum": "李子",
  "allele.forestry.fruits.fruit_walnut": "核桃",
  "for.gui.family": "族群",
  "chromosome.forestry.fireproof": "抗燃性",
  "chromosome.forestry.fruits": "果实",
  "chromosome.forestry.girth": "干围",
  "chromosome.forestry.height": "高度",
  "for.gui.maturity": "成熟速度",
  "for.gui.native": "土壤",
  "chromosome.forestry.saplings": "树苗产量",
  "chromosome.forestry.sappiness": "树液含量",
  "for.gui.supports": "可承载",
  "chromosome.forestry.yield": "产量",
  "for.gui.combustibility": "可燃性",
  "for.gui.carbonization": "碳化度",
  "for.trees.grammar.blossom.type": "花朵",
  "for.trees.grammar.blossom": "%1$s%2$s",
  "for.trees.grammar.germling.type": "幼苗",
  "for.trees.grammar.germling": "%1$s%2$s",
  "for.trees.grammar.pollen.type": "花粉",
  "for.trees.grammar.pollen": "%1$s%2$s",
  "for.trees.grammar.sapling.type": "树苗",
  "for.trees.grammar.sapling": "%1$s%2$s",
  "for.trees.grammar.leaves.type": "树叶",
  "for.trees.grammar.leaves": "%1$s%2$s",
  "for.trees.grammar.pile.type": "原木堆",
  "for.trees.grammar.pile": "%1$s%2$s",
  "block.forestry.log_pile": "原木堆",
  "block.forestry.decorative_log_pile": "装饰性原木堆",
  "block.forestry.loam": "壤质土",
  "block.forestry.ash_block": "灰烬块",
  "block.forestry.charcoal": "木炭块",
  "for.trees.hybrid": "%1$s-%2$s杂交种",
  "allele.forestry.tree_species.tree_acacia": "金合欢",
  "allele.forestry.tree_species.tree_oak": "苹果橡",
  "allele.forestry.tree_species.tree_balsa": "轻木",
  "allele.forestry.tree_species.tree_mahoe": "高槿",
  "allele.forestry.tree_species.tree_pine": "西黄松",
  "allele.forestry.tree_species.tree_sequoia": "海岸红杉",
  "allele.forestry.tree_species.tree_walnut": "胡桃",
  "allele.forestry.tree_species.tree_dark_oak": "黑橡",
  "allele.forestry.tree_species.tree_date": "枣椰",
  "allele.forestry.tree_species.tree_desert_acacia": "麟刺金合欢",
  "allele.forestry.tree_species.tree_giant_sequoia": "巨杉",
  "allele.forestry.tree_species.tree_baobab": "猴面包",
  "allele.forestry.tree_species.tree_cherry": "樱花",
  "allele.forestry.tree_species.tree_hill_cherry": "山樱",
  "allele.forestry.tree_species.tree_jungle": "丛林",
  "allele.forestry.tree_species.tree_kapok": "木棉",
  "allele.forestry.tree_species.tree_lemon": "柠檬",
  "allele.forestry.tree_species.tree_larch": "落叶松",
  "allele.forestry.tree_species.tree_ebony": "乌檀",
  "allele.forestry.tree_species.tree_papaya": "木瓜",
  "allele.forestry.tree_species.tree_plum": "洋李",
  "allele.forestry.tree_species.tree_spruce": "红云杉",
  "allele.forestry.tree_species.tree_birch": "银桦",
  "allele.forestry.tree_species.tree_lime": "银椴",
  "allele.forestry.tree_species.tree_sipiri": "绿心樟",
  "allele.forestry.tree_species.tree_maple": "糖枫",
  "allele.forestry.tree_species.tree_chestnut": "甜栗",
  "allele.forestry.tree_species.tree_teak": "柚木",
  "allele.forestry.tree_species.tree_wenge": "崖豆木",
  "allele.forestry.tree_species.tree_poplar": "白杨",
  "allele.forestry.tree_species.tree_willow": "白柳",
  "allele.forestry.tree_species.tree_mahogany": "黄桉",
  "allele.forestry.tree_species.tree_ipe": "风铃木",
  "allele.forestry.tree_species.tree_padauk": "紫檀",
  "allele.forestry.tree_species.tree_cocobolo": "黄檀",
  "allele.forestry.tree_species.tree_zebrawood": "斑纹漆",
  "for.fence.grammar": "%1$s木栅栏",
  "for.fence_gate.grammar": "%1$s木栅栏门",
  "for.log.grammar": "%1$s木原木",
  "for.stripped_log.grammar": "去皮%1$s木原木",
  "for.wood.grammar": "%1$s木",
  "for.stripped_wood.grammar": "去皮%1$s木",
  "for.planks.grammar": "%1$s木板",
  "for.boat.grammar": "%1$s木船",
  "for.chest_boat.grammar": "%1$s木运输船",
  "for.trapdoor.grammar": "%1$s木活板门",
  "for.sign.grammar": "%1$s木告示牌",
  "for.hanging_sign.grammar": "悬挂式%1$s木告示牌",
  "for.button.grammar": "%1$s木按钮",
  "for.pressure_plate.grammar": "%1$s木压力板",
  "for.slab.grammar": "%1$s木台阶",
  "for.slab.double.grammar": "%1$s木台阶",
  "for.stairs.grammar": "%1$s木楼梯",
  "for.door.grammar": "%1$s木门",
  "for.trees.woodType.larch": "落叶松",
  "for.trees.woodType.teak": "柚",
  "for.trees.woodType.acacia_desert": "麟刺金合欢",
  "for.trees.woodType.lime": "椴",
  "for.trees.woodType.chestnut": "栗",
  "for.trees.woodType.wenge": "崖豆",
  "for.trees.woodType.baobab": "猴面包",
  "for.trees.woodType.sequoia": "红杉",
  "for.trees.woodType.kapok": "木棉",
  "for.trees.woodType.ebony": "乌檀",
  "for.trees.woodType.mahogany": "桃花心",
  "for.trees.woodType.balsa": "轻",
  "for.trees.woodType.willow": "柳",
  "for.trees.woodType.walnut": "胡桃",
  "for.trees.woodType.greenheart": "绿心樟",
  "for.trees.woodType.cherry": "樱花",
  "for.trees.woodType.hill_cherry": "山樱",
  "for.trees.woodType.mahoe": "槿",
  "for.trees.woodType.poplar": "杨",
  "for.trees.woodType.palm": "棕榈",
  "for.trees.woodType.papaya": "木瓜",
  "for.trees.woodType.pine": "松",
  "for.trees.woodType.plum": "李",
  "for.trees.woodType.maple": "枫",
  "for.trees.woodType.citrus": "柑橘",
  "for.trees.woodType.giganteum": "巨杉",
  "for.trees.woodType.ipe": "风铃",
  "for.trees.woodType.padauk": "紫檀",
  "for.trees.woodType.cocobolo": "黄檀",
  "for.trees.woodType.zebrawood": "斑纹漆",
  "block.forestry.fireproof": "抗燃%1$s",
  "item.forestry.grafter": "剪枝器",
  "item.forestry.grafter_proven": "标定剪枝器",
  "block.forestry.tree_chest": "树木研究员箱子",
  "item.forestry.arborist_bag": "树木研究员背包",
  "block.forestry.saplingGE": "树苗",
  "block.forestry.leaves": "树叶",
  "block.forestry.pods": "荚果",
  "farm.forestry.grammar.manual": "手动%1$s",
  "farm.forestry.grammar.managed": "自动%1$s",
  "farm.forestry.arboretum": "林场",
  "farm.forestry.arboreal": "林场",
  "farm.forestry.crops": "谷物农场",
  "farm.forestry.shroom": "蘑菇农场",
  "farm.forestry.succulentes": "仙人掌农场",
  "farm.forestry.peat": "泥炭田",
  "farm.forestry.infernal": "地狱农场",
  "farm.forestry.poales": "甘蔗农场",
  "farm.forestry.orchard": "果园",
  "farm.forestry.gourd": "瓜田",
  "farm.forestry.cocoa": "可可种植园",
  "farm.forestry.ender": "末影农场",
  "farm.forestry.orchid": "红兰花农场",
  "farm.forestry.rubber": "橡胶种植园",
  "for.gui.farm.title": "农场",
  "for.gui.hydr.heat": "基于温度",
  "for.gui.hydr.humid": "基于湿度",
  "for.gui.hydr.overall": "概况",
  "for.gui.hydr.rainfall": "基于降水",
  "for.gui.hydration": "需要更多的水",
  "for.hints.circuitboard.desc": "使用烙铁将林场变成任意种类的农场。",
  "for.hints.circuitboard.tag": "多功能农场！",
  "for.hints.farmgui.desc": "土壤放入左侧的槽位，种子和树苗放入右上角的存储用槽位。",
  "for.hints.farmgui.tag": "土壤向左，种子靠右！",
  "for.hints.farmland.desc": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。",
  "for.hints.farmland.tag": "搭建属于你的农场！",
  "for.hints.fertilizer.desc": "所有的农场都需要肥料才能运作。堆肥和护盖物都不行。",
  "for.hints.fertilizer.tag": "需要肥料！",
  "for.hints.gearbox.desc": "使用齿轮箱将农场连接到引擎和供能线缆上。",
  "for.hints.gearbox.tag": "供应能量！",
  "for.hints.hatch.desc": "出货箱是管道的好朋友。用它们来自动化运输吧。",
  "for.hints.hatch.tag": "未雨绸缪！",
  "for.hints.manualfarms.desc": "除自动农场外，还可使用手动农场；手动农场只会维持农场运转，而不会主动搭建。",
  "for.hints.manualfarms.tag": "手动农场！",
  "for.hints.valve.desc": "几乎所有农场都需要供水。使用水阀来自动化吧。",
  "for.hints.valve.tag": "供应水分！",
  "for.trigger.lowFertilizer": "需要肥料",
  "for.trigger.lowLiquid": "需要供水",
  "for.trigger.lowSoil": "需要土壤",
  "block.forestry.farm.tooltip": "多方块结构：3x4x3 - 5x4x5",
  "block.forestry.farm.material.tooltip": "材料：",
  "block.forestry.farm_plain": "农场方块",
  "block.forestry.farm_band": "农场方块",
  "block.forestry.farm_gearbox": "农场齿轮箱",
  "block.forestry.farm_hatch": "农场出货箱",
  "block.forestry.farm_valve": "农场水阀",
  "block.forestry.farm_control": "农场控制器",
  "block.forestry.mushroom.0": "蘑菇",
  "block.forestry.mushroom.1": "蘑菇",
  "block.forestry.arboretum": "林场",
  "block.forestry.arboretum.tooltip": "林木农场",
  "block.forestry.farm_crops": "农场",
  "block.forestry.farm_crops.tooltip": "谷物农场",
  "block.forestry.farm_mushroom": "蘑菇农场",
  "block.forestry.farm_nether": "地狱农场",
  "block.forestry.farm_nether.tooltip": "下界疣农场",
  "block.forestry.farm_gourd": "瓜田",
  "block.forestry.farm_gourd.tooltip": "西瓜和南瓜农场",
  "block.forestry.farm_ender": "末影农场",
  "block.forestry.farm_ender.tooltip": "紫颂花和末影百合农场",
  "block.forestry.peat_bog": "泥炭田",
  "block.forestry.peat_bog.tooltip": "泥炭农场",
  "block.forestry.plantation": "橡胶农场",
  "item.forestry.flexible_casing": "灵活外壳",
  "block.forestry.planter.manual": "手动%s",
  "block.forestry.planter.managed": "自动%s",
  "for.gui.planter.north": "北",
  "for.gui.planter.south": "南",
  "for.gui.planter.east": "东",
  "for.gui.planter.west": "西",
  "block.forestry.habitat_former": "栖息地塑造仪",
  "item.forestry.habitat_screen": "栖息地显示仪",
  "for.gui.habitat_former.climate.target": "目标：%s",
  "for.gui.habitat_former.climate.value": "当前：%s",
  "for.gui.habitat_former.climate.default": "默认：%s",
  "for.gui.habitat_former.climate.temperature": "温度",
  "for.gui.habitat_former.climate.humidity": "湿度",
  "for.gui.habitat_former.climate.habitats": "栖息地",
  "for.gui.habitat_former.climate.selection": "选择",
  "for.gui.habitat_former.climate.range": "范围",
  "for.gui.habitat_former.climate.range.block": "%s格",
  "for.gui.habitat_former.climate.circle.enabled": "循环模式已启用",
  "for.gui.habitat_former.climate.circle.disabled": "循环模式已禁用",
  "for.gui.habitat_former.climate.preview.enabled": "预览模式已启用",
  "for.gui.habitat_former.climate.preview.disabled": "预览模式已禁用",
  "for.gui.habitat_former": "栖息地塑造仪",
  "for.gui.habitat_former.range": "范围",
  "for.gui.habitat_former.resources": "资源",
  "for.gui.habitat_former.speed": "速度",
  "for.habitat_screen.mode.active": "预览模式：启用",
  "for.habitat_screen.mode.inactive": "预览模式：禁用",
  "for.habitat_screen.state.linked": "维度“%4$s”中“%1$s, %2$s, %3$s”处",
  "for.habitat_screen.state.fail": "未连接",
  "for.habitat_screen.temperature": "温度：%s",
  "for.habitat_screen.humidity": "湿度：%s",
  "for.habitat_screen.status.state": "温度：%s，湿度：%s",
  "for.habitat_screen.status.nostate": "未找到状态",
  "for.hints.formergui.tag": "仅需一点！",
  "for.hints.formergui.desc": "可以使用栖息地按钮，以及上方中部的气候条或输入框改变目标位置的气候。",
  "for.hints.formerresources.tag": "你需要什么？",
  "for.hints.formerresources.desc": "栖息地塑造仪需要能量来更改温度。熔岩、水、碎冰等流体则用来改变湿度，同时也会稍微影响到温度。",
  "for.hints.formersettings.tag": "应有尽有",
  "for.hints.formersettings.desc": "除去普通的做法外，还可以使用栖息地按钮旁边的槽位将气候直接变为某种蜜蜂最适应的，拿起蜜蜂点击即可。",
  "errors.forestry.wrong_resource.desc": "资源错误",
  "errors.forestry.wrong_resource.help": "栖息地塑造仪无法使用所给流体将湿度变为指定值。",
  "for.chat.command.forestry.butterfly.desc": "- %s：蝴蝶命令",
  "for.chat.command.forestry.butterfly.help": "与蝴蝶有关的命令。",
  "for.chat.command.forestry.butterfly.format": "格式：/%s <子命令>",
  "for.chat.command.forestry.butterfly.kill.desc": "- %s：杀死所有蝴蝶",
  "for.chat.command.forestry.butterfly.kill.help": "杀死已加载区块中的所有蝴蝶。",
  "for.chat.command.forestry.butterfly.kill.format": "格式：/%s [<维度编号>]",
  "for.chat.command.forestry.butterfly.kill.response": "杀死了%d只蝴蝶。",
  "for.butterflies.hybrid": "%PRIMARY-%SECONDARY混血",
  "for.butterflies.grammar.butterfly.type": "蝴蝶",
  "for.butterflies.grammar.butterfly": "%1$s",
  "for.butterflies.grammar.serum.type": "血清",
  "for.butterflies.grammar.serum": "%1$s%2$s",
  "for.butterflies.grammar.caterpillar.type": "毛毛虫",
  "for.butterflies.grammar.caterpillar": "%1$s%2$s",
  "for.butterflies.grammar.cocoon.type": "茧",
  "for.butterflies.grammar.cocoon": "%1$s%2$s",
  "allele.forestry.butterfly_species.butterfly_brimstone_moth": "狭斑黄尺蛾",
  "allele.forestry.butterfly_species.butterfly_latticed_heath": "网目奇尺蛾",
  "allele.forestry.butterfly_species.butterfly_blue_duke": "杜贝蛱蝶",
  "allele.forestry.butterfly_species.butterfly_mbluemorpho": "大蓝闪蝶",
  "allele.forestry.butterfly_species.butterfly_pbluemorpho": "黑框蓝闪蝶",
  "allele.forestry.butterfly_species.butterfly_rbluemorpho": "尖翅蓝闪蝶",
  "allele.forestry.butterfly_species.butterfly_blue_wing": "白条蓝鼠蛱蝶",
  "allele.forestry.butterfly_species.butterfly_comma": "钩蛱蝶",
  "allele.forestry.butterfly_species.butterfly_diana_fritillary": "绿带斑豹蛱蝶",
  "allele.forestry.butterfly_species.butterfly_glasswing": "宽纹黑脉绡蝶",
  "allele.forestry.butterfly_species.butterfly_glassy_tiger": "绢斑蝶",
  "allele.forestry.butterfly_species.butterfly_leopard_lacewing": "白带锯蛱蝶",
  "allele.forestry.butterfly_species.butterfly_malachite": "绿帘蛱蝶",
  "allele.forestry.butterfly_species.butterfly_monarch": "君主斑蝶",
  "allele.forestry.butterfly_species.butterfly_batesia": "贝茨蛱蝶",
  "allele.forestry.butterfly_species.butterfly_postman": "红带袖蝶",
  "allele.forestry.butterfly_species.butterfly_speckled_wood": "帕眼蝶",
  "allele.forestry.butterfly_species.butterfly_cspeckled_wood": "拟星帕眼蝶",
  "allele.forestry.butterfly_species.butterfly_mspeckled_wood": "星帕眼蝶",
  "allele.forestry.butterfly_species.butterfly_emerald_peacock": "小天使翠凤蝶",
  "allele.forestry.butterfly_species.butterfly_black_swallow": "珀凤蝶",
  "allele.forestry.butterfly_species.butterfly_citrus_swallow": "非洲达摩凤蝶",
  "allele.forestry.butterfly_species.butterfly_spicebush_swallow": "银月豹凤蝶",
  "allele.forestry.butterfly_species.butterfly_thoas_swallow": "敏芷凤蝶",
  "allele.forestry.butterfly_species.butterfly_zebra_swallow": "马赛阔凤蝶",
  "allele.forestry.butterfly_species.butterfly_brimstone": "钩粉蝶",
  "allele.forestry.butterfly_species.butterfly_cabbage_white": "菜粉蝶",
  "allele.forestry.butterfly_species.butterfly_gozora_azure": "苟琉璃灰蝶",
  "allele.forestry.butterfly_species.butterfly_aurora": "红襟粉蝶",
  "allele.forestry.butterfly_species.butterfly_palaeno_sulphur": "黑缘豆粉蝶",
  "allele.forestry.butterfly_species.butterfly_clouded_yellow": "红点豆粉蝶",
  "allele.forestry.butterfly_species.butterfly_reseda": "云粉蝶",
  "allele.forestry.butterfly_species.butterfly_spring_azure": "琉璃灰蝶",
  "allele.forestry.butterfly_species.butterfly_atlas": "乌桕大蚕蛾",
  "allele.forestry.butterfly_species.butterfly_bombyx_mori": "家蚕蛾",
  "for.gui.loot.butterfly": "蝴蝶可能的产物",
  "for.gui.loot.caterpillar": "毛毛虫可能的产物",
  "for.gui.loot.cocoon": "茧可能的产物",
  "for.lepidopterology.effect.none": "无",
  "item.forestry.butterfly": "蝴蝶",
  "item.forestry.lepidopterist_bag": "鳞翅学家背包",
  "item.forestry.moth": "蛾",
  "block.forestry.butterfly_chest": "鳞翅学家箱子",
  "for.chat.mail.already.mailed": "信件无法重发。",
  "for.chat.command.forestry.mail.desc": "- %1$s：邮政命令",
  "for.chat.command.forestry.mail.help": "与邮政有关的命令。",
  "for.chat.command.forestry.mail.format": "格式：/%1$s <子命令>",
  "for.chat.command.forestry.mail.trades.desc": "- %1$s：列出所有贸易站",
  "for.chat.command.forestry.mail.trades.help": "列出所有贸易站与其贸易项。",
  "for.chat.command.forestry.mail.trades.format": "格式：/%1$s",
  "for.chat.command.forestry.mail.virtualize.desc": "- %1$s：切换贸易站是否处于虚拟状态",
  "for.chat.command.forestry.mail.virtualize.help": "开启或关闭给定贸易站的虚拟模式，处于虚拟模式的贸易站不会消耗物品。",
  "for.chat.command.forestry.mail.virtualize.format": "格式：/%1$s <贸易站名>",
  "for.chat.command.forestry.mail.virtualize.no_tradestation": "无法找到名称为“%1$s”的贸易站。",
  "for.chat.command.forestry.mail.virtualize.set": "已将“%1$s”的虚拟模式设为%2$s。",
  "for.chat.mail.insufficient.buffer": "贸易站已满。",
  "for.chat.mail.insufficient.offer": "贸易站需要更多物品。",
  "for.chat.mail.insufficient.paper": "贸易站纸张不足。",
  "for.chat.mail.insufficient.stamps": "贸易站邮票不足。",
  "for.chat.mail.insufficient.trade.good": "贸易站需要补货。",
  "for.chat.mail.mailbox.full": "收件方的邮箱已满。",
  "for.chat.mail.not.mailable": "信件无法发送。",
  "for.chat.mail.not.postpaid": "信件的邮票不足以支付邮资。",
  "for.chat.mail.no.mailbox": "收件方没有邮箱。",
  "for.chat.mail.ok": "T可贸易。",
  "for.chat.mail.response.not.mailable.format": "贸易站无法回信。%1$s",
  "for.chat.mail.wrongstacksize": "同一时刻只能写一封信。",
  "for.gui.mail.address.copy": "使用",
  "for.gui.mail.catalogue.close": "关闭",
  "for.gui.mail.catalogue.trade": "贸易",
  "for.gui.mail.catalogue.save_info": "已保存地址。向其发送信件即可贸易！",
  "for.gui.mail.filter.all": "全部",
  "for.gui.mail.filter.offline": "离线",
  "for.gui.mail.filter.online": "在线",
  "for.gui.mail.notrades": "无可用贸易。",
  "for.gui.mail.tradefor": "以此交换：",
  "for.gui.mail.willtrade": "%1$s将开始贸易",
  "item.forestry.catalogue": "贸易目录",
  "item.forestry.catalogue.tooltip": "显示所有可用的贸易站贸易项。",
  "item.PipeitemPropolis": "养蜂员管道",
  "block.forestry.genetic_filter": "基因过滤器",
  "block.forestry.genetic_filter.0": "基因过滤器",
  "for.gui.filter.seletion": "过滤选项",
  "for.gui.filter.forestry.default.anything": "任意",
  "for.gui.filter.forestry.default.closed": "关闭",
  "for.gui.filter.forestry.default.item": "物品",
  "for.gui.filter.forestry.default.cave": "穴居蜜蜂",
  "for.gui.filter.forestry.default.flyer": "耐雨蜜蜂",
  "for.gui.filter.forestry.default.nocturnal": "夜行蜜蜂",
  "for.gui.filter.forestry.default.pure_breed": "纯合子",
  "for.gui.filter.forestry.default.pure_cave": "纯合穴居蜜蜂",
  "for.gui.filter.forestry.default.pure_flyer": "纯合耐雨蜜蜂",
  "for.gui.filter.forestry.default.pure_nocturnal": "纯合夜行蜜蜂",
  "for.gui.filter.forestry.apiculture.bee": "任意蜜蜂",
  "for.gui.filter.forestry.apiculture.queen": "蜂后",
  "for.gui.filter.forestry.apiculture.drone": "雄蜂",
  "for.gui.filter.forestry.apiculture.princess": "公主蜂",
  "for.gui.filter.forestry.arboriculture.tree": "任意树种",
  "for.gui.filter.forestry.arboriculture.sapling": "树苗",
  "for.gui.filter.forestry.arboriculture.pollen": "花粉",
  "for.gui.filter.forestry.lepidopterology.flutter": "任意蝴蝶",
  "for.gui.filter.forestry.lepidopterology.butterfly": "蝴蝶",
  "for.gui.filter.forestry.lepidopterology.caterpillar": "毛毛虫",
  "for.gui.filter.forestry.lepidopterology.serum": "血清",
  "for.gui.filter.forestry.lepidopterology.cocoon": "茧",
  "species_type.forestry.bee_species": "蜜蜂",
  "species_type.forestry.tree_species": "树木",
  "species_type.forestry.butterfly_species": "蝴蝶",
  "for.module.apiculture.description": "添加蜜蜂、养蜂系统、蜜蜂产品。会影响世界生成。",
  "for.module.arboriculture.description": "添加额外树种和树木产品。",
  "for.module.backpacks.description": "添加背包。",
  "for.module.book.description": "添加记录有所有其他组件信息的指南书。",
  "for.module.charcoal.description": "加入原木堆、壤质土，以及新的木炭生产方式。",
  "for.module.core.description": "林业的核心机制，是所有其他组件的前置。",
  "for.module.crates.description": "添加板条箱。",
  "for.module.cultivation.description": "添加产物多样的自动农场。",
  "for.module.database.description": "添加专为蜜蜂、树木、蝴蝶设计的新存储用方块。",
  "for.module.energy.description": "添加若干RF引擎",
  "for.module.factory.description": "添加多种用于合成、生产、加工产品的机器。",
  "for.module.farming.description": "添加产物多样的自动多功能农场。",
  "for.module.fluids.description": "添加流体、流体方块，以及流体容器。",
  "for.module.food.description": "添加食物。",
  "for.module.lepidopterology.description": "闪亮亮的蝴蝶。",
  "for.module.mail.description": "添加林业的邮政与贸易系统。",
  "for.module.sorting.description": "添加根据基因分类物品的过滤器。",
  "for.module.worktable.description": "添加一种能存储8个配方的工作台。",
  "for.module.actuallyadditions.description": "实用扩展（Actually Additions）的兼容组件。",
  "for.module.betterwithmods.description": "Better With Mods的兼容组件。启用后农场会支持模组中的大麻。",
  "for.module.buildcraft6.description": "建筑（BuildCraft）7.99的兼容组件。",
  "for.module.biomesoplenty.description": "超多生物群系（Biomes O' Plenty）的兼容组件。启用后农场会支持模组中的树苗。",
  "for.module.enderIO.description": "末影接口（EnderIO）的兼容组件。",
  "for.module.extrautilities.description": "更多实用设备（Extra Utilities）的兼容组件。启用后农场会支持末影百合和红兰花。",
  "for.module.harvestcraft.description": "潘马斯农场（HarvestCraft）的兼容组件。启用后农场会支持模组中的植物和树木。",
  "for.module.ic2.description": "工业时代2（IC2）的兼容组件。启用后会添加电动引擎和生物能发电机，以便转换能量。",
  "for.module.immersiveengineering.description": "沉浸工程（Immersive Engineering）的兼容组件。",
  "for.module.mysticalagriculture.description": "神秘农业（Mystical Agriculture）的兼容组件。启用后农场会支持模组中的农作物。",
  "for.module.natura.description": "自然（Natura）的兼容组件。启用后农场会支持模组中的树苗。",
  "for.module.roots.description": "根源魔法（Roots）的兼容组件。",
  "for.module.rustic.description": "乡村（Rustic）的兼容组件。",
  "for.module.techreborn.description": "科技复兴（Tech reborn）的兼容组件。启用后农场会支持从橡胶树中采收橡胶。",
  "for.config.performance": "性能",
  "for.config.performance.particleFX": "粒子效果",
  "for.config.performance.particleFX.comment": "启用粒子效果。需注意原版视频设置会影响林业的粒子效果。",
  "for.config.performance.backpacks.resupply": "背包补给",
  "for.config.performance.backpacks.resupply.comment": "启用背包补给。繁忙的服务器中推荐设置为False。",
  "for.config.world.generate": "世界生成",
  "for.config.world.generate.ore.apatite": "生成磷灰石",
  "for.config.world.generate.ore.apatite.comment": "在世界中生成磷灰石矿石。",
  "for.config.world.generate.ore.copper": "生成铜",
  "for.config.world.generate.ore.copper.comment": "在世界中生成铜矿石。",
  "for.config.world.generate.ore.tin": "生成锡",
  "for.config.world.generate.ore.tin.comment": "在世界中生成锡矿石。",
  "for.config.world.generate.ore.dimBlacklist": "矿石生成维度黑名单",
  "for.config.world.generate.ore.dimBlacklist.comment": "禁用所给维度中所有矿石的生成。每个维度ID占一行。",
  "for.config.world.generate.beehives.amount": "蜂巢生成量",
  "for.config.world.generate.beehives.amount.comment": "设定在世界中生成蜂巢的数量。",
  "for.config.world.generate.beehives.debug": "调试蜂巢生成",
  "for.config.world.generate.beehives.debug.comment": "强制在所有可能生成蜂巢的位置生成蜂巢。（会损坏世界，仅作开发辅助。）",
  "for.config.world.generate.beehives.dimBlacklist": "蜂巢生成维度黑名单",
  "for.config.world.generate.beehives.dimBlacklist.comment": "禁用所给维度中所有蜂巢的生成。每个维度ID占一行。",
  "for.config.world.generate.beehives.blacklist.category_comment": "也可禁用某个生物群系或某类生物群系中特定蜂巢的生成。将生物群系注册名或生物群系类名追加到蜂巢属性即可。每个生物群系注册名或类名占一行。全局类型可禁用生物群系中所有蜂巢的生成。",
  "for.config.world.generate.villagers": "生成村民",
  "for.config.world.generate.villagers.comment": "生成林业村民和相应房屋。",
  "for.config.crafting": "合成",
  "for.config.crafting.bronze": "合成青铜",
  "for.config.crafting.bronze.comment": "启用青铜的合成配方。",
  "for.config.crafting.stamps.enabled": "合成邮票",
  "for.config.crafting.stamps.enabled.comment": "启用邮票的合成配方。禁用后邮票将等同于货币。",
  "for.config.crafting.stamps.disabled": "禁用邮票",
  "for.config.crafting.stamps.disabled.comment": "禁用特定种类邮票的合成配方。",
  "for.config.tweaks": "调整",
  "for.config.tweaks.gui.mail.alert.enabled": "邮件提醒",
  "for.config.tweaks.gui.mail.alert.enabled.comment": "启用新邮件提醒框。",
  "for.config.tweaks.gui.mail.alert.xPosition": "水平位置",
  "for.config.tweaks.gui.mail.alert.xPosition.comment": "新邮件提醒框在屏幕中的水平位置。",
  "for.config.tweaks.gui.mail.alert.yPosition": "竖直位置",
  "for.config.tweaks.gui.mail.alert.yPosition.comment": "新邮件提醒框在屏幕中的竖直位置。",
  "for.config.tweaks.gui.tabs.hints": "提示",
  "for.config.tweaks.gui.tabs.hints.comment": "启用机器和引擎界面中的提示栏。",
  "for.config.tweaks.gui.tabs.speed": "侧栏速度",
  "for.config.tweaks.gui.tabs.speed.comment": "设定界面侧栏打开和关闭的速度。",
  "for.config.tweaks.gui.tabs.energy": "能量栏",
  "for.config.tweaks.gui.tabs.energy.comment": "显示需消耗能量机器的能量统计数据。",
  "for.config.tweaks.gui.tooltip.liquidamount": "流体提示框",
  "for.config.tweaks.gui.tooltip.liquidamount.comment": "在储罐提示框中显示流体量。",
  "for.config.tweaks.permissions": "权限",
  "for.config.tweaks.permissions.comment": "启用林业机器的访问权限功能。",
  "for.config.tweaks.version.check": "版本检查",
  "for.config.tweaks.version.check.comment": "启用更新版本与版本检查提醒。",
  "for.config.tweaks.humus.degradeDelimiter": "腐殖土退化分界",
  "for.config.tweaks.humus.degradeDelimiter.comment": "设定腐殖土退化为沙子所需阶段的数量。",
  "for.config.tweaks.farms.size": "农场范围",
  "for.config.tweaks.farms.size.comment": "设定农场的范围倍数。",
  "for.config.tweaks.farms.fertilizer": "农场肥料",
  "for.config.tweaks.farms.fertilizer.comment": "设定单方块农场和多方块农场的肥料消耗倍数。单方块农场的消耗翻倍。",
  "for.config.tweaks.farms.square": "正方形农场",
  "for.config.tweaks.farms.square.comment": "将农场外形从菱形变为正方形。",
  "for.config.tweaks.farms.enderlily": "末影百合农场",
  "for.config.tweaks.farms.enderlily.comment": "启用对更多实用设备（Extra Utilities）中末影百合种子的支持。",
  "for.config.tweaks.farms.redorchid": "红兰花农场",
  "for.config.tweaks.farms.redorchid.comment": "启用对更多实用设备（Extra Utilities）中红兰花的支持。",
  "for.config.tweaks.farms.magicalcrops": "魔法作物农场",
  "for.config.tweaks.farms.magicalcrops.comment": "启用对魔法作物（Magical Crops）的支持。",
  "for.config.tweaks.cultivation.extend": "单方块农场范围",
  "for.config.tweaks.cultivation.extend.comment": "设定所有单方块农场的工作范围。",
  "for.config.tweaks.cultivation.ring": "环形单方块农场",
  "for.config.tweaks.cultivation.ring.comment": "使得单方块农场的外形变为环形，和旧版多方块农场一样。环形农场的耕地范围会比新型农场少一格。",
  "for.config.tweaks.cultivation.ring_size": "内环尺寸",
  "for.config.tweaks.cultivation.ring_size.comment": "设定环形农场内环的尺寸。",
  "for.config.tweaks.capsule.capsulePickup": "胶囊盛装",
  "for.config.tweaks.capsule.capsulePickup.comment": "启用后，罐和胶囊可以盛装世界中的流体。",
  "for.config.tweaks.capsule.capsuleReuseable": "可回收胶囊",
  "for.config.tweaks.capsule.capsuleReuseable.comment": "清空胶囊不会再消耗胶囊。",
  "for.config.tweaks.charcoal.amount.base": "掉落基数",
  "for.config.tweaks.charcoal.amount.base.comment": "木炭堆的外壁方块未经注册时单个原木堆掉落物的基础数量。",
  "for.config.tweaks.charcoal.check.range": "外壁检测范围",
  "for.config.tweaks.charcoal.check.range.comment": "设定木炭堆所检测是否为有效外壁的方块的数量。",
  "for.config.tweaks.book.spawn": "林业员手册",
  "for.config.tweaks.book.spawn.comment": "第一次进入世界的玩家会获得一本《林业员手册》。",
  "for.config.genetics": "遗传",
  "for.config.genetics.pollinate.vanilla.trees": "原版树木授粉",
  "for.config.genetics.pollinate.vanilla.trees.comment": "允许蜜蜂为原版树叶授粉。禁用后，原版树木必须经过分析才可授粉。",
  "for.config.genetics.analyzerblock.energy.use": "分析仪能量使用量",
  "for.config.genetics.analyzerblock.energy.use.comment": "分析仪每次工作时消耗的能量。",
  "for.config.genetics.research.boost.multiplier": "研究突变倍数",
  "for.config.genetics.research.boost.multiplier.comment": "在写字台中发现突变后其发生概率的倍数。",
  "for.config.genetics.research.boost.max.percent": "研究突变上限",
  "for.config.genetics.research.boost.max.percent.comment": "在写字台中发现突变后其发生概率的最大百分比增益。",
  "for.config.difficulty": "难度",
  "for.config.difficulty.game.mode": "游戏模式",
  "for.config.difficulty.game.mode.comment": "设定偏好的游戏模式。与服务端设置不匹配可能导致配方显示出错。",
  "for.config.difficulty.recreate.definitions": "重置设置",
  "for.config.difficulty.recreate.definitions.comment": "强制重置config/forestry/gamemodes中游戏模式相关的设置。",
  "for.config.structures": "结构",
  "for.config.structures.disabled": "禁用结构",
  "for.config.structures.disabled.comment": "添加结构以禁用其生成。",
  "for.config.farm.fertilizers.item": "追加肥料。每一条的格式需如下：<模组ID>:<物品名>:<元数据>;<肥料量>。每条占一行。自动生成的条目无法删除，若需禁用可将其肥料量设为0。",
  "for.config.fluids": "流体",
  "for.config.fluids.enable.format": "启用%1$s流体。",
  "for.config.fluid.block": "流体方块",
  "for.config.fluid.block.enable.format": "允许在世界中倒出%1$s。",
  "for.config.debug.enabled": "调试模式",
  "for.config.debug.enabled.comment": "启用调试模式。（仅作开发辅助。）",
  "for.config.beekeeping.mode": "养蜂模式",
  "for.config.beekeeping.mode.comment": "更改养蜂模式。",
  "for.config.beekeeping.second.princess": "第二只公主蜂概率",
  "for.config.beekeeping.second.princess.comment": "掉落第二只公主蜂的百分比概率，供有限资源或空岛地图使用。",
  "for.config.beekeeping.flowers.accepted": "采蜜对象",
  "for.config.beekeeping.flowers.accepted.comment": "可供蜜蜂采蜜的鲜花。格式为“<模组ID>:<名称>:<元数据>”，每条占一行。也可用“<模组ID>:<名称>”通配元数据。",
  "for.config.beekeeping.flowers.plantable": "可播种鲜花",
  "for.config.beekeeping.flowers.plantable.comment": "可被蜜蜂播种的鲜花。所有可播种鲜花自动成为采蜜对象。格式为“<模组ID>:<名称>:<元数据>”，每条占一行。也可用“<模组ID>:<名称>”通配元数据。",
  "for.config.beekeeping.flowers.spawn": "最大鲜花数量",
  "for.config.beekeeping.flowers.spawn.comment": "蜂巢附近所生成鲜花的最大数量。",
  "for.config.beekeeping.ticks.work": "工作周期刻数",
  "for.config.beekeeping.ticks.work.comment": "蜜蜂每轮工作周期的刻（tick）数。",
  "for.config.beekeeping.hivedamage.peaceful": "蜂巢攻击和平模式玩家",
  "for.config.beekeeping.hivedamage.peaceful.comment": "是否允许蜜蜂攻击和平模式的玩家。",
  "for.config.beekeeping.hivedamage.underwater": "蜂巢攻击水下玩家",
  "for.config.beekeeping.hivedamage.underwater.comment": "是否允许蜜蜂攻击水下的玩家。",
  "for.config.beekeeping.hivedamage.onlyAfterAttack": "卫巢时蜂巢攻击",
  "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "蜜蜂只会在玩家开始破坏蜂巢时攻击玩家。",
  "for.config.beekeeping.hivedamage.onlyPlayers": "蜂巢攻击非玩家",
  "for.config.beekeeping.hivedamage.onlyPlayers.comment": "是否允许蜜蜂攻击除玩家之外的实体。",
  "for.config.beekeeping.self.pollination": "树叶自授粉",
  "for.config.beekeeping.self.pollination.comment": "启用时，蜜蜂会为树叶自身授粉，以此加速获取纯合子。",
  "for.config.beekeeping.ignoble.decay": "卑贱种衰退",
  "for.config.beekeeping.ignoble.decay.comment": "卑贱种蜜蜂是否会死亡殆尽。",
  "for.config.species.blacklist": "品种黑名单",
  "for.config.species.blacklist.comment": "按照品种UID禁用品种，每个品种占一行。",
  "for.config.butterfly.alleles.rarity": "按照品种UID设定蝴蝶生成概率，每个品种占一行。",
  "for.config.butterfly.entities.spawn.limit": "蝴蝶生成上限",
  "for.config.butterfly.entities.spawn.limit.comment": "达到此上限后，不再自然生成蝴蝶。",
  "for.config.butterfly.entities.spawn.leaves": "树叶生成蝴蝶",
  "for.config.butterfly.entities.spawn.leaves.comment": "是否在树木的树叶处生成蝴蝶。",
  "for.config.butterfly.entities.maximum": "最大蝴蝶数量",
  "for.config.butterfly.entities.maximum.comment": "达到此数量后，新蝴蝶会继续以物品形式存在，且不会起飞。",
  "for.config.butterfly.entities.maxDistance": "离家最远距离",
  "for.config.butterfly.entities.maxDistance.comment": "蝴蝶若离家过远会自动飞回家。",
  "for.config.butterfly.entities.pollination": "蝴蝶授粉",
  "for.config.butterfly.entities.pollination.comment": "允许蝴蝶为树叶授粉。",
  "for.config.butterfly.cocoons.generate": "生成蝴蝶茧",
  "for.config.butterfly.cocoons.generate.comment": "是否在世界中生成内有蝴蝶的茧。",
  "for.config.butterfly.cocoons.amount": "蝴蝶茧生成频率",
  "for.config.butterfly.cocoons.amount.comment": "蝴蝶茧生成的频率。",
  "for.config.butterfly.cocoons.serum": "血清掉落概率",
  "for.config.butterfly.cocoons.serum.comment": "茧掉落血清的概率",
  "for.config.butterfly.cocoons.second.serum": "第二份血清掉落概率",
  "for.config.butterfly.cocoons.second.serum.comment": "茧掉落第二份血清的概率",
  "for.config.butterfly.alleles.loot": "茧的掉落物。格式为“<模组ID>:<名称>:<元数据>;<概率>”。",
  "for.config.backpacks.item.stacks.format": "允许%1$s背包接受给定物品。格式为“<模组ID>:<名称>:<元数据>”，也可用“<模组ID>:<名称>”通配元数据。",
  "for.config.backpacks.ore.dict.format": "允许%1$s背包接受特定矿辞。格式为“<矿辞名>”，也可使用正则表达式。",
  "for.config.crates.item.accepted.comment": "追加物品。格式为“<模组ID>:<名称>:<元数据>”，也可用“<模组ID>:<名称>”通配元数据。",
  "for.config.crates.item.rejected.comment": "黑名单物品。格式为“<模组ID>:<名称>:<元数据>”，也可用“<模组ID>:<名称>”通配元数据。",
  "for.config.crates.oredict.accepted.comment": "追加矿辞。格式为“<矿辞名>”，也可使用正则表达式。更多信息参见背包设置。",
  "for.config.crates.oredict.rejected.comment": "黑名单矿辞。格式为“<矿辞名>”，也可使用正则表达式。更多信息参见背包设置。",
  "for.config.gamemode": "游戏模式",
  "for.config.gamemode.energy.demand.modifier.comment": "更改启动机器所需能量，以及机器接受与存储的能量上限。",
  "for.config.gamemode.farms.fertilizer.modifier.value.comment": "更改单份肥料在农场中使用的时间。",
  "for.config.gamemode.fuel.ethanol.generator.comment": "更改生物能发电机中乙醇产能的量。",
  "for.config.gamemode.fuel.ethanol.combustion.comment": "更改建筑（BuildCraft）燃油引擎中乙醇产能的量。",
  "for.config.gamemode.fuel.biomass.generator.comment": "更改生物能发电机中生物质产能的量。",
  "for.config.gamemode.fuel.biomass.biogas.comment": "更改生物燃气引擎中生物质产能的量。",
  "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "使用磷灰石制造肥料时的产量。",
  "for.config.gamemode.recipe.output.fertilizer.ash.comment": "使用灰烬制造肥料时的产量。",
  "for.config.gamemode.recipe.output.compost.wheat.comment": "使用小麦制造堆肥时的产量。",
  "for.config.gamemode.recipe.output.compost.ash.comment": "使用灰烬制造堆肥时的产量。",
  "for.config.gamemode.recipe.output.humus.fertilizer.comment": "使用肥料所产生腐殖土的量。",
  "for.config.gamemode.recipe.output.humus.compost.comment": "使用堆肥所产生腐殖土的量。",
  "for.config.gamemode.recipe.output.bogearth.bucket.comment": "使用桶所产生泥沼土的量。",
  "for.config.gamemode.recipe.output.bogearth.can.comment": "使用罐、流体单元、胶囊所产生泥沼土的量。",
  "for.config.gamemode.recipe.output.can.comment": "使用锡制造罐时的产量。",
  "for.config.gamemode.recipe.output.capsule.comment": "使用蜂蜡制造胶囊时的产量。",
  "for.config.gamemode.recipe.output.refractory.comment": "使用耐火蜂蜡制造耐火胶囊时的产量。",
  "for.config.gamemode.fermenter.cycles.fertilizer.comment": "更改发酵机中单份肥料可供发酵的轮数。",
  "for.config.gamemode.fermenter.cycles.compost.comment": "更改发酵机中单份堆肥可供发酵的轮数。",
  "for.config.gamemode.fermenter.value.fertilizer.comment": "更改发酵机中单份肥料单轮所产生生物质的量。",
  "for.config.gamemode.fermenter.value.compost.comment": "更改发酵机中单份堆肥单轮所产生生物质的量。",
  "for.config.gamemode.fermenter.yield.sapling.comment": "更改发酵机中单份树苗所产生生物质的量，受树液含量性状影响。",
  "for.config.gamemode.fermenter.yield.cactus.comment": "更改发酵机中单份仙人掌所产生生物质的量。",
  "for.config.gamemode.fermenter.yield.wheat.comment": "更改发酵机中单份小麦所产生生物质的量。",
  "for.config.gamemode.fermenter.yield.cane.comment": "更改发酵机中单份甘蔗所产生生物质的量。",
  "for.config.gamemode.fermenter.yield.mushroom.comment": "更改发酵机中单份蘑菇所产生生物质的量。",
  "for.config.gamemode.squeezer.liquid.seed.comment": "更改单份种子所榨出种子油的量。其他榨油配方会以此为基础计算。",
  "for.config.gamemode.squeezer.liquid.apple.comment": "更改单份苹果所榨出果汁的量。其他榨汁配方会以此为基础计算。",
  "for.config.gamemode.squeezer.mulch.apple.comment": "更改单次压榨苹果时产生护盖物的概率。",
  "for.config.gamemode.energy.engine.clockwork.comment": "启用发条引擎。",
  "for.config.power.types.rf": "Redstone Flux",
  "for.config.power.types.rf.comment": "启用RF支持。",
  "for.config.power.types.mj": "MJ",
  "for.config.power.types.mj.comment": "启用MJ支持。",
  "for.config.power.types.tesla": "Tesla",
  "for.config.power.types.tesla.comment": "启用Tesla支持。",
  "for.config.power.display.mode": "能量显示模式",
  "for.config.power.display.mode.comment": "能量在引擎和机器界面中显示的格式。",
  "for.config.machines.enabled": "已启用机器",
  "for.config.machines.enabled.comment": "已启用机器的列表。需注意更改此项后某些加工方式会不再可用！",
  "for.jei.description.frames": "向蜂房中放入框架以增加蜜蜂的生产速率，也可减少卑贱种蜜蜂的遗传衰退。",
  "for.jei.description.apiarist.suit": "每件养蜂员套装都能保护穿戴者免受蜜蜂的负面效果。穿戴全套即可获得最完备的保护。",
  "for.jei.description.habitat_locator": "栖息地定位仪会搜索最近一处可供蜜蜂工作的理想栖息地。它定位到栖息地后会指向该处。若所处位置已经足够理想，则表针会稳定旋转。",
  "for.jei.description.scoop": "捕虫网可用于破坏世界中的蜂巢，同时收集其中的蜜蜂。对蝴蝶右击可捕捉它们。",
  "for.jei.description.imprinter": "仅限创造模式。能制造任意种类的混血蜜蜂。",
  "for.jei.description.infuser": "用于向蜂蜜酒中灌注花粉团，以此制造有疗愈效果的蜂蜜酒。",
  "for.jei.description.chipsets": "可用烙铁向电路板上焊接电子管。焊接完成后，即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。",
  "for.jei.description.soldering_iron": "手持烙铁右击可打开焊接界面。此处可以选择制造何种电路，也能在此向电路板焊接电子管。能够用来卸下机器中的电路板。",
  "for.jei.description.thermionic_tubes": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框；烙铁中电路类型不同，电子管的功能也会不同。焊接后无法从电路板上取下。",
  "for.jei.description.humus": "肥沃的土壤，无需水便可支持植物生长。一段时间后会退化为沙子。",
  "for.jei.description.bog_earth": "在水体旁边浸水一段时间后会变为泥炭土。",
  "for.jei.description.analyzer": "便携式分析仪的方块形态。需要供应能量和液态蜂蜜。",
  "for.jei.description.escritoire": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率，完成游戏后还会给予其他奖励。",
  "for.jei.description.pipette": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。",
  "for.jei.description.kit_shovel": "装有青铜锹的可堆叠纸袋。手持使用可打开。",
  "for.jei.description.kit_pickaxe": "装有青铜剑的可堆叠纸袋。手持使用可打开。",
  "for.jei.description.fertilizer_compound": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。",
  "for.jei.description.raintank": "在降雨时收集雨水。能自动向底面输出。",
  "for.jei.description.worktable": "带有物品栏的高级工作台。能记忆最多9个配方。在配方冲突时能够选择合成何种产物。",
  "for.jei.description.grafter": "破坏林业树叶时必定掉落树苗。使用次数极为有限。",
  "for.jei.description.grafter_proven": "破坏林业树叶时必定掉落树苗。只能向村民购买。",
  "for.jei.description.mailbox": "用于向贸易站和其他玩家发送信件。打开任意邮箱都只会显示打开人自己的邮件。",
  "for.jei.description.trade_station": "自动邮箱，可供玩家设置贸易。",
  "for.jei.description.stamp_collector": "仅限创造模式。收集所发送邮件的邮票。适合将邮票用作货币的服务器使用。",
  "for.jei.description.adventurer_bag": "能装下/config/forestry/backpacks.cfg的配置中设定的任意物品。",
  "for.jei.description.builder_bag": "能自动捡起与建筑有关的物品。",
  "for.jei.description.digger_bag": "能自动捡起泥土、圆石等低价值采矿相关物品。",
  "for.jei.description.forester_bag": "能自动捡起植物及相关物品。",
  "for.jei.description.hunter_bag": "能自动捡起生物掉落物及有关物品。",
  "for.jei.description.miner_bag": "能自动捡起矿石和高价值采矿有关物品。",
  "for.jei.description.apiarist_bag": "能自动捡起蜜蜂。",
  "for.jei.description.lepidopterist_bag": "能自动捡起蝴蝶。",
  "for.jei.description.bottler": "用于向流体容器中装入或从中倒出流体。",
  "for.jei.rainmaker.causes.rain": "造雨",
  "for.jei.rainmaker.stops.rain": "停雨",
  "for.jei.rainmaker.speed": "速度：%s",
  "for.jei.rainmaker.duration": "持续时间：%s刻",
  "for.jei.farming": "农场",
  "for.jei.farming.soil": "土壤",
  "for.jei.farming.germlings": "幼苗",
  "for.jei.farming.products": "产物",
  "for.jei.charcoal.pile": "木炭堆",
  "for.jei.chance": "概率：%s%%",
  "for.jei.fortune": "物品数量受时运魔咒影响。",
  "for.jei.mutations.forestry.bee_species": "蜜蜂突变",
  "for.jei.products.forestry.bee_species": "蜜蜂产物",
  "for.jei.mutations.forestry.butterfly_species": "蝴蝶突变",
  "for.jei.products.forestry.butterfly_species": "蝴蝶产物",
  "for.jei.mutations.forestry.tree_species": "树木突变",
  "for.jei.products.forestry.tree_species": "树木产物",
  "advancements.forestry.root.title": "林业",
  "advancements.forestry.root.description": "树木、蜜蜂，以及更多。",
  "entity.minecraft.villager.forestry.beekeeper": "养蜂人",
  "entity.minecraft.villager.forestry.arborist": "树木研究员",
  "entity.forestry.chest_boat": "运输船",
  "entity.forestry.boat": "船",
  "forestry.date.month.1": "1月%s日",
  "forestry.date.month.2": "2月%s日",
  "forestry.date.month.3": "3月%s日",
  "forestry.date.month.4": "4月%s日",
  "forestry.date.month.5": "5月%s日",
  "forestry.date.month.6": "6月%s日",
  "forestry.date.month.7": "7月%s日",
  "forestry.date.month.8": "8月%s日",
  "forestry.date.month.9": "9月%s日",
  "forestry.date.month.10": "10月%s日",
  "forestry.date.month.11": "11月%s日",
  "forestry.date.month.12": "12月%s日",
  "allele.forestry.false": "否",
  "allele.forestry.true": "是",
  "allele.forestry.fertility.1id": "1",
  "allele.forestry.fertility.1i": "1",
  "allele.forestry.fertility.2id": "2",
  "allele.forestry.fertility.2i": "2",
  "allele.forestry.fertility.3id": "3",
  "allele.forestry.fertility.3i": "3",
  "allele.forestry.fertility.4id": "4",
  "allele.forestry.fertility.4i": "4",
  "allele.forestry.fertility.5id": "5",
  "allele.forestry.fertility.5i": "5",
  "allele.forestry.fertility.6id": "6",
  "allele.forestry.fertility.6i": "6",
  "allele.forestry.fertility.7id": "7",
  "allele.forestry.fertility.7i": "7",
  "allele.forestry.fertility.8id": "8",
  "allele.forestry.fertility.8i": "8",
  "allele.forestry.fertility.9id": "9",
  "allele.forestry.fertility.9i": "9",
  "allele.forestry.fertility.10id": "10",
  "allele.forestry.fertility.10i": "10",
  "painting.forestry.wasphol.title": "Wasphol",
  "painting.forestry.wasphol.author": "Spearkiller",
  "painting.forestry.mousetree.title": "Mousetree",
  "painting.forestry.mousetree.author": "Spearkiller",
  "painting.forestry.site_bee.title": "Site Bee",
  "painting.forestry.site_bee.author": "Spearkiller",
  "painting.forestry.cage.title": "Cage",
  "painting.forestry.cage.author": "Spearkiller",
  "painting.forestry.lewis.title": "Lewis",
  "painting.forestry.lewis.author": "Spearkiller",
  "painting.forestry.alex_bloome.title": "Alex Bloome and Steve",
  "painting.forestry.alex_bloome.author": "Spearkiller",
  "painting.forestry.suspicious_looking_tree.title": "Suspicious Looking Tree",
  "painting.forestry.suspicious_looking_tree.author": "Spearkiller",
  "painting.forestry.wisdom.title": "Sequoia of Wisdom",
  "painting.forestry.wisdom.author": "Spearkiller",
  "painting.forestry.deku.title": "Deku",
  "painting.forestry.deku.author": "Spearkiller",
  "painting.forestry.mystical_tree.title": "Mystical Tree",
  "painting.forestry.mystical_tree.author": "Spearkiller",
  "for.gui.mail.toast.title": "新邮件！",
  "for.gui.mail.toast.message": "%1$d封信件未拆封"
}