[tools_and_abilities] [tools_and_abilities.ignitium_armor] [tools_and_abilities.ignitium_armor.armor_config] #Armor_Multiplier #Range: 0.0 ~ 1000000.0 armor_multiplier = 1.0 #Toughness #Range: 0.0 ~ 1000000.0 toughness = 4.0 #Knockback Resistance #Range: 0.0 ~ 1000000.0 knockback_resistance = 0.15 [tools_and_abilities.cursium_armor] [tools_and_abilities.cursium_armor.armor_config] #Armor_Multiplier #Range: 0.0 ~ 1000000.0 armor_multiplier = 1.0 #Toughness #Range: 0.0 ~ 1000000.0 toughness = 4.0 #Knockback Resistance #Range: 0.0 ~ 1000000.0 knockback_resistance = 0.05 [tools_and_abilities.bone_reptile_armor] [tools_and_abilities.bone_reptile_armor.armor_config] #Armor_Multiplier #Range: 0.0 ~ 1000000.0 armor_multiplier = 1.0 #Toughness #Range: 0.0 ~ 1000000.0 toughness = 2.5 #Knockback Resistance #Range: 0.0 ~ 1000000.0 knockback_resistance = 0.15 [tools_and_abilities.bloom_stone_armor] [tools_and_abilities.bloom_stone_armor.armor_config] #Armor_Multiplier #Range: 0.0 ~ 1000000.0 armor_multiplier = 1.0 #Toughness #Range: 0.0 ~ 1000000.0 toughness = 2.0 #Knockback Resistance #Range: 0.0 ~ 1000000.0 knockback_resistance = 0.1 [tools_and_abilities.incinerator] #Incinerator Cooldown #Range: 0 ~ 1000 incinerator_cooldown = 400 [tools_and_abilities.incinerator.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 14.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.4 [tools_and_abilities.bulwark_of_the_flame] #Bulwark Of The Flame Cooldown #Range: 0 ~ 1000 bulwark_of_the_flame_cooldown = 80 [tools_and_abilities.gauntlet_of_guard] [tools_and_abilities.gauntlet_of_guard.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 11.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.gauntlet_of_bulwark] #Gauntlet Of Bulwark Cooldown #Range: 0 ~ 1000 gauntlet_of_bulwark_cooldown = 80 [tools_and_abilities.gauntlet_of_bulwark.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 11.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.gauntlet_of_maelstrom] #Maelstrom Cooldown #Range: 0 ~ 1000 maelstrom_cooldown = 180 [tools_and_abilities.gauntlet_of_maelstrom.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 11.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.infernal_forge] #Infernal Forge Cooldown #Range: 0 ~ 1000 infernal_forge_cooldown = 80 [tools_and_abilities.infernal_forge.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 13.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.0 [tools_and_abilities.void_forge] #Void Forge Cooldown #Range: 0 ~ 1000 void_forge_cooldown = 100 #Void Forge Rune Damage #Range: 0.0 ~ 1000000.0 void_forge_rune_damage = 7.0 [tools_and_abilities.void_forge.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 13.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.0 [tools_and_abilities.brontes] #Brontes Storm Damage #Range: 0.0 ~ 1000000.0 brontes_storm_damage = 10.0 #Brontes Storm Area Damage #Range: 0.0 ~ 1000000.0 brontes_storm_area_damage = 1.0 [tools_and_abilities.brontes.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 13.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.0 [tools_and_abilities.wither_assault_shoulder_weapon] #Missile Cooldown #Range: 0 ~ 1000 missile_cooldown = 40 #Missile Damage #Range: 0.0 ~ 100000.0 missile_damage = 16.0 #Howitzer Cooldown #Range: 0 ~ 1000 howitzer_cooldown = 100 [tools_and_abilities.void_assault_shoulder_weapon] #Howitzer Cooldown #Range: 0 ~ 1000 howitzer_cooldown = 160 #VASW Rune Damage #Range: 0.0 ~ 1000000.0 vasw_rune_damage = 7.0 [tools_and_abilities.void_core] #Cooldown #Range: 0 ~ 1000 void_core_cooldown = 160 #Void Core Rune Damage #Range: 0.0 ~ 1000000.0 void_core_rune_damage = 7.0 [tools_and_abilities.sandstorm] #Cooldown #Range: 0 ~ 1000 sandstorm_cooldown = 300 [tools_and_abilities.soul_render] #Soul Render Cooldown #Range: 0 ~ 1000 soul_render_cooldown = 100 #Phantom Halberd Damage #Range: 0.0 ~ 1000000.0 phantom_halberd_damage = 12.0 [tools_and_abilities.soul_render.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 15.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.05 [tools_and_abilities.immolator] #Immolator Cooldown #Range: 0 ~ 1000 immolator_cooldown = 250 [tools_and_abilities.immolator.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 8.5 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.tidal_claws] [tools_and_abilities.tidal_claws.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 8.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.ceraunus] #Ceraunus Wave Damage #Range: 0.0 ~ 1000000.0 ceraunus_wave_damage = 6.0 #Ceraunus Cooldown #Range: 0 ~ 1000000 ceraunus_cooldown = 150 [tools_and_abilities.ceraunus.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 16.0 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 0.7 [tools_and_abilities.astrape] #Astrape Damage #Range: 0.0 ~ 1000000.0 astrape_damage = 11.0 #Astrape Area Damage #Range: 0.0 ~ 1000000.0 astrape_area_damage = 2.0 #Astrape Cooldown #Range: 0 ~ 1000000 astrape_cooldown = 60 [tools_and_abilities.astrape.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 10.5 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.4 [tools_and_abilities.meat_shredder] [tools_and_abilities.meat_shredder.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 8.5 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.4 [tools_and_abilities.annihilator] [tools_and_abilities.annihilator.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 8.5 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.6 [tools_and_abilities.cursed_bow] #Cursed Bow Damage #Range: 0.0 ~ 1000000.0 cursed_bow_damage = 8.0 [tools_and_abilities.wrath_of_the_desert] #Wrath Of The Desert Damage #Range: 0.0 ~ 1000000.0 wrath_of_the_desert_damage = 7.5 [tools_and_abilities.laser_gatling] #Laser Damage #Range: 0.0 ~ 1000000.0 laser_damage = 7.0 [tools_and_abilities.ancient_spear] #SandStorm #Range: 0.0 ~ 1000000.0 sand_storm_damage = 6.0 [tools_and_abilities.ancient_spear.tool_config] #Tool attack damage #Range: 0.0 ~ 1000000.0 attack_damage = 9.5 #Tool attack speed #Range: 0.0 ~ 1000000.0 attack_speed = 1.4 [mobs] [mobs.etc] #Return Home #Range: 0 ~ 200 return_home = 20 [mobs.ender_guardian] #Gravity Punch Hp Damage #Range: 0.0 ~ 1.0 gravity_punch_hp_damage = 0.05 #Teleport Attack Hp Damage #Range: 0.0 ~ 1.0 teleport_attack_hp_damage = 0.05 #Knockback Hp Damage #Range: 0.0 ~ 1.0 knockback_hp_damage = 0.06 #Uppercut Hp Damage #Range: 0.0 ~ 1.0 uppercut_hp_damage = 0.1 #Rocket Punch Hp Damage #Range: 0.0 ~ 1.0 rocket_punch_hp_damage = 0.1 #Area Attack Hp Damage #Range: 0.0 ~ 1.0 area_attack_hp_damage = 0.08 #Block Breaking X #Range: 0 ~ 20 block_break_x = 15 #Block Breaking Y #Range: 0 ~ 10 block_break_y = 2 #Block Breaking Z #Range: 0 ~ 20 block_break_z = 15 #Void Rune Damage #Range: 0.0 ~ 1000000.0 void_rune_damage = 9.0 #Enable separate music per boss phase separate_phase_music = true [mobs.ender_guardian.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 3.6 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.4375 [mobs.ender_guardian.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 22.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 13.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 30 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 12.0 [mobs.ender_guardian.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.ender_guardian.respawner_config] #Respawner respawner = false [mobs.ender_guardian.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.ender_golem] #Void Rune Damage #Range: 0.0 ~ 1000000.0 void_rune_damage = 7.0 [mobs.ender_golem.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.ender_golem.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 999999.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 999999.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 30 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 8.0 [mobs.ender_golem.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.ender_golem.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = false [mobs.netherite_monstrosity] #Lava bomb Magazine #Range: 0 ~ 20 lava_bomb_magazine = 15 #Lava bomb Amount #Range: 1 ~ 1000 lava_bomb_amount = 7 #Lava bomb Duration #Range: 1 ~ 10000 lava_bomb_duration = 350 #Lava bomb Random Duration #Range: 1 ~ 10000 lava_bomb_random_duration = 150 #Body collide like shulker body_collided = true #Smash Hp Damage #Range: 0.0 ~ 1.0 smash_hp_damage = 0.08 #Flame Jet Damage #Range: 0.0 ~ 1000000.0 flame_jet_damage = 7.0 #Flare Bomb Damage #Range: 0.0 ~ 1000000.0 flare_bomb_damage = 10.0 [mobs.netherite_monstrosity.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.56 [mobs.netherite_monstrosity.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 25.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 20.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 20 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 18.0 [mobs.netherite_monstrosity.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.netherite_monstrosity.respawner_config] #Respawner respawner = false [mobs.netherite_monstrosity.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.netherite_ministrosity] [mobs.netherite_ministrosity.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.ignis] #Ignis's Life steal Multiplier #Range: 0.0 ~ 1000000.0 healing_multiplier = 1.0 #Enable separate music per boss phase separate_phase_music = true [mobs.ignis.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.6 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 2.6 [mobs.ignis.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 20.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 14.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 15 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 15.0 [mobs.ignis.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.ignis.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = false [mobs.ignited_revenant] #Ashen Breath Damage #Range: 0.0 ~ 1000000.0 ashen_breath_damage = 4.0 #Blazing Bone Damage #Range: 0.0 ~ 1000000.0 blazing_bone_damage = 5.0 [mobs.ignited_revenant.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.harbinger] #Harbinger Auto Heal #Range: 0.0 ~ 1000000.0 harbinger_auto_heal = 2.0 #Harbinger Life Steal #Range: 0.0 ~ 1000000.0 harbinger_life_steal = 5.0 #Wither Missile Damage #Range: 0.0 ~ 1000000.0 wither_missile_damage = 8.0 #Laser Damage #Range: 0.0 ~ 1000000.0 laser_damage = 5.0 #Death Laser Damage #Range: 0.0 ~ 1000000.0 death_laser_damage = 5.0 #Death Laser HP Damage #Range: 0.0 ~ 1.0 death_laser_hp_damage = 0.05 #Charge Attack Hp Damage #Range: 0.0 ~ 1.0 charge_hp_damage = 0.06 [mobs.harbinger.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 3.07 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.4375 [mobs.harbinger.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 22.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 14.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 20 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 35.0 [mobs.harbinger.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.harbinger.respawner_config] #Respawner respawner = false [mobs.harbinger.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.prowler] #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 15.0 #Wither Homing Missile #Range: 0.0 ~ 1000000.0 homing_missile = 5.0 #Death Laser Damage #Range: 0.0 ~ 1000000.0 death_laser_damage = 5.0 #Death Laser HP Damage #Range: 0.0 ~ 1.0 death_laser_hp_damage = 0.05 [mobs.prowler.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.amethyst_crab] #Earth Quake Damage #Range: 0.0 ~ 1000000.0 earth_quake_damage = 5.0 #Amethyst Cluster Damage #Range: 0.0 ~ 1000000.0 amethyst_cluster_damage = 12.0 [mobs.amethyst_crab.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.0 [mobs.leviathan] #Bite Hp Damage #Range: 0.0 ~ 1.0 bite_hp_damage = 0.1 #Rush Hp Damge #Range: 0.0 ~ 1.0 rush_hp_damage = 0.05 #Tail Swing Hp Damage #Range: 0.0 ~ 1.0 tail_swing_hp_damage = 0.06 #Tentacle Hp Damage #Range: 0.0 ~ 1.0 tentacle_hp_damage = 0.06 #Dimensional Rift Damage #Range: 0.0 ~ 1000000.0 dimensional_rift_damage = 10.0 #Abyss Blast Damage #Range: 0.0 ~ 1000000.0 abyss_blast_damage = 10.0 #Abyss Blast HP Damage #Range: 0.0 ~ 1.0 abyss_blast_hp_damage = 0.1 #Abyss Orb Damage #Range: 0.0 ~ 1000000.0 abyss_orb_damage = 4.0 #Leviathan Immune Out of Water. immune_out_of_water = true #Enable separate music per boss phase separate_phase_music = true [mobs.leviathan.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.leviathan.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 3.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.85 [mobs.leviathan.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 20.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 15.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 15 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 38.0 [mobs.leviathan.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.baby_leviathan] [mobs.baby_leviathan.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.ancient_remnant] #Charge Hp Damage #Range: 0.0 ~ 1.0 charge_hp_damage = 0.1 #Hp Damage #Range: 0.0 ~ 1.0 hp_damage = 0.05 #Stomp Hp Damage #Range: 0.0 ~ 1.0 stomp_hp_damage = 0.03 #EarthQuake Damage #Range: 0.0 ~ 1000000.0 earthquake_damage = 11.0 #Ancient Desert Stele Damage #Range: 0.0 ~ 1000000.0 ancient_desert_stele_damage = 11.0 [mobs.ancient_remnant.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.6 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.ancient_remnant.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 21.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 14.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 12 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 14.0 [mobs.ancient_remnant.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.ancient_remnant.respawner_config] #Respawner respawner = false [mobs.ancient_remnant.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.modern_remnant] [mobs.modern_remnant.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.koboleton] #CauseKoboletontoDropItemInHandPercent #Range: 0.0 ~ 100.0 drop_hand = 5.0 [mobs.kobolediator] [mobs.kobolediator.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.kobolediator.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = false [mobs.wadjet] #Sandstorm Damage #Range: 0.0 ~ 1000000.0 sandstorm_damage = 6.0 #Ancient Desert Stele Damage #Range: 0.0 ~ 1000000.0 ancient_desert_stele_damage = 11.0 [mobs.wadjet.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.maledictus] #Phantom Halberd Damage #Range: 0.0 ~ 1000000.0 phantom_halberd_damage = 11.0 #Hp Damage #Range: 0.0 ~ 1.0 hp_damage = 0.05 #Shock Wave Hp Damage #Range: 0.0 ~ 1.0 shock_wave_hp_damage = 0.03 #AOE Hp Damage #Range: 0.0 ~ 1.0 aoe_hp_damage = 0.15 #Flying Smash Hp Damage #Range: 0.0 ~ 1.0 flying_smash_hp_damage = 0.1 #Smash Hp Damage #Range: 0.0 ~ 1.0 smash_hp_damage = 0.08 #Phantom Arrow Damage #Range: 0.0 ~ 1000000.0 phantom_arrow_damage = 5.0 [mobs.maledictus.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.8571 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.4 [mobs.maledictus.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 20.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 13.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 30 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 14.0 [mobs.maledictus.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.maledictus.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.aptrgangr] #Axe Blade Damage #Range: 0.0 ~ 1000000.0 axe_blade_damage = 8.0 [mobs.aptrgangr.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.aptrgangr.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.scylla] #Spear Damage #Range: 0.0 ~ 1000000.0 spear_damage = 14.0 #Lightning Storm Damage #Range: 0.0 ~ 1000000.0 lightning_storm_damage = 10.0 #Lightning Area Damage #Range: 0.0 ~ 1000000.0 lightning_area_damage = 4.0 #Snake Damage #Range: 0.0 ~ 1000000.0 snake_damage = 16.0 #Anchor Damage #Range: 0.0 ~ 1000000.0 anchor_damage = 16.0 #Weather Change weather_change = true #Hp Damage #Range: 0.0 ~ 1.0 hp_damage = 0.05 #Spin Hp Damage #Range: 0.0 ~ 1.0 spin_hp_damage = 0.07 #Lightning Storm Hp Damage #Range: 0.0 ~ 1.0 lightning_storm_hp_damage = 0.04 [mobs.scylla.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 3.07 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.4 [mobs.scylla.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 21.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 13.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 25 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 12.0 [mobs.scylla.respawner_config] #Respawner respawner = false [mobs.scylla.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [mobs.scylla.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = true [mobs.clawdian] [mobs.clawdian.combat_config] #Scale mob health by this value #Range: 0.1 ~ 1000000.0 health_multiplier = 2.0 #Scale mob attack damage by this value #Range: 0.1 ~ 1000000.0 attack_multiplier = 1.5 [mobs.clawdian.cap_config] #Damage Cap #Range: 0.0 ~ 1000000.0 damage_cap = 21.0 #Dps Cap #Range: 1.0 ~ 1000000.0 dps_cap = 12.0 #DPS Limit Time #Range: 1 ~ 100 dps_limit_time = 20 #Range Cap #Range: 1.0 ~ 1000000.0 range_cap = 12.0 [mobs.clawdian.ignore_mobgriefing_config] #Ignore MobGriefing ignore_mobgriefing = false [mobs.clawdian.nature_heal_config] #Nature Heal #Range: 0.0 ~ 1000000.0 nature_heal = 25.0 [blocks] [blocks.cursed_tombstone] #Cursed Tombstone Cooldown #Range: 0 ~ 30 cursed_tombstone_cooldown = 1 [spawning] #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 deepling_spawn_weight = 2 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 deepling_spawn_rolls = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 deepling_brute_spawn_weight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 deepling_brute_spawn_rolls = 50 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 deepling_angler_spawn_weight = 2 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 deepling_angler_spawn_rolls = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 deepling_priest_spawn_weight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 deepling_priest_spawn_rolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 deepling_warlock_spawn_weight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 deepling_warlock_spawn_rolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 coral_golem_spawn_weight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 coral_golem_spawn_rolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 amethyst_crab_spawn_weight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 amethyst_crab_spawn_rolls = 20 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 koboleton_spawn_weight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 koboleton_spawn_rolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 ignited_berserker_spawn_weight = 7 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 ignited_berserker_spawn_rolls = 2